#1
Posted 28 January 2016 - 05:35 PM
10x Assault
11x Heavy
12x Medium
9x Light
I'd love to see a few more Light mech options someday. One of the things most entertaining about the table top was the variety of mechs possible. Additionally, I think they're a lot of fun to pilot in MWO (crazy, suicidal fun).On my wishlist for new light mechs:
- Wasp
- Javelin
Granted, they're not the coolest looking mechs in the 3025 Tech Manual, but I have fond memories of them.
Which Light mechs would you love to pilot in MWO?
#2
Posted 28 January 2016 - 05:57 PM
#3
Posted 28 January 2016 - 06:01 PM
or
#5
Posted 28 January 2016 - 06:19 PM
Hit the Deck, on 28 January 2016 - 06:05 PM, said:
And what's on the second pic?
Jackal and Fireball
http://www.sarna.net/wiki/Jackal
http://www.sarna.net/wiki/Fireball
2 mechs out of the 3055 TRO. Jackal foolishly doesn't have DHS (yeah... with an ERPPC?) and the Fireball is hot garbage.... but for some reason I 've always liked it.
Kiriage and I are actualyl totally remodeling the Jackal, and I've completely redesigned the chicken walker leg design to a concealed digitigrade that could actually walk without falling over. Can't wait to start posting the improved version.
Edited by Bishop Steiner, 28 January 2016 - 07:10 PM.
#6
Posted 28 January 2016 - 06:21 PM
#8
Posted 28 January 2016 - 06:31 PM
Not sure I agree about the Fireball. The thing has virtually no weaponry, although at 183 km/H, not sure that anything could ever catch it.
Bishop Steiner, on 28 January 2016 - 06:28 PM, said:
The eternal debate rages on! Glad to see this argument is still going decades later.
#10
Posted 28 January 2016 - 06:34 PM
Buuuut..... if it has to be a actual IS mech then I guess I would be fine with anything in the 20,25,30 ton range. We only have 1,1,2 of those and 5 of the 35ton lights.
Edited by dario03, 28 January 2016 - 06:37 PM.
#11
Posted 28 January 2016 - 06:39 PM
Other than that maybe the Solitaire.
Edited by Spr1ggan, 28 January 2016 - 06:44 PM.
#13
Posted 28 January 2016 - 06:49 PM
Metus regem, on 28 January 2016 - 06:32 PM, said:
If I could have my way, I'd take the original TRO 3025 LAM Stinger or Wasp for my light of choice... Just like I'd love the Phoenix Hawk LAM....
As cool as LAMs are, this is not the game for them. The skybox just isn't high enough, and there's an upper limit on how fast a player vehicle can be allowed to move in the Crysis engine. If you think z-fighting and LOD pops are bad now... But I digress!
The Jackrabbit is another interesting option, although I'm learning more towards Light mechs that permit jump jets.
dario03, on 28 January 2016 - 06:34 PM, said:
Buuuut..... if it has to be a actual IS mech then I guess I would be fine with anything in the 20,25,30 ton range. We only have 1,1,2 of those and 5 of the 35ton lights.
Horned Owl/Peregrine would be a great Clan light mech, I agree. It definitely brings the wub.
#16
Posted 28 January 2016 - 07:04 PM
Garrick Kael, on 28 January 2016 - 06:49 PM, said:
As cool as LAMs are, this is not the game for them. The skybox just isn't high enough, and there's an upper limit on how fast a player vehicle can be allowed to move in the Crysis engine. If you think z-fighting and LOD pops are bad now... But I digress!
Yea, I know.... Doesn't change the fact that I want them...
With the current TT values for the hybrid mode being what looks to be triple JJ movement, it means that the Stinger and Wasp LAM's would brake the speed barrier, both have 18 movement in hybrid, but the Pheniox Hawk LAM has 15, so Locust fast!
Thinking more on it, WiGE movement in TT needs you to move 5 hexes forwards to maintain altitude, of one level, in other words 6m of the ground. So I was thinking of a way to do something like this in MWO, make it so they have to move 100-150m forward to maintain a glide speed of 150-ish km/h or be forced to drop down to their run speed, that would be some what slower.
Now to make the gliding more attractive than running, give them horrible agility when not gliding. The main advantage to gliding, would be ignoring terrain for the most part, sloops wouldn't slow you down, you could avoid falling damage by gliding down from heights. The down side would be, no half height cover, and the wings would count as ST's... And you would only be in the hybrid mode.
Edited by Metus regem, 28 January 2016 - 07:38 PM.
#17
Posted 28 January 2016 - 07:09 PM
Garrick Kael, on 28 January 2016 - 06:31 PM, said:
Not sure I agree about the Fireball. The thing has virtually no weaponry, although at 183 km/H, not sure that anything could ever catch it.
The eternal debate rages on! Glad to see this argument is still going decades later.
Well, pretty sure I already admitted in my reply to HtD that it was garbage... I just like it anyhow. I'm the guy that ran an Urbanmech campaign, y aknow?
#18
Posted 28 January 2016 - 07:11 PM
Hollander
With a "No Charge UP" Gauss quirk! (this last part is critical because it'd be worthless otherwise)
#19
Posted 28 January 2016 - 07:12 PM
if the commando cant be good at least the commando IIC can be a little better
game needs more commandos.
Edited by Khobai, 28 January 2016 - 07:13 PM.
#20
Posted 28 January 2016 - 07:13 PM
Hit the Deck, on 28 January 2016 - 07:11 PM, said:
Hollander
With a "No Charge UP" Gauss quirk! (this last part is critical because it'd be worthless otherwise)
I love Shortpainters work, just so much of it has such a foreign aesthetic it doesn't really feel Battletech... in some ways it almost has a Star Wars meets RIFTs feel. But his Hollander is one that I do really dig. Way better than my own attempts at it.
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