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Jenner F/d/k Need Structure Quirks


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#1 Benjamin357

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Posted 29 January 2016 - 05:44 PM

The Jenner used to be a fun mech, but these days it is way too fragile. You very rarely see them on the field. The non-hero variants should get the same structure quirks as the Oxide gets. Most other mechs got those quirks. We should have more variety for lights. Even the Locust and Commando are tougher than the Jenner.

#2 627

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Posted 29 January 2016 - 05:55 PM

you should try the IIC jenner then...

#3 FupDup

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Posted 29 January 2016 - 05:56 PM

The CT is still shaped like the USS Enterprise after all these years, and it will probably continue to be that way.

#4 Benjamin357

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Posted 29 January 2016 - 05:59 PM

I heard that the IIC Jenner is bad as well. There is no way that it is worse though. You actually see them on the field, and they are not as easy to kill as a non-hero IS Jenner.

It is not just the model for the Jenner though. Look at the Crab, granted a medium mech, but monster sized CT, and it is pretty tough.

#5 Khobai

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Posted 29 January 2016 - 06:03 PM

jenners fine. light mechs are supposed to be bad. theyre not good in battletech either

#6 C I L L I P U D D I

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Posted 29 January 2016 - 06:05 PM

Lol. I've read "insert mech" needs structure quirks on like 4 different posts now. It's not the quirks, it's the situations you put the mech in. IIC's are glass cannons, so, don't go barreling in like you're an assault. For the IS Jenner's, same thing, don't go all super re-re and think you can 1v12. And don't give me any of that, "I take 1 shot to 'mech component' and it's gone." Nothing is 1 shot from any weapon, on a Jenner, unless you have your armor all jacked up.

If they buff Jenner's, to include IIC's, that's all you'll see. Just like before ACH's got nerfed. Especially, if they buff IIC's lol, those things are already borderline broken with the amount of firepower they can boat. Then you make them tanky...... you'll just get srm'd to death by Jenner's, then you'll be on here complaining about how OP Jenner's are now.

#7 Benjamin357

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Posted 29 January 2016 - 06:11 PM

The firestarter isn't nearly as fragile, can carry big weaponry (for a light), yet you see mostly heavy/assault mechs on the field. The Jenner being decent will not be game breaking.

#8 Kanil

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Posted 29 January 2016 - 06:15 PM

View PostKhobai, on 29 January 2016 - 06:03 PM, said:

jenners fine. light mechs are supposed to be bad. theyre not good in battletech either

JR7-F 'not good' in TT? Yeah, no.

I don't get why the Oxide is the special snowflake that gets structure quirks when all the others don't, but I don't really find my Jenner that squishy, so maybe the Oxide is the one that should be equalized?

#9 mailin

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Posted 29 January 2016 - 06:16 PM

Sorry, but the Jenner already is decent. Any competent light driver in a Jenner will tear stuff up. You just need to learn how to use it, and when to engage or disengage. Rather than buff the Jenner, maybe PGI should look at a slight nerf to the Firestarter. I'd rather PGI balance through the nerf bat than constantly try to buff.

#10 C I L L I P U D D I

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Posted 29 January 2016 - 06:16 PM

Lights are all in a good place right now. They're killable and also very agile a most can boat decent weapons for what their chassis allow.

#11 Benjamin357

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Posted 29 January 2016 - 06:17 PM

Lights that are not the Jenner are in a good place. The Jenner is never used outside of the Oxide.

#12 C I L L I P U D D I

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Posted 29 January 2016 - 06:22 PM

So what if they're not used? There are many mechs that aren't used. Being a better pilot and learning to position yourself to succeed far outweighs the need for people to call for PGI to buff a mech in hopes it replaces some of the pilots lack of skill.

#13 dario03

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Posted 29 January 2016 - 06:24 PM

View Post627, on 29 January 2016 - 05:55 PM, said:

you should try the IIC jenner then...


Those are also fragile...
You can get some decent firepower on them though. But for the most part you have to be really close to use said firepower. So don't make a mistake, ever.

#14 ShinobiHunter

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Posted 29 January 2016 - 06:34 PM

I would love to see some structure quirks on the Jenny, but it would have to be CT and ST bonuses. You can spread damage pretty well now, since the hitbox changes.

#15 Darian DelFord

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Posted 29 January 2016 - 07:14 PM

As someone who has piloted Jenners almost exclusively since the beginning of closed beta I consider myself a bit of an expert on that chassis.

Currently the current pecking order of IS lights chassis is as follows

Firestarter Wolfhound Panther Raven Locust Commando Jenner Spider and Urbie

This is the mechs you will see most commonly in matches, with high emphasis on the first five. The others are a rare sight

Jenner Specifically

Now that the "Hit Box fix" is in, they have gone from a walking CT to a walking ST. Which reduces their effective armor from 40 (CT) to 27 (ST. Unless you are firing head on at the Jenner you will hit the side torso, and even trying to torso twist will NOT alleviate this. They F'ed up the hit boxes royally

The D F and K are slightly under quirked. They need a slight structure quirk to the ST and CT and this will make them in line with the Oxide as well as the holy trinity of lights (Firestarter, Wolfhound and Cheetah)

In the Jenner Pecking Order

Oxide, F, D, K

Rarely do you see any other Jenner out there other than the Oxide. I have switched almost exclusively to playing my Oxide at the expense of the others and I so love my Founders Jenner. However the Oxide is the ONLY Jenner that can take a hit and keep ticking. If the Other Jenenrs take a hit to their ST or CT they are all but out of commission. With Alphas approaching 50+ the Jenners CT and ST are just to easy to hit. I can not tell you how many times I have actually died due to legging, it rarely happens. Everything since the Hit box "FIX" is now side torso. At least my CT had 40 armor, now my ST only have 27.

