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My Opinion Of The Mad-3R [S]


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#21 Soultraxx

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Posted 28 January 2016 - 11:17 PM

I love my Marauders - although the 3R is the one I use least as I could never get the triple AC5 builds to work for me. After a lot of messing about I finally found a build that works very well. Its still my least used variant though.

To say it is useless? I think not. The op needs to experiment with the chassis more.

#22 KinLuu

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Posted 28 January 2016 - 11:29 PM

The Marauder 3R - like most dakka centric mechs - excels when the enemy is not shooting at you. It can really put out a lot of damage in a very short time. But if you get primaried, that RT is gone in a second and a half. And without that RT, you are basically sticked.

But the man issue of the 3R is, that the Black Widow is just so much better.

#23 NeoCodex

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Posted 28 January 2016 - 11:35 PM

I play my 3R with XL, PPCs, Gauss and couple of ML and it does just fine. I can see how it can suck if you put crappy AC with STD on it. As somebody has said, when you lose that RT you're done for, so what's the point of STD on marauders. Just protect it and you'll do fine. Going STD300 dakka builds on Marauders is just too slow and too much facetime for such a glass cannon chassis. All 3R is lacking is jumpjets, but that is why we have the 5D for.

Edited by NeoCodex, 28 January 2016 - 11:40 PM.


#24 Duke Nedo

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Posted 28 January 2016 - 11:45 PM

This one worked quite well for me: http://mwo.smurfy-ne...e436a933e92af7f

Swap ppc for lpl if you fancy... Havn't touched it after I mastered it though.
MARAUDER MAD-3R 23 16 7 2.29 26 6 4.33 10,723 59,957 02:47:37

Edited by Duke Nedo, 28 January 2016 - 11:47 PM.


#25 Steinar Bergstol

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Posted 29 January 2016 - 12:38 AM

I love my super-Stock 3R(S). It's one of my most reliable performers in my mechstable. Tough and tanky enough to hit the enemy, take the retaliation on the chin with an evil grin and then hit them again much to their horror. Stock engine, DHS, Endo, max the armor, switch the AC5 for a UAC5 and add some ammo, and there you go. Works for me.

#26 riverslq

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Posted 29 January 2016 - 12:56 AM

View PostBishop Steiner, on 28 January 2016 - 09:13 PM, said:

lol... sorry just means one of a couple things.....

1) It simply doesn't fit your style
2) You haven't figured out the right build for you
3) You are BAD.



Ohhhh, he used all capital letters! He REALLY means it!

#27 GreyNovember

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Posted 29 January 2016 - 02:04 AM

What, you don't like the rapid fire gauss build?

#28 Mad Porthos

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Posted 29 January 2016 - 02:28 AM

View Postriverslq, on 28 January 2016 - 08:11 PM, said:

first used it in this event
**** it.
useless mech.

NEXT!


That's your opinion and you are entitled to it, as you experienced it with your play style. Some others would and have disagreed in posts replying to you, giving their loadouts that they use to do well with it or putting digs in on you, because you have this opinion about a mech that does quite well for them. Unfortunately they seem to feel they can make their point by implying you are wrong or doing bad because you are bad, perhaps negating what they see as bad PR for a mech they like. It's odd people act this way but they do...such is fandom, no?

In point of fact, no one can know how you pilot nor how you TRIED to pilot this mech, so given how you are used to playing, yeah using that approach or game style - whatever it might have been could have been to blame for your assessment of the 3R - while others really have found out how to use it to get more exceptional results. For example, some people brawl and will engage in close range turning by their target with frequent use of jump jets. Doing this in the marauder can get really odd results...making it seem really sucky, especially if the player using it this way uses an XL. Knowing the marauder, a brawl can actually do better with a standard engine and looking right at your opponent, as is necessary to use your Torso Weapons, while doing a sort of left/right shuffle, spreading CT aimed damage off into which ever torso is less damaged, or does not have weapons. Cannot do that if one does not think about it - and runs an XL engine, but is in a turning fight CONTINUALLY giving the same left or right torso to the enemy.

