Another idea, this time from Quicksilver, would be to use additive quirks for range (and perhaps other things) instead of just multiplicative (aka percentages).
Basically, the problem with multiplicative buffs is that they tend to give the highest benefit to stats that are already high to begin with. Stats that are very low get very little help from it. For example, +10% ballistic cooldown is great for a Gauss or AC/20, but much tinier for an AC/2. But let's compare that to an additive "raw value" cooldown quirk. Make it, I dunno, 0.1 seconds or so. Shaving off 0.1 from an AC/20 would be practically nothing, but for an AC/2 that would be a much stronger buff.
As an entirely arbitrary example, let's say that a crappy mech with +20% or higher energy range instead got that replaced with +100m energy range. This is an absolute number, meaning that it would add on +100 range to any weapon type afflicted. For example, the ERLL would get boosted up to 775 meters from 675m. The regular LL would go from 450m to 550m. The Small Laser would gain a titanic 235m range compared to its default 135m. ML goes from 270m to 370m. Etc.
Additive buffs have the effect of giving the most benefit to the weapons/stats with the lowest/weakest values, while giving a proportionally lower value to weapons/stats/items with default high values. Since the low-value items tend to be poopy for the most part, this would probably cause fewer balancing issues than big percentage-based buffs.
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Here is a more clear breakdown of how percentage/multiplicative quirks benefit the rich more than the poor. I'm going to use +30% energy range as the case study.
Small Laser: 135m --> 176m --> buff of 41m
Small Pulse Laser: 110m --> 143m --> buff of 33m
Medium Laser: 270m --> 351m --> buff of 81m
Medium Pulse Laser: 220m --> 286m --> buff of 66m
Large Laser: 450m --> 585m --> buff of 135m
Large Pulse Laser: 365m --> 475m --> buff of 110m
ER Large Laser: 675m --> 878m --> buff of 203m
TL;DR: Percentage based buffs make the rich richer and the poor poorer.
Edited by FupDup, 30 January 2016 - 11:40 AM.