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What Is Wrong With The Psr.


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#61 Wolfways

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Posted 30 January 2016 - 05:46 PM

PSR should be on a per mech basis.

I'm T3 atm, but if I play my Jager (JM6-S) a lot then it won't be long before I'm T2. If I play my Catapults (C1 and K2) though it won't be long before I'm in T4 Posted Image

#62 Zoid

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Posted 30 January 2016 - 05:56 PM

ITT: lots of people who don't understand how statistics work.

Individual matches don't matter, what matters is trends. If your teams are consistently winning more often than losing, you're doing something right. The big difference between this and ELO is that you can prove that yes, you were just on a team full of idiots and thus your PSR stays the same on a loss if you do well (251 match score I think).

So if you consistently win more than you lose, PSR goes up. If you consistently score high on the wins, PSR goes up faster. If you consistently score high on the losses, PSR also goes up faster. It's not particle physics guys.

#63 MischiefSC

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Posted 30 January 2016 - 06:11 PM

The big problem with PSR is that it's reasonably accurate. That's the biggest source of hatred for psr.

This game is a team game. You play on a team of 12 vs another team of 12. That's the game. That's how it plays and that's how it scores. You don't get to play a team game like a single player game and get scored like a single player game.

The most important aspect of how you play is "did I help my team win". That is the only real indicator of your worth in this game.

Why?

MWO is a 12 v 12 team game.

If you are playing mwo in a live match you are in a team of 12.

How feel about your team or being in a team game is 100% irrelevant. It's like playing checkers, saying you like chess better and trying to say you want pieces valued like it was chess. It's a personal failing on either understanding or perception. It's not a failing in the game - the game is here 12 v 12 with or without you.

So. If you are playing in MWO you are playing on a team vs another team. How you feel about that or your team or whatever means, in the context of mwo, absolutely nothing.

So your score is an indication of how good you are at helping your team win. Damage, kills, etc. all figure in to that but win/loss average is the best indicator of how good you are at helping your team win.

If you think you have no impact on your teams win/loss then you are probably exactly where you should be.

Edited by MischiefSC, 30 January 2016 - 06:12 PM.


#64 ScarecrowES

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Posted 30 January 2016 - 06:31 PM

For us to have a true skill ranking system, we're going to have to have both objective and subjective performance evaluations performed on a match by match basis, and then that composite score compared to overall trends of player performance.

We really don't do any of that, even though the system that exists has the capability to do so. What, ultimately, needs to happen is that all of those little indicators the game uses to come up with match scoring needs to be weighted and tabulated on a player by player basis in a match, and then further weighted against the performance of your team and the enemy. The game has to know what you did in the match (which it already does), but also what impact you had (which it doesn't). For instance, it is possible to produce an objective comparison of skill based purely on comparing output... but without knowing the subjective quality of that output you have no point of context.

So we need to look at how a player did compared to the rest of his team. How did he perform compared to the average of other players he played with? Better, worse? Then we need to look at how his team performed compared to the enemy. Maybe, objectively, he underperformed... his match score was lower than expected in total. But maybe he also performed highly on his team in the middle of a total slaughter. It's a big difference. If your team got it's butt handed to it, but you performed in the top half of players on your team and were responsible for a large portion of team output in the match, your skill ranking should go up. You performed much better than the situation should have allowed you to do. Conversely, if you put up 500 damage on a winning run, but the enemy team didn't even put up a fight, why should your skill go up?

You need both objective and subjective. We really don't have that.





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