Metus regem, on 31 January 2016 - 04:08 PM, said:
Dynamic CoF. Low heat, <70% max speed, perfect convergence. As speed increases past 70%, as heat increases past 70%, while jumpjetting, CoF gradually increases (in the manner you'd see in pretty much every single FPS ever when sprinting etc). Thus, still requires skill (you can choose to fire with 100% accuracy) or you can choose to push the limits of your mech, running hot, hard and fast. Even if you went to just, say, 5-7 degrees total CoF, you'd spread damage sufficiently in the majority of instances (again, ALWAYS with the option for the firing player to control things and fire accurately if they wish to). It's tight enough that brawlers wouldn't really be impacted, but sniping/rainbow vomiting at range certainly would be.
Everyone wins. Also opens the door to destroyed gyros/actuators causing a small increase in CoF, etc.
Except there'll always be a vocal set of players who figure every shot should always land precisely where the cross hairs pointed, 100% of the time, no matter what's going on. Who right now I bet have twitching fingers waiting to accuse me of just wanting to punish players for being accurate, or whatever other BS... Though note, it's still 100% possible to fire with perfect accuracy under this system; it just creates choices - accuracy, speed, heat - things to think about while fighting.
But.... That's just me.