Do they need a slight sltructure quirk, yes they do. Does it need to be excessive no it does not. You will continue to see only the Firestarters Wolfhounds Panthers and Ravens as your primary IS lights. Locusts, are annoying little buggers with the armor/structure of a 40 ton mech and the weapon quirks to back it up.

#16 Benjamin357

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Posted 29 January 2016 - 07:26 PM

Excellent write up Darian, though I would put each of the Spiders ahead of the Jenner by a wide margin. Anansi, SDR-5K, and SDR-5D are all better in terms of defense, while lacking in DPS, they can keep it going most of the round, and you see them fielded way more than the Jenners. SDR-5V may actually be in a better place than the non-hero Jenners.

#17 mailin

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Posted 30 January 2016 - 03:44 AM

View PostDarian DelFord, on 29 January 2016 - 07:14 PM, said:

As someone who has piloted Jenners almost exclusively since the beginning of closed beta I consider myself a bit of an expert on that chassis.

Currently the current pecking order of IS lights chassis is as follows

Firestarter Wolfhound Panther Raven Locust Commando Jenner Spider and Urbie

You will continue to see only the Firestarters Wolfhounds Panthers and Ravens as your primary IS lights. Locusts, are annoying little buggers with the armor/structure of a 40 ton mech and the weapon quirks to back it up.


While this may be so at the higher tiers, I wholeheartedly disagree with your pecking order.

Also, stating that you've piloted Jenners since the beginning of closed beta, there were only 2 viable lights back then, so nearly everyone drove Jenners because Commandos don't have jump jets.

Because the Jenner has been around so long, I think PGI has gotten it right. Furthermore, if your list is correct, shouldn't the Urbie need a slight buff before the Jenner?

Again I say that instead of buffing some mechs, PGI should look at tweaking the Firestarter to make them a little less tanky and a little more glassy, but for now they should leave the Jenner where they are.

It seems like some people want every mech to be on an even playing field with every other mech and that just isn't the case. Some mechs have quirks that favor long range weaponry while others have quirks that favor short range. No one says that you have to build any mech only using the quirks.

#18 kapusta11

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Posted 30 January 2016 - 03:59 AM

View PostKhobai, on 29 January 2016 - 06:03 PM, said:

jenners fine. light mechs are supposed to be bad. theyre not good in battletech either


Perry much sums up what's wrong with MWO.

#19 TheCharlatan

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Posted 30 January 2016 - 04:06 AM

Recently jumped back in my first mech for something like 15 matches: the Jenner D. Went for a simple 4xML+2XSSRM2 build.
It played out fine, nothing incredible. I guess it's a mid-tier mech.
It could certainly use a structure buff, but i don't think it's bad at all.

#20 Darian DelFord

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Posted 30 January 2016 - 07:51 AM

View Postmailin, on 30 January 2016 - 03:44 AM, said:


1. While this may be so at the higher tiers, I wholeheartedly disagree with your pecking order.

2. Also, stating that you've piloted Jenners since the beginning of closed beta, there were only 2 viable lights back then, so nearly everyone drove Jenners because Commandos don't have jump jets.

3. Because the Jenner has been around so long, I think PGI has gotten it right. Furthermore, if your list is correct, shouldn't the Urbie need a slight buff before the Jenner?

4. Again I say that instead of buffing some mechs, PGI should look at tweaking the Firestarter to make them a little less tanky and a little more glassy, but for now they should leave the Jenner where they are.

5. It seems like some people want every mech to be on an even playing field with every other mech and that just isn't the case. Some mechs have quirks that favor long range weaponry while others have quirks that favor short range. No one says that you have to build any mech only using the quirks.



1. It is absolutely true in my tier which fights Tier 1 2 3. And feel free to disagree all you want, my pecking order is based off of the light mechs I see most consistently in the matches I fight.

2. And I still pilot Jenners, hence my point, I have been piloting since closed beta, never implied they were the only ones. At one point in time the Raven 3L was the king of lights and mediums due to ECM and Streaks. nothing could stand against that damn mech.

3. I am not talking about the Urbie, if you want me to I can, however this thread was dedicated to the Jenners. Yes your right, the Jenner has been around the longest, and it has been all but forgotten. If you think I am wrong, compare its quirks to the quirks every other non firestarter got. The Jenner is arguably the easier light mech to kill due to its torso's. Yet only the oxdie got the strucutre quirks.

4. The firestarter is about fine where its at, it can spread damage and I think its quirks have been toned down enough. Prehaps the weapon quirks need to be looked at i do not know. But the problem persists, Jenenrs are still the easiest light mech to kill.

5. What quirks? Could you please point out the quirks your talking about in regards to jenners? Have you even looked at the quirks for the Jenners other than the Oxide? They are a joke. Laughing stock of light mechs. Seriously, how many Jenner pilots did you ever see

ASK FOR MORE YAW ANGLE!


I prefer diversity amongst the chassis and mechs. A Jenner F has a much different role than a D or an Oxide. However the quirks to the Jenner are a slap in the face to the first light mech. They do need a slight structure quirk upwards. Seriously how many non Oxide Jenners do you see out there? Likely Myself and two others will be it at this tier level with any consistentcy.





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