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Why Do People Consider The Kodiak As A Brawler?


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#21 Mcgral18

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Posted 04 February 2016 - 07:34 AM

View Postspeleomaniac, on 04 February 2016 - 05:29 AM, said:

That MASC can be its saver, the problem in today MWO is come to Brawling range before shredded to the pieces.

If we can get 4xSRM6 + UAC10, it can cut it I think (assuming MASC and UAC20 will not fit together.)

And it is clever of them, all the other versions are some version of Mauler or Executioner but only the Hero has the MASC and potential to be brawler and you have to buy the pack to buy the Hero.

The thing Hero are usually are there to make C-Bill and usually Assault are not good C-Bill earners, so will it worth buying I don't know.


You can throw MASC in the arm you want. No mounting restrictions.

#22 Lugh

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Posted 04 February 2016 - 07:56 AM

View Postspeleomaniac, on 04 February 2016 - 05:29 AM, said:

That MASC can be its saver, the problem in today MWO is come to Brawling range before shredded to the pieces.

If we can get 4xSRM6 + UAC10, it can cut it I think (assuming MASC and UAC20 will not fit together.)

And it is clever of them, all the other versions are some version of Mauler or Executioner but only the Hero has the MASC and potential to be brawler and you have to buy the pack to buy the Hero.

The thing Hero are usually are there to make C-Bill and usually Assault are not good C-Bill earners, so will it worth buying I don't know.

I am not sure what assaults you are piloting or how, but assaults print money for me. But maybe that's not fair as all chassis print money for pilots that can aim.

View PostOrdin Hall, on 04 February 2016 - 07:09 AM, said:

Please tell me you don't actually LRMboat in an assault.

There is a right way and a wrong way to LRM boat in an assault, from his stated loadout, he's trolling and doing it the wrong way.

#23 Pariah Devalis

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Posted 04 February 2016 - 08:01 AM

View PostMcgral18, on 04 February 2016 - 07:34 AM, said:

You can throw MASC in the arm you want. No mounting restrictions.


Actually.... If you shift the MASC to the left torso instead of the right?

Spoiler


Might not need that much ammo, though, considering how bloody hard it hits. Or maybe as many DHS, not sure. I know I would like to redistribute the ammunition a little better. That said, it's an 82(102) alpha that moves 90 KPH with MASC active for short bursts, and almost 70 without.

#24 Alwrathandabout42ninjas

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Posted 04 February 2016 - 08:03 AM

View PostPariah Devalis, on 04 February 2016 - 08:01 AM, said:


Actually.... If you shift the MASC to the left torso instead of the right?

Spoiler


Might not need that much ammo, though, considering how bloody hard it hits. Or maybe as many DHS, not sure. I know I would like to redistribute the ammunition a little better. That said, it's an 82(102) alpha that moves 90 KPH with MASC active for short bursts, and almost 70 without.


Im thinking downgrade the engine, add 2LPL and max out DHS. Should be an excellent mech.

#25 Mcgral18

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Posted 04 February 2016 - 08:06 AM

View PostPariah Devalis, on 04 February 2016 - 08:01 AM, said:


Actually.... If you shift the MASC to the left torso instead of the right?

Spoiler


Might not need that much ammo, though, considering how bloody hard it hits. Or maybe as many DHS, not sure. I know I would like to redistribute the ammunition a little better. That said, it's an 82(102) alpha that moves 90 KPH with MASC active for short bursts, and almost 70 without.


That's the plan, for next year.

That is light on ammo, actually. I frequently run out of 5.5 tons on my Hunch, and quirked mechs will eat those missiles up.

#26 speleomaniac

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Posted 04 February 2016 - 08:07 AM

View PostLugh, on 04 February 2016 - 07:56 AM, said:

I am not sure what assaults you are piloting or how, but assaults print money for me. But maybe that's not fair as all chassis print money for pilots that can aim.


There is a right way and a wrong way to LRM boat in an assault, from his stated loadout, he's trolling and doing it the wrong way.


Is it, if the fight evolve around you sure, you can hit everything and make money, but I earn my best money with Timbies even that they are not hero mechs, you can switch position all over the map and be effective/hit people, with 60 km/h of the assaults if the action is away from you, gl making with c-bills.

