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Again we need unique skill trees for each weight class.
A 75 ton mech is a heavy. An 80 ton mech is an assault.
The skill trees need to make the difference between the two apparent
Assaults should be the unrivaled kings of the battlefield. Their complete lack of agility/speed should come with substantial bonuses to firepower/durability. They should get damage reduction skills, shake reduction skills, crit reduction skills, heat capacity/dissipation skills, etc... In general assaults should completely outclass heavies except in specific cases where the heavies specialization gives it an advantage.
Heavies should be less versatile/flexible than mediums, and more highly specialized, almost to a fault. Their skill tree should revolve around specializing in a specific role or using specific types of weapons while still retaining a decent amount of agility/speed. Heavies should be really good at one or two things but not so great at everything else.
Mediums should be the most versatile/flexible weight class. They should get a skill tree that lets them perform virtually any role. Mediums should also get the most module slots and have access to the most diverse range of equipment.
Lights should specialize in electronic warfare and harassment. Lights should not only be able to find enemies with various sensor-related skills but they should also be able to hide themselves from enemies as well. And they should be able to screw with enemy sensors by creating false radar contacts, disrupting IFF, cutting off enemy mechs from their sensor networks, etc... Lights should be able to harass enemy mechs on multiple levels.
Edited by Khobai, 31 January 2016 - 09:17 AM.





















