Homeskilit, on 31 January 2016 - 11:27 AM, said:
This would be a way better solution than Ghost Heat and it should not replace weapon balance, it should complement it.
brroleg, on 31 January 2016 - 10:59 AM, said:
Look at mechlab in Mechwarrior 4
You can see, there is small ballistic and small energy hardpoint in right torso, so you can put there only some small energy and some small ballistic weapon. On left torso there is big missile hardpoint. So in Mechwarrior 4 this mech could not mount PPC or Gauss or even ER Laser. And this is how this mech is balanced. Its speed, its armor, its small size, all of this is balanced with being not able to mount big guns like PPC or Gauss or ER Laser
Now, what will happen when PGI will bring this mech into MWO. It will be able to mount gauss rifle in right torso and ER lasers in each arm. All of this while being small fast and with medium armor. This thing will be OP as hell. So PGI will throw some ridiculous negative quirks on it making it complete garbage, or even nerf gauss and ppc cause this mech will make those weapons OP being able to mount them.
When hellspawn is added: min hardpoints will be...
7D: 3 energy (1 ct), 2 missile [possibly buff, 4 missile, 3 energy]
8E: 5 energy (extra in arms), 2 missile
Neither can mount gauss. If it does PPC's it'll be a single one unless it has a weird engine, no ECM, no jumpjets, no BAP, and bare minimal heatsinks.
You may know by now this isn't an overpowered mech... and the only mech that has ballance problem potential that is between 20 to 100 tons as well as in timeline and are not quads are the Kraken (14 ballistic hardpoints stock, stock build 10 UAC 2's and 4 mg's) and the Firemoth/ Flea (20 tonners with MASC). Neither are weapon specific besides the kraken but it's mroe of the topic of it's lack of weapon hardpoint viarity and it's extreme more than weapon sizes. (also splitting it into many 'small weapons' will suck a lot, forces people to rather UAC 2 boat, UAC 5 boat, or MG boat... and 6 guass wouldn't be OP due to the current mechanics... more waste of space)
I personally do not think size hardpoints would fix things. Maybe size quirks (ie "large ballistics +10% range", "Small lasers +5% reload", etc.)
Homeskilit, on 31 January 2016 - 11:27 AM, said:
This would be a way better solution than Ghost Heat and it should not replace weapon balance, it should complement it.
You think it's a good idea to make a King crab able to run 12 machine guns on a kingcrab with 4 SRM 4's and a few medium lasers would be a good idea? that's brokeny borked in many ways. Sure you can get out of it's range relatively easily but that could be said with the traditional SRM / med las/ Ac 20 crab...