#27 Pariah Devalis

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Posted 04 February 2016 - 08:08 AM

View PostAlwrath, on 04 February 2016 - 08:03 AM, said:


Im thinking downgrade the engine, add 2LPL and max out DHS. Should be an excellent mech.


Yeah, the diminishing returns on the XL at that weight is terrible. Slap it down to a 375 and you free up 7 tons right there, at the loss of only about 7 KPH. Still moving around 63 before MASC. The problem becomes crit slots. That said, remove endo and you still get a net gain of around 2.5 or 3 tons, and way more physical space.

View PostMcgral18, on 04 February 2016 - 08:06 AM, said:

That's the plan, for next year.

That is light on ammo, actually. I frequently run out of 5.5 tons on my Hunch, and quirked mechs will eat those missiles up.


I run out of 4 tons for a single UAC20 in my EXE. However, I find the more firepower you have overall, the less ammo you require per gun. Ammo efficiency seems to increase.

#28 totgeboren

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Posted 04 February 2016 - 08:10 AM

View PostAlwrath, on 04 February 2016 - 07:28 AM, said:

I dont have any problem hitting targets with it at 400+ meters with my erml. Can it be used for close range brawling? absolutely. but to say it was designed for it is clearly stupid when in fact it has a 400m range.


Have you tried using the UAC/20 at 400+ range? Against moving targets?

Ok, I get that the range implies that it is designed for that, but given the almost comically slow velocity of its bullets now, you are better off saving your ammo unless the target is stationary if they are around 400m away... And this is from someone who consistently do good with cERPPCs!

Edited by totgeboren, 04 February 2016 - 08:11 AM.


#29 Pariah Devalis

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Posted 04 February 2016 - 08:12 AM

View Posttotgeboren, on 04 February 2016 - 08:10 AM, said:

Have you tried using the UAC/20 at 400+ range? Against moving targets?

Ok, I get that the range implies that it is designed for that, but given the almost comically slow velocity of its bullets now, you are better off saving your ammo unless the target is stationary if they are around 400m away..


Still bothers me. I wanted the C-UAC shell count or burst duration reduced back when it was junk, and I'm glad they did that. However it still needs a little tuning to the bullet drop and projectile speed. While I don't think a C-UAC20 should spit out 4 shells that move as fast and drop as slow as AC5 shells, they almost certainly shouldn't be moving like they're each massive 20 point damage shells, either. That said, at the ranges UAC20 operate in it isn't normally a huge problem, but it becomes more of one the smaller the AC size. The 5 still feels like you're chucking eggshells at people because it can be comically hard to hit one part on a moving target at its optimal range.

Edited by Pariah Devalis, 04 February 2016 - 08:18 AM.


#30 Lord0fHats

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Posted 04 February 2016 - 08:30 AM

Why is the Kodiak considered a brawler? IDK, maybe because (barring the 3 and Bear Spirit), the mech has most of its damage in its not high enough to hill peak arms, it has huge shield arms perfect for brawling, and the hero variant is an Atlas S?

The Kodiak is the Assault Artic Cheetah and by that I mean it will be good. It's just a question of how good. The mech is a 100 tonner that can go 70kp, and has a good range and number of weapon hardpoints on pretty much all the variants (save the lackluster 4). If we assume all mechs in MWO are about combinations of speed, firepower, and durability, the Kodiak has speed and firepower no question, and at 100 tons will have the most armor any mech in the game can have without quirks. Really it just comes down to its hitbox layout to determine how good it will be.

The 2, 3, and 5 can very easily be built to have mid and even long range fire support. However I suspect the 5 and 1 will suffer from having a lot of their firepower in their arms that will likely get blown off before anything else if you're twisting. The basic layout almost assures it unless the final designs bearing only passing resemblance the Alex's art (please don't it looks so sexy...). The 3 is an obvious candidate for a UAC5 boat and if you downgrade the engine you can probably go 4x UAC10. The 2 could mount the same load out as the Gauss Vomit Warhawk with 1 more LPL or way better heat management + jump jets.

