Jump to content

New Objectives And Game Ideas


2 replies to this topic

#1 Sean Freyason

    Member

  • Pip
  • Survivor
  • Survivor
  • 13 posts
  • Google+: Link
  • LocationUSA west coast

Posted 30 January 2016 - 02:31 PM

One other feature that would be nice would be a map design editor letting us post our designs setting ideas maybe game modes. PGI goes through them puts the 10 best ideas up for vote top one gets turned into a new map game modes etc.. PGI gets some new ideas players get rewarded with MC say 10000 for first 5000 for second and 1000 for third. Gives the Devs some outside the box thinking on the most important development aspect new maps, modes, and content to keep the game fresh.
After a couple hundred hours of play this is starting to get stale but I fell in love when I found this. Started playing Battletech back before their was a clan invasion.

Hate to reference another game but I have sunk hundreds of dollars into warframe for fluff 1 because style points matter 2 Because they have a great relationship with their community and have contests for player art designs etc rewarded with in game currency. You can contribute to the ideas it may not be the same on the other side but you can least put it in. 3 They evolve it, it has a strong PvE element and a balanced pvp. Been there almost 2 years and constantly get new players.

So here's my ideas to start the ball rolling
1. Sandstorm on tourmaline dessert


2. Context interactive nodes on a map. These are capped like conquest points but don't show up on screen with cap bar.
A. Weapons Installation: (context call in engineers by com) wait for engineers to drop, defend engineers engineers take control of automated weapons turrets turrets now target enemies.

B. Landing Zone: (call in support) company commander activates
i. Armored Infantry Brigade: company commander can command it to go defend grid location and attack targets of opportunity.
ii. Mobile Repair Vehicle: Mechs can deploy back to mobile repair vehicle and get back a certain percentage of armor Say 10% standard or 15% ferro fiborous. You pick repair location by interface one time per repair vehicle deployed, capture more LZs to deploy more repair vehicles .
iii. Mobile field Artillery: deployed like infantry. Lance commanders and Company commanders can actvate it and call in artillery with battle grid.

C. Comm tower: would be really cool way to call in drop pods loaded with Elementals would love to see some elementals messing up some inner sphere.

D. Geological Survey Station: take control of it and all team members gain sesmic sensors.

E. Radar Sensor Station: acts as permnant uav with 150m range around the node or alternatively gives team equivelant of advanced sensors and/or target info module.


3.Destructible terrain i.e the tanks on polar highlands, mining collective, etc explode and do area of effect damage.

Thanks for all who entartain my ideas.

Edited by Sean Freyason, 31 January 2016 - 12:16 AM.


#2 MechWarrior4023212

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 367 posts
  • LocationBrisbane

Posted 30 January 2016 - 03:12 PM

Several of these ideas would be great for CW, as the same ideas of attack the Omega, counter attack the Omega is a bit worn.

Having the attack go through a zone to get to attack would be great fun, so like a two map campaign.

#3 Sean Freyason

    Member

  • Pip
  • Survivor
  • Survivor
  • 13 posts
  • Google+: Link
  • LocationUSA west coast

Posted 31 January 2016 - 12:17 AM

Thank you. I really hope they add a serious change away from Lane Battle CW.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users