- Group Stomping
I don't dispute that team play is highly important and should be complimented.
However, I do think that a design choice should of been made early on to impliment the "pug queue"
I know for a fact that this has been openly discussed before, but implimenting a PUG queue would be for teams of 4 or less and involve a more "lance" based queue in order to minimize the auto-lose scenario. This also allows more casual players to casually influence the big CW's.
"Well that isn't fair to the group players" - Some Try-hard Scrub
Well, lets put it into a different perspective. What if 10-12 man premades DID influence the territory control more so than pug matches? Would this not suit the angry ****'s of the butt-devestated try-hards? Probably not but it's a good incentive to continue full on groups.
- Clan vs IS debate
I don't dispute that there are gross-imbalances in some of the mech choices. I mean hell, some don't even get played. When was the last time you saw an Ice ferret or an urban mech? Well that's just because the ratio of Damage vs Survivability is WAY off right now. I've noticed that, honestly, skill has very little to do with it and it's more about strategical positioning and zerging than it is landing your shots. Yes, not hitting is certainly a good way to lose but right now personal skill has very little to do with your success in this game. Weapons just do not have the individual impact that they ultimately should have and the game just comes down to a spam fest of frusteration. This needs to be fixed. Personally I am an advocate of not complaining if I don't have a solution and my solution is to raise the individual impact of weapons by about 50% to even 100%, make weapons scale. An assault mech should FEEL and BE much more deadly at the expense of slow movement and being a gigantic target. A light mech should do little impact but have the ability to strafe and get to places it needs to get to.
Overall everything above is my personal impression of the CW problem, because it is a problem, the numbers and the gameplay show it. I'm not here to argue with anyone or wave E-peen, I just want to see the game playable for more casual players who want to contribute.