That said there are some brutal brawling builds that can be put on the mech. Setting aside the obvious awesomeness of a 70kph Atlas S with the ability to break 80kph for short distances, the 1 can mount some brutal brawling builds. A unit mate did a mock up (using the dire) of the Kodiak-1 with 1 UAC20, 2 SRM 6, and 8 SPLs. That's a 92 damage alpha and if he downgrades the engine to a 375, he can mount enough heatsinks to give it a sustained dps of 9. There is no other mech in game that can match that kind of damage output at that range.

So yeah. the Kodiak is gonna be a great brawler.

Edited by Lord0fHats, 04 February 2016 - 08:32 AM.


#31 FupDup

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Posted 04 February 2016 - 08:32 AM

Basically everything about the Koala screams "brawl with me brah, let's brawl!" Low-mounted arms, humanoid hitboxes, plenty of missiles and ballistics, huge engine, etc...

The only time the Koala mech wasn't a brawler was when people used it as a poptart in MW4.

#32 Aleski

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Posted 04 February 2016 - 08:33 AM

View PostAlwrath, on 04 February 2016 - 07:28 AM, said:

I dont have any problem hitting targets with it at 400+ meters with my erml. Can it be used for close range brawling? absolutely. but to say it was designed for it is clearly stupid when in fact it has a 400m range.


Good for you if you can use it at 400 meters with good accuracy. But it's a short range weapons. Now say this to player who don't have your skills : You see dat light running at 400 meters ? Put the four bullets of your UAC/20 without missing !
Yeah it's definitely difficult. Easier to do this at 200 meters, don't you think ?

The maximum range of the weapons don't tell you the best range to use them. Since the PPC nerf we can exactly see the difference. ER LL are far better to poke ennemies away due to instant travel of the lazor.

You're narrow minded, don't you ? =P

#33 Gas Guzzler

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Posted 04 February 2016 - 08:54 AM

UAC20? Don't you guys think an LB20 and SRMs is a better more Atlas-like pairing? I know it spreads more, but against movers I would rather just LOLpha and twist away instead of trying to maintain aim for ~1 second with a UAC20.

#34 Lord0fHats

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Posted 04 February 2016 - 09:01 AM

View PostGas Guzzler, on 04 February 2016 - 08:54 AM, said:

UAC20? Don't you guys think an LB20 and SRMs is a better more Atlas-like pairing? I know it spreads more, but against movers I would rather just LOLpha and twist away instead of trying to maintain aim for ~1 second with a UAC20.


Someone could be silly and make a Skillbear. 4 Streak 6's say hi :D

#35 Yozzman

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Posted 05 February 2016 - 12:01 AM

View PostLugh, on 04 February 2016 - 07:56 AM, said:

I am not sure what assaults you are piloting or how, but assaults print money for me. But maybe that's not fair as all chassis print money for pilots that can aim.


There is a right way and a wrong way to LRM boat in an assault, from his stated loadout, he's trolling and doing it the wrong way.


Posted Image

Ofcourse I sometimes LURM in my WHK or AWS.
Just for fun, no serious stuffPosted Image

#36 Clownwarlord

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Posted 05 February 2016 - 12:11 AM

Ok valid question, but then look at the Atlas Boar's Head. It has only ONE missile hard point 6 energy hard points and ONE ballistic hard point. So in my Boar's Head I run 6 medium pulses and an AC20. Plenty of ammo and the biggest STD engine I can fit with that load out and max armor.

Now lets look at the Kodiak and I give you some of my theory crafting.

KDK-1
8 ER Mediums
1 LBX 20
2 SRM6s

KDK-2
6 Medium Pulses
1 LBX 20

KDK-3
2 LBX 20
4 Medium Pulses

Spirit Bear
3 SRM6s
1 SRM4
1 LBX20
4 Small Pulses

KDK-4
2 Ultra 5s
4 ER Mediums
2 SRM6s

KDK-5
10 Small Pulses
1 LBX 20
1 Large Pulse (or if not make it a medium and this goes CT)

#37 Lykaon

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Posted 05 February 2016 - 03:49 AM

Kodiak 3 with four ballistic hardpoints! + 4 energy hardpoints.

4x UAC10 4x ER Med Lasers pretty brawler centric.





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