However, the STALKER does this same thing, yet better. It's side torsos with standard engine manage to protect it's core for a long while, and it's weapons are spread out and include I think significant Center Torso or Head Hard Points, allowing some zombie potential. Marauder, if exclusively giving a side torso to hit - when it loses it cannot THEN give the other side torso, cause likely that's where the good stuff is, such as would be the case with a Standard Engine 3R, which successfully shielded with it's left arm and torso. So it can't repeat the process the way the stalker did, at least not realistically because now that other torso is the exclusive enemy target and the left side is no longer really going to shield the Center Torso as well. Good opponents will just shoot the gun barrels from the other side as they stick up quite a bit.

So it all is going to be depending on the minimizing front profile but keeping faced on target to deliver firepower - resulting in that side to side shuffle. Many won't get that and instead either fall into a brawling spiral, or try the stalker style shielding. Some might just run XL, hoping speed somehow is going to make a difference - which at least in the case of what we are talking about, the no Jump Jet Marauder 3R, does not work so because it is missing the jump jet component to the more effective in close spiraling brawling which can spread damage all over other mechs components without allowing focus fire and popping of XL side torsos.

Myself, I actually found fun in the Marauder 3R, running a slower build that isn't meta leet (as if Marauder even could be), but worked For Me. Standard 280 engine, 2x LB-X(10), 4 medium lasers. Might also have run beagle on it, because I like helping my allies cut ECM and locate shutdown mechs. It has always worked for me, quite happy. Another odd 3R that worked for me was running the PPCs, I think 2 medium lasers, 2 machine guns and an ultra ac5, which I was able to get to go in the lower ballistic slot sticking out of the right side torso, with the two machine guns in the middle ballistic slot and NOTHING in the high stick up ballistic slot. Oddly this meant that cross shooting out the right torso from the left side was eliminated because no huge barrel. Helped with doing more of the turning and spreading of damage, also I suppose might have made XL more viable, again cause that one side would have less to help focus it popping.

So as you can see, a player who has played the 3R extensively, while mastering it...has opinions too on the mech and when seeing someone broadcasting the opinion that the mech is useless, often feels obliged to differ on it. I just wish more would say WHY they disagree, rather than - no you're wrong THIS IS WHATS GOOD.

#29 speleomaniac

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Posted 29 January 2016 - 03:14 AM

My mini Misery says no to you, 2xPPC (men I love PPC speed quirk) and AC20 kick ***.

If the enemy stay away pepper them with PPC, if they come close teach the meaning of pain to them :)

Survive the first part of the match undamaged, then you can't believe what can 40 pinpoint alpha can do to open armors :)

#30 Bishop Steiner

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Posted 29 January 2016 - 03:18 AM

View PostMad Porthos, on 29 January 2016 - 02:28 AM, said:

I just wish more would say WHY they disagree, rather than - no you're wrong THIS IS WHATS GOOD.

why should we bother to put more effort into a reply than the OP put into his OP?

One receives commensurate with the effort they put in. If the OP put in about as much effort into using the MAD as he did in constructing the OP, that would explain much.

#31 Chados

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Posted 29 January 2016 - 03:30 AM

View PostEl Bandito, on 28 January 2016 - 08:46 PM, said:

I'm disappointed by it too. Just doesn't bring in numbers like my EBJs and Timbies. Heck, the basic Hellbies I am piloting dishes out more damage than it.


But to hear some of the Clanners talk, Clan everything sux and must be buffed NAO!

View Postpatataman, on 28 January 2016 - 08:54 PM, said:

It's working fine for me in a superstock build, 2 ppc, 2 ml, 1 ac5. I miss the jumpjets from other variants, but the extra heat sinks allow me to fire the ppcs more often, so it's a fair trade.


I run mine the same way but for switching the AC5 out for a uAC5 and it is my favorite of the Marauders. I have mine done up in Benjamin Regulars green-over-green polygon camo :)

Edited by Chados, 29 January 2016 - 03:31 AM.


#32 Phra

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Posted 29 January 2016 - 04:27 AM

MAD-3R

Funnily enough, the variant without the JJs gets the PPC quirks. #pgilogic, #nomorepoptarts

However, it also has the highest structure quirks to compensate for, and can sword and board like a champ with its STD.

