MauttyKoray, on 30 January 2016 - 04:58 PM, said:
Actually that's pretty much an oversight and I didn't even think about the HPS/HDPS (HPD would be Heat per Dissipation, lol). Thanks for inputting that and I'll work that into the next revision of the stats.
I'll have to take in a little extra time though, as I don't have the base HDPS on hand for MWO, plus that would have to be taken into account based separately upon the use of IS SHS/DHS and Clan DHS wouldn't it? Otherwise, the HPS would be an easy calculation.
Edit: This is the kind of constructive input I'm talking about.
Excluding quirks:
cERSL: DPS: 1.54, DPH: 1.67, HPS: 0.92
SL: DPS: 1.0, DPH: 1.5, HPS: 0.67
So, the cERSL does 50% more damage, but generates roughly 50% more heat per second continually firing. It's *slightly* more efficient at converting heat into damage, but not enormously.
cERML: DPS 1.69, DPH: 1.17, HPS 1.45
ML: DPS 1.28, DPH: 1.25, 1.03
So a Medium Laser pushes roughly 25% less DPS, but it does so at 30% less HPS, being more efficient than the clan ERML.
cMPL: DPS 2.08, DPH: 1.33, HPS 1.56
MPL: DPS 1.67, DPH 1.5, HPS 1.11
20% less dps for the MPL, but more heat efficient and 30% less heat per second.
cLPL: DPS 2.97, DPH 1.3, HPS 2.29
LPL: DPS 2.81, DPH 1.57, HPS 1.79
LL: DPS 2.12, DPH 1.29, HPS 1.65
Again, while the IS lasers are pushing less DPS (though the LPL vs. cLPL is very close) they're doing it at comparable to better damage per heat and and substantially less heat per second.
cERLL: DPS 2.32, DPH 1.10, HPS 2.11
ERLL: DPS 2.0, DPH 1.13, HPS 1.78
Only 14% less dps, comparable heat conversion, and 15% less heat per second.
The picture is much less one sided with this. Energy heavy IS mechs are more heat efficient, and can push more damage out before hitting heat cap. While Clan DHS do dissipate a tiny bit more now, in practice that's a very, very small amount (it only affects PoorDubs, so 0.01HPS per DHS>10)
Now, I'm not saying all is wonderful and balanced, but that it's a much more complex comparison than just the DPS.
And its all before quirks. Virtually all major energy based IS mechs are sporting multiple energy quirks. Even if we ignore the (soon to be reduced) enhanced ranges, move have 10-15% heat reductions (and they're already more heat efficient) and cooldown decreases (thus generally offsetting the heat reduction and shifting it to DPS increase at the same heat generation).
Now, I'd be first in line to argue that they should just buff IS lasers and remove those quirks, as it makes weapon vs. weapon discussions way easier to have without having to either creatively ignore the mechs using said weapons having multiple 10-25% buffs, or hand-wave away issues because just a couple mechs have really huge quirks for specific weapons.
This, of course, is where my disgruntlement with quirks in general comes in, as it's extremely irritating to try to discuss base weapon performance when there are armor, structure, and weapon quirks on the field.