FupDup, on 31 January 2016 - 11:21 AM, said:
In terms of the poopy mechs, I think that we could take a "loose" interpretation of the mech's role instead of just keeping the exact stock weapon size (which would be a disaster). For example, I think that the 4-slot stock AC/5 on a Dragon could be inflated to 7 slots (AC/10 or Gauss) without "perverting" the mech's role. A Catapult K2 should have 5 slots per arm so that it could fit Heavy PPCs + Capacitors if those ever get added. Etc.
Yeah,upsizing is fine. The problems start when being unable to go the other way.
A common complaint back a while was dual Gauss/ac20 builds, and them on the Catapult was a large driver for sized hardpoints to stop K2's replacing machine guns with big ballistics. Enter the Jagermech, that has dual Gauss stock builds.
As is so often the case in TT->MWO comparisons, TT chassis simply aren't balanced as it stands (which is why they had BV) and MWO adds considerations that didn't exist for TT (particularly hardpoints locations and geometry).
Thus, sized hardpoints won't bring balance. They WILL bring more variety in mechs and more interesting build optimization, and that's great. But not balance.
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I wouldn't classify small pulses in the "abused" weapons category because they have a very big range weakness to keep them in check, and the chassis that make the best use of them (lights) are generally sub-par compared to their fatty overlords. For bigger weapons that are "abused," there is the Clan LPL, maybe the IS LPL to some extent, and the pre-nerf Gauss Rifle...
I used quotes around abused for a reason
LPL's are the go to Clan weapon no doubt, but sized hardpoints wouldn't help, because typically builds are only using two of them (uh, yay for Ghost heat
) and the only builds running more (Wubhawk?) Would continue to do so anyways.
So, sized hardpoints would just serve to make the occasional mech either unable to mount LPL or force them into sub optimal locations... But because of the problem in the first part of my post, they may just as likely force them into the best positions.
They'd be great for the game, but they'd be bad for balance as often as they're good for balance. They WOULD help keep mechs being what they "should" be, though, or at least moderate analogues of it.