All of this stuff going on about Polar Highlands has got me thinking more about map design and what works best for over all for the most amount of people.
Here are a few things that should be true of all maps.
1. Maps should not have small objects like sharp rocks and roots and bumps to get your feet hung on. No one like to get killed because the foot of their mech is hung on a root they cant even see. There is no reason to have this kind of thing on maps.
2. Maps should have many options for game play instead of forced central game play.
3. Maps should be even for both sides so one set of spawn locations is not better than others.
4. Personally I believe visibility should be good on most maps.
5. Maps should be able to support different ranges and play styles and should not be to specialized for short or long range play.
More ideas of things all maps need let me know.
Specific map changes.
Alpine Peaks - This would be a good map if it did not have the one key hill in the middle. If the center was filled with small hills that were balanced for both sides much more of the map would be used and it would be a great map.
Canyon Network - This is a very good map already. The one thing it could use would be many more ramps where larger mechs can get out of the Canyons.
Caustic Valley - This is better than it was in many ways. And maybe it should just stay the one map with a central feature for variety. Exceptions to rules now and then are not bad for the game.
Crimson Strait - This is not a bad map but it could be much better. I believe it was a mistake to limit crossing the center of the map to the saddle or going around the end of the mountain. If the entire middle of the map was open and he boundary pushed back there would be many more places to fight and to flank etc.
Forest Colony - The main problem with this map is the big mountain in middle that cant be crossed. Because of this almost all fighting happens on one side of the mountain and huge amounts of the map are just wasted. There is no good reason to take a big chunk out of the middle of the map with the mountain that is there.
Frozen City - This is another map like Crimson Strait that needs opened up more. The mountain with the tunnel in it should be changed or removed so that all movement is not shifted just to one side of the map. The heart shape really hurts this map I think. And again like Crimson and Forest Colony it would open up a lot more of the map for use.
HPG Manifold - This is another map that might be a good exception. Yes it has a central feature but as long as every single map does not have this its not to bad. Over all a fun map although a bit repetitive on how it plays.
Polar Highlands - This map is very very divisive the way its designed now. But I do not think it had to be that way. Being able to move over all of it is great. Visibility is good and size etc is fine. But what holds it back is how flat it is. If it was a cold version of Canyon network with a lot more ramps and gentle slopes but the same depth of canyons and cover as canyon network I think it would be the best map in the game. But as it is its a map half the people love and half the people hate.
River City - This map has gotten better with the new cover and larger size. But there are still many things that could be done to make it better. There are lots of little ramps and short sharp elevations in the buildings to hang your feet. Many buildings are to close together. But over all it is much better than it was. I do look forward to a real city map at some point though.
Terra Therma - I think this map is a prime example of how a central point can ruin a map. If this map just did not have the huge central "castle" type point it would be a much funner map.
The Mining Collective - This is one of my personal favorite maps. I like how it has several levels that can be used. And I like how the central point is not so good as to control the entire map.
Tourmaline Desert - This is an over all fun map. The cover placement is not perfect but over all not a bad map.
Viridian Bog - This map has been a prime example of pointless things that catch mechs. These things do not make play more fun just more frustrating. It has gotten a bit better but there are still more roots etc that could be removed. Except for the roots it can be a very fun map with its random cover and no central point.
I saved the CW maps for another day.
Edited by XX Sulla XX, 27 January 2016 - 05:12 PM.