Is Mechs Getting Nerfed Soon List
#1
Posted 30 January 2016 - 10:03 AM
One thing not made clear is if the nerf is only Energy Range or includes Mechs with both Energy and specific weapon Range buffs combined, 13 of these on the list.
I don't see this as too bad on Battlemasters and Stalkers, Thunderbolts depend on how it is done and 2 Blackjacks get a double nerf.
But all those other Mechs that have to pay......
Locust-1E -15%
Locust-1M -40%
Locust-1V -5%
Locust-3S -15%
Locust-3V -40%
Commando-1D -30%
Death's Knell -5%
Spider-5V -20%
Anansi -5%
UrbanMech-R60L -10%
Panther-8Z -15%
Raven-4X -20%
Wolfhound-1 -5%
Cicada-2A -15%
Cicada-3M -5%
X-5 -25%
Blackjack-1 -15%
Blackjack-1DC -15%
Blackjack-3 -10%
Arrow -10%
St. Ives Blues -5%
Enforcer-4R -10%
Hunchback-4G -5%
Grid Iron -20%
Trebuchet-5N -5%
Loup De Gurre MAYBE -5% somehow combination Energy and MPL
Griffin-1S -10%
Kintaro-20 -10%
Golden Boy MAYBE -20% somehow combination Energy and MPL
Wolverine-6K -15%
Wolverine-7D -5%
Wolverine-7K -10%
Dragon-1N -5%
Quickdraw-4G -15%
Quickdraw-4H -15%
Quickdraw-5K -10%
IV-Four -15%
Catapult-C1 -5%
Catapult-C4 -10%
Jester -5%
Thunderbolt-5S at least -5%, possibly -10% more between Energy and LL
Top Dog -15%
Thunderbolt-5SS at least -5%, possibly -15% more between Energy and MPL
Thunderbolt-9SE MAYBE -10% somehow combination Energy and LPL
Grasshopper-5H -5%
Grasshopper-5P -5%
Warhammer-6D -5%
Black Widow -5%
Black Knight-6-KNT -10%
Black Knight-6B-KNT -5%
Black Knight-7-KNT-L -10%
Bounty Hunter II MAYBE -10% somehow combination of Energy and ML
Awesome-8Q -10%
Awesome-8T -5%
Awesome-8V -15%
Pretty Baby -5%
Zeus-9S -5%
Battlemaster-1D -5%
Battlemaster-1G MAYBE -10% somehow combination of Energy and ML
Battlemaster-1S -15%
Battlemaster-3M MAYBE -10% somehow combination of Energy and ML
Battlemaster-3S MAYBE -5% somehow combination of Energy and MPL
Stalker-3H -5%
Stalker-4N MAYBE -5% somehow combination of Energy and LL
Stalker-5S MAYBE -5% somehow combination of Energy and LPL
Highlander-732B -15%
Highlander-733P -5%
Heavy Metal -15%
Banshee-3S MAYBE -5% somehow combination of Energy and ML
La Malinche MAYBE -10% somehow combination of Energy and LPL
Boar's Head -5%
Atlas-RS -5%
#2
Posted 30 January 2016 - 10:06 AM
#3
Posted 30 January 2016 - 10:52 AM
Energy range being reduced doesn't mean they won't do SPECIFIC laser range quirks to replace it... (correct me if they said that it includes specific laser quirks and isn't just the general quirk for energy range)
Edit: Looked at Russ's wording, he even mentioned giving some mechs specific weapon quirks to replace the reduction in general energy range quirkage
Edited by Gamuray, 30 January 2016 - 10:57 AM.
#4
Posted 30 January 2016 - 11:08 AM
Talk about collateral damage...
#5
Posted 30 January 2016 - 12:24 PM
#7
Posted 30 January 2016 - 12:42 PM
#8
Posted 30 January 2016 - 12:46 PM
Some of those if not all of those IS mechs need the tone down. Some of them have 40% ENERGY range quirks. I don't see how taking away some nega-quirks is some jump to omg their buffing Clans. Clan lasers are still super hot and still have the range nerfs. Their just making Clans have no quirks. It's honestly not a big deal.
