Ashvins, on 30 January 2016 - 12:51 AM, said:
So in the Town Hall meeting Russ mentioned that the PSR (Pilot Skill Rating) needed a few "tweeks". Well to be blunt about it, Win or Loss factors too much into the PSR. You can have a Good Match (not Great just good) like this one and loose. and have your PSR stay equal or Go down.
On the other hand you can have a total garbage match and have your PSR go UP as shown Here.
I intentionally sabotaged myself in the 2nd match shown here to prove the point. Terrible damage, but a win and my PSR goes up. This should not happen. The win/loss factor for the PRS is what is out of wack. My PSR should have gone UP in the first match thanks to a good performance. In the 2nd it should have stayed the same or gone down due to the poor performance.
Any given pilot can only do so much to influence the win. In a situation where your team is not performing well yet you do, you should not be penalized through your PSR. Your already penalized in the pocket through the loss and lower C-bill earning, penalizing the PSR on top of it is adding insult to injury.
4X the damage yet 1/2 the C-bills is enough of a penalty for a Loss. Stop the reduction of our PSR because our teammates could not carry their weight. And most definately Stop the increase of PSR for terrible performance on a win.
Luck should have nothing to do with the PSR and with the way it is a terrible player can get lucky by having a good team and increase his PSR. Increasing his rank and then hindering people of higher rank with his poor play when he no longer get's lucky.
Let's look at the XP gained as well (BROKEN) 4X the damage, a kill a KMDD, Comp Dest, and 2/3 the XP of the win with terrible stats. I understand the C-bills being less for the loss but XP and PSR should not be affected by the Win or loss in any given match.
So there you go WHAT IS WRONG WITH PSR.
First: No, 400 damage and 1kill should not raise your psr in a loss. In my opinion, nnot how it is in game, you would need to do some serious carrying in a loss like 800 damage and 4+ kills to gain psr, no middle ground on a loss.
You only take damage into account as if anyone who do 400 damage did good, you could have spread it across 12 mech for all we know and be largely useless for your team. Your win also had a well placed uav which is very useful for a team who isnt completely inept and maybe your 100 damage was better placed and damage soaking better timed. You got double cbills and xp on a win, even though its conq and that pays more, you manage to be a better team player on your win than on your loss.
Torgun, on 30 January 2016 - 01:11 PM, said:
Basically you're saying you don't care about matchmaking at all, since if it's all messed up doesn't bother you. At which point why do we even have tiers if there's no use of said tiers to make competitive matches?
Take the new players out of the farming reach from the vets.
El Bandito, on 30 January 2016 - 07:32 AM, said:
T1s arguably have the toughest time to reach the top of the leaderboard. Leaderboards is chiefly about grind and luck, and exploiting group queue by feeding one of their unit members kills.
Back when i cared and participated, the top of the ladder was always occupied by solo players who were very good players and put a lot of hours into the game to get freak games, some even bought 2 of the same hero to grind faster. Group feeding kills, ive heard that story, if it wasnt an urban myth you can bet your *** there would be a riot on the forum.
Edited by DAYLEET, 30 January 2016 - 01:28 PM.