New amazing Polar Highlands maps and its high variability of situations and action places made me think about old maps problems.
Older maps problems are small size, Center hot point and obstacles placed in manner that they “leading” players to the center. Those maps need complete overhaul and rebuild from the scratch. But today I want to talk about quite fresh map as Forest colony that big enough to provide beautiful tactical game play, but at the same time it have old “artificial area limitation obstacles” as older maps do.
Is it can be updated?
First of all, let’s look at average action areas at this map.
Reason №1 – map has been updated from older tight and small “forest colony v.1” and people tend to stick to the familiar zones.
Reason №2 – design mistakes. PGI tried to make new forest colony a remake, so players can recognize old map areas. They did a great job spreading the area in left side of the map, but they also wanted to save that familiar battle zone near waterfall at H9. And waterfall needs a rock or a mountain so they place a HUGE mountain an automatically killed half of their map.
Lets see how that mountains limits the map:
Left side is Fine – spawns are spread and players have big entrances in central area. Right side is where the problem is. Nobody goes that little pass f9-f10 because this is a bottle neck and death trap. Nobody goes d9-d10 because nobody wants do spent 10 min. on walking around, So people who spawned 12 line going down to the H line because they have that huge mountain that lives them no other choice. And players from the other side knows that and also moves to the H line leaving central area neglected. So as result more than 60% of this beautiful map is not in use at all.
Simple decision – get rid of the mountain in g9-g10/f9-f10/e9-e10/d9-d10. Make couple of small hills and wide entrances in central area. Mountain in e7-e8 also must be deleted. Passes in i5-i6 and c6 must be enlarged. Move bases up to the G line in assault mode. And move each capture point one square up in conquest mode. Bum – all map is in use and we have more variability and tactical choices.
But… but what about old Forest colony?
Nothing - new forest colony is already not an old forest colony and never will be. Old design must stay in the past and game must evolve from corridor shooter to MechWarrior.
Thoughts?
Edited by Varvar86, 28 January 2016 - 06:58 AM.