Edited by Phra, 29 January 2016 - 04:34 AM.


#33 Haakon Magnusson

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Posted 29 January 2016 - 04:52 AM

View PostBishop Steiner, on 28 January 2016 - 09:13 PM, said:

lol... sorry just means one of a couple things.....

1) It simply doesn't fit your style
2) You haven't figured out the right build for you
3) You are BAD.

Because the 3R is a strong, solid chassis. Though IMO, it's crap for XLs.
I run mine "Super Stock" with a 300std, 2x PPC, 2x MLasers, 1x UAC5 and love everything about it except how it looks.


I like mine, definately my favorite IS heavy.
I run it 2xPPC 2xLPL. Sure, compared to Clan it runs a bit slow with STD but it has good oomph for quick peek responses and lpls work well for close up and sustained firing, it's agility quirks allow it to be fairly agile even with the "small" engine.


View PostEl Bandito, on 28 January 2016 - 08:46 PM, said:

I'm disappointed by it too. Just doesn't bring in numbers like my EBJs and Timbies. Heck, the basic Hellbies I am piloting dishes out more damage than it.

View PostBishop Steiner, on 28 January 2016 - 09:13 PM, said:

*gasp*

You mean.... it's not as good as Clan Heavies?!?!?!?!?

But what'll Gyrok think?????????????????


Shhh don't let the "Clans are underpowered"- lobby hear you... this is a duh, I find aforementioned mechs easier to do the damage output. Although being the closest in power to IS mechs since ever.

Liked the EBJ so much that bough them to this acco as well since they are on discount and will level them up when I'm too lazy to switch to Clan alt for quick plays, because EBJ is just that damn good (Although I do dislike the wide-set arms, but you gotta pay for that insane podspace with some disadvantage)

#34 DerMaulwurf

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Posted 29 January 2016 - 04:57 AM

Gauss+2PPC+2ML super-stock and loving it..

I already got other mechs that meta well, why would I waste this jewel to run the same build?

#35 SgtMagor

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Posted 29 January 2016 - 09:54 AM

rather pilot a Warhawk mobility seems better, its a shame there are no jump jet variants of the Whawk...afaik!

#36 0bsidion

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Posted 29 January 2016 - 10:43 AM

View PostJ0anna, on 28 January 2016 - 10:06 PM, said:

I run mine with 2xUAC 5's and 4xML's (standard 300), one of my favorite Marauders.

Exactly the same build I typically run, and it works pretty well. You can't really beat the convergence on stacked UAC5s at any range, even close up.

If the OP is trying to run the stock weapons I can understand his frustration, really didn't have much luck with it either.

#37 Lostdragon

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Posted 29 January 2016 - 10:49 AM

I like the 3R best of the variants I have (didn't get the hero). I run it with an AC 20 and 2 PPCs all on the right side. Tanks quite well and can dish out the pain.

Edited by Lostdragon, 29 January 2016 - 10:49 AM.


#38 patataman

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Posted 29 January 2016 - 11:44 AM

View PostChados, on 29 January 2016 - 03:30 AM, said:

I run mine the same way but for switching the AC5 out for a uAC5 and it is my favorite of the Marauders. I have mine done up in Benjamin Regulars green-over-green polygon camo Posted Image


To derail the thread a bit... some mech porn Posted Image
Spoiler

The one on the left side is the -5M, painted in the ghost regiments camo, like the rest of my CW drop deck. The one on the right is the -3R (S), painted in the wolf dragoons camo (more or less, perhaps i should use a darker red?).

#39 VirtualSmitty

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Posted 29 January 2016 - 11:45 AM

The 3R is my favorite of the bunch. I run dual PPC/AC10 and 2 medium lasers.

#40 Remillard

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Posted 29 January 2016 - 12:12 PM

I've had a great experience with the 3R(S) myself. It was the 2nd of the line that I tried and am kind of sad that I need to switch to a 3rd to get to the Expert pilot perks. I did swap out the PPCs for LPLs, and I believe I added in more heat sinks as I found the stock heat dissipation to be a bit grating (especially with the PPCs) but otherwise I think it's about right. I want to get back to it as soon as I get the experience with the 3rd done.





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