#9
Posted 30 January 2016 - 12:49 PM
Cillipuddi, on 30 January 2016 - 12:46 PM, said:
Some of those if not all of those IS mechs need the tone down. Some of them have 40% ENERGY range quirks. I don't see how taking away some nega-quirks is some jump to omg their buffing Clans. Clan lasers are still super hot and still have the range nerfs. Their just making Clans have no quirks. It's honestly not a big deal.
At least half of the mechs in that list are considered mediocre at best. Some of them like Spiders and Commandos are trash tier even with their big values.
#10
Posted 30 January 2016 - 12:52 PM
Cillipuddi, on 30 January 2016 - 12:46 PM, said:
Some of those if not all of those IS mechs need the tone down. Some of them have 40% ENERGY range quirks. I don't see how taking away some nega-quirks is some jump to omg their buffing Clans. Clan lasers are still super hot and still have the range nerfs. Their just making Clans have no quirks. It's honestly not a big deal.
Yes especially the Commandos, those things were so OP they were everywhere.
Blanket nerfs/buffs are just stupid, and PGI just showed how bad they are at balancing the game yet again.
#11
Posted 30 January 2016 - 12:53 PM
Which means: Yuuuge buff to Clans. I for one welcome the return of our TimberGodly overlords. I always got a giggle running with 11 Clan mechs on my team in the public queue and my Catapult or Marauder being the only IS mech. I had a couple matches in October where the Victor I was running was the only IS mech in the whole MATCH.
Edited by Chados, 30 January 2016 - 12:57 PM.
#12
Posted 30 January 2016 - 12:53 PM
Replacing range quirks with other quirks is not necessarily a nerf.
#13
Posted 30 January 2016 - 12:54 PM
A sequel to Transverse, perhaps.
Edited by Appogee, 30 January 2016 - 12:56 PM.
#14
Posted 30 January 2016 - 12:55 PM
#15
Posted 30 January 2016 - 01:02 PM
#16
Posted 30 January 2016 - 01:05 PM
*although we wouldn't need those pesky range quirks if IS lasers just had their range pushed up.
#17
Posted 30 January 2016 - 01:05 PM
Oh and assuming that any of the lost %'s in quirks will some how be leaked back into specific weapon quirks elsewhere... sigh.
Assumption is the mother of all **** ups.
#18
Posted 30 January 2016 - 01:05 PM
If that is the intent they pretty much need to make it a blanket cap. Hopefully they add back in some LL, LPL etc quirks. No use crying the sky is falling until we see what they replace it with. In fact probably not until the next balance/adjust pass *after* this.
Edited by MadBadger, 30 January 2016 - 01:06 PM.
#19
Posted 30 January 2016 - 01:44 PM
#20
Posted 30 January 2016 - 02:09 PM
Gamuray, on 30 January 2016 - 10:52 AM, said:
Energy range being reduced doesn't mean they won't do SPECIFIC laser range quirks to replace it... (correct me if they said that it includes specific laser quirks and isn't just the general quirk for energy range)
Edit: Looked at Russ's wording, he even mentioned giving some mechs specific weapon quirks to replace the reduction in general energy range quirkage
Key Words: Reading Comprehension
I listened to the live TH and you can read the summary though you should have already.
Nowhere was it mentioned specific weapon quirks would replace anything.
Someone during the stream tried getting NGNG to ask Russ for clarification regarding Mechs that have both Energy and specific Energy weapon Range quirks but the question was not passed on.
Also you should remember why specific weapon quirks were removed from a lot of Mechs, because a good number of players across various skill levels were extremely tired of them since they forced you on a number of Mechs to use certain builds to do good instead of offering build flexibility. Adding more weapon specific quirks goes backwards on that and we are back to that old never-should-be-brought back problem.
Cillipuddi, on 30 January 2016 - 12:46 PM, said:
40%+ Energy Range quirks on the Locust-1M, -3V and Commando-1D, such OP Mechs wrecking things everywhere. Followed by the seen everywhere X-5 with the massive 35%.
Look, you want to be all supportive, fine, just check stuff before posting or you ruin your own post like this one.
Nowhere did I say they are super buffing Clans, drop the made up junk and learn to look at things objectively.
Alistair Winter, on 30 January 2016 - 12:53 PM, said:
Replacing range quirks with other quirks is not necessarily a nerf.
See reply to Gamuray.
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