In Praise Of The Wasp
#1
Posted 27 January 2016 - 06:23 PM
I see no reason why the Wasp should not be included. It is a 20 ton humanoid mech with jump capability, and a lower engine cap (120 base) than Locust. You have more than enough era appropriate models that offer a wide range of loadouts (energy/missile, all energy, all missile, energy/ballistic) not to mention a model specifically for the Wolf's Dragoons (think: flying Locust 1E).
My worry is that it will have horrendously broken hit boxes, or that I will be unable to not strap 6 jump jets on the poor thing and I will be constantly shattering my little bug legs trying to successfully death-from-above Atlas pilots.
My wallet is out - make this happen.
#2
Posted 29 January 2016 - 02:31 PM
#3
Posted 30 January 2016 - 03:48 PM
stealthraccoon, on 27 January 2016 - 06:23 PM, said:
I see no reason why the Wasp should not be included. It is a 20 ton humanoid mech with jump capability, and a lower engine cap (120 base) than Locust. You have more than enough era appropriate models that offer a wide range of loadouts (energy/missile, all energy, all missile, energy/ballistic) not to mention a model specifically for the Wolf's Dragoons (think: flying Locust 1E).
My worry is that it will have horrendously broken hit boxes, or that I will be unable to not strap 6 jump jets on the poor thing and I will be constantly shattering my little bug legs trying to successfully death-from-above Atlas pilots.
My wallet is out - make this happen.
I am 3xnihilo and I approve this message!
#4
Posted 30 January 2016 - 04:00 PM
#5
Posted 30 January 2016 - 04:16 PM
#6
Posted 30 January 2016 - 06:49 PM
#8
Posted 07 February 2016 - 04:25 AM
How could they make the slower Wasp even stand a chance? Perhaps by making it really really tiny!?
Edited by Thor Sten, 07 February 2016 - 05:48 AM.
#9
Posted 07 February 2016 - 02:07 PM
So, yep, Wasp please, give light pilots some love.
#10
Posted 07 February 2016 - 03:43 PM
epikt, on 07 February 2016 - 02:07 PM, said:
So, yep, Wasp please, give light pilots some love.
Hear, hear. My hope is actually that they'll do a 2-pack of the Wasp and Stinger, though, priced like one of the heavies. It'd be a nice way of saying "we know these aren't great, but we also know they have fans." I would buy the max pack for sure.
Edited by TercieI, 07 February 2016 - 03:43 PM.
#11
Posted 07 February 2016 - 03:47 PM
TercieI, on 07 February 2016 - 03:43 PM, said:
Hear, hear. My hope is actually that they'll do a 2-pack of the Wasp and Stinger, though, priced like one of the heavies. It'd be a nice way of saying "we know these aren't great, but we also know they have fans." I would buy the max pack for sure.
I'd pull out my wallet in a heartbeat. Price it like the Rifleman/Marauder/Warhammer pack. Give us both mechs and maybe one hero. I'd put down $55 and be damn glad to do it.
#12
Posted 07 February 2016 - 04:01 PM
But the Wasp I can get behind... this would be a great little 20-tonner:
Edited by Tarogato, 07 February 2016 - 04:01 PM.
#13
Posted 08 February 2016 - 01:59 AM
TercieI, on 07 February 2016 - 03:43 PM, said:
Oh. Never though of this, but I like it.
#15
Posted 09 February 2016 - 11:53 AM
*assuming we don't get missiles in the legs
Edited by stealthraccoon, 09 February 2016 - 11:55 AM.
#16
Posted 09 February 2016 - 01:32 PM
Tarogato, on 07 February 2016 - 04:01 PM, said:
But the Wasp I can get behind... this would be a great little 20-tonner:
Are you sure they'll be going that fast? No idea if there's some regular formula for estimating where the engine cap will be, so just asking.
I don't think think they'll ever be "viable" as the meta boys say, being essentially a slower but jumping Locust, with an upright and easier-to-hit posture and lower hardpoints. But a 150 km/h 20-tonner humanoid with great jumping ability and 4+ well-quirked ML does sound super fun to play. I'd probably buy them.
#17
Posted 09 February 2016 - 06:49 PM
jss78, on 09 February 2016 - 01:32 PM, said:
I did the Speed Tweak'd value when it as 10%. Today it is 7.5%.
The Locust, Flea, Wasp, and Stinger, according to the engine formula should all have maximum 170-rated engine in MWO. However, PGI broke their own formula and gave the Locust a 190 instead. So yes, it's possible that any of the 20-tonners could have between a 170 and 190 max engine. (in particular, the Flea variant that equips MASC can have as much as a 180 engine while still not exceeding the tolerances for hitreg - it would go about 172kph).
#18
Posted 09 February 2016 - 11:11 PM
WASP - 20 tons
STINGER - 20 tons
I had most of the Classics covered in those posts, and so far I've been really close (if not spot on) for most of the variants -and their associated hardpoints- of the Marauder, Warhammer, Rifleman, and Archer.
Given our current trends on receiving classics, I have absolutely no doubt in my mind that we'll eventually receive both of these chassis. Russ has been quoted on twitter stating that they have a couple more one-off mech packs to announce (that was pre Archer and Kodiak, so I don't know how many more there are coming; and I haven't noticed any more recent twitter remarks on the matter). Then after those -as long as the metrics continue to confirm it- they're going to go back to the 4-mech tiered packs.
At this point, given the current announced packs, I am inclined to believe there'll be a "Classics" or "Phoenix II" pack that'll be Wasp/Stinger/Valkyrie, Phoenix Hawk, Crusader, and Longbow. Then they'll probably have whichever two aren't in the main pack of the Wasp, Stinger, or Valkyrie as reinforcements. Either that, or the two lights not part of the planned 4-tier pack will be the remaining one-off releases. That way it paves the way to have a very easily put together typical 4 mech pack.
Even the Valkyrie has some reasonable potential as another light (even if the stock versions are somewhat bland) with builds akin to this:
VALKYRIE - 30 tons
EDIT: Oh, and since I originally forgot to mention it in all of my above ramblings . . . I really want the Wasp in MWO. I think it'll be an awesome addition and I do love my light mechs.
Edited by Sereglach, 09 February 2016 - 11:11 PM.
#19
Posted 21 February 2016 - 11:58 PM
Thor Sten, on 07 February 2016 - 04:25 AM, said:
How could they make the slower Wasp even stand a chance? Perhaps by making it really really tiny!?
Due to the fact that 7 hexes moved was the magic cut off for another +1 mod to hit and that the locust could do that while walking is what made it so damned good.
#20
Posted 24 February 2016 - 06:56 PM
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users