Jump to content

Kodiak Is On Russ's Twitter


233 replies to this topic

#201 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 02 February 2016 - 03:31 AM

View PostNightshade24, on 02 February 2016 - 01:29 AM, said:

I personally want to push the Mad Cat mk II as far back as necessary. It's an iconic late end mech and we still got many many mechs for clans to be added before than, We haven't even touched half the assaults by 3050 and you want to have some 3060+ designs? ^^ Not that I hate the mad cat II! It was always my fave 3060's design...like... maybe in a few more years or so? I am not too bothered with having variants of existing mechs out of time line like kodiak, warhawk, etc... because if PGI makes up variants it'll be the same more or less the same. (for eg the made up hunchback A and B are based of hunchback 2 and 3.).

However when the mad cat II comes out... I hope mad dog II and III will be added... as well as Deimos... uziel... argus... thanatos... cougar... Osirisetc. do not worry, this time will come eventually.


Nope been asking for it since closed beta, sorry I've waited long enough, if people want so called other mechs speak up like I have for 3 years if you haven't well congrats on being a quite patient one, those people apparently wait a bit longer. Timeline is already completely useless...


#202 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 02 February 2016 - 03:39 AM

View PostGreenHell, on 01 February 2016 - 10:34 PM, said:


I think one solution would be to have no convergence on torso mounted weapons. If you have two lasers, each set 6 feet apart, they would hit 6 feet apart on the enemy as well. Converge arm weapons like normal, but leave the torso's as they are on the mech.


No convergence makes no sense. Nothing in war works that way and I would not expect this game to work worse than what armies have been doing for decades already.

Posted Image

I might be ok with fixed convergence (probably by weapon group) such as set your MLasers to converge at 270m. That way you have to get your target within a certain range to be within a "sweet spot" of damage. At least that makes some sense.

No convergence at all is just wrong.

#203 LegendaryArticuno

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 664 posts

Posted 02 February 2016 - 06:10 AM

View PostcSand, on 01 February 2016 - 12:52 PM, said:

RIP DWF


RIP any assault that isnt Atlas/Stalker/King Crab

#204 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 02 February 2016 - 06:22 AM

Well, supposedly the Dire Wolf I'd getting a rescale at least....yeah?!?

#205 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,461 posts

Posted 02 February 2016 - 06:27 AM

The AC Barrel is ridiculously oversized in width... Artillery does not look like that. They should give AC barrels length like the PPC barrels on Warhammers and ACs on Rifleman and Jager.

#206 Otto Cannon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,689 posts
  • LocationUK

Posted 02 February 2016 - 07:30 AM

View PostZolaz, on 01 February 2016 - 07:00 PM, said:

Why does the melee Kodiak have higher hard points than the Atlas?


Because if they were lower it'd have guns in its knees.

#207 DrnkJawa

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 488 posts
  • LocationIn an urbie aiming at your crotch

Posted 02 February 2016 - 07:32 AM

Could someone repaint it as a Panda please?

#208 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,461 posts

Posted 02 February 2016 - 07:34 AM

Oh, I cannot justify spending money on a mech after throwing away $20 on the Jenner IIC.

#209 Vaegir Raiden

    Member

  • PipPipPip
  • Big Brother
  • 74 posts

Posted 02 February 2016 - 07:52 AM

GREAT...TWITTER B.S.
Yah, fools gonna SPEND money again...WOW

BUT KODIAK IS LORE....BUT KODIAK IS THIS AND THAT....

Edited by Vaegir Raiden, 02 February 2016 - 07:52 AM.


#210 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,260 posts
  • LocationCalifornia Central Coast

Posted 02 February 2016 - 07:54 AM

View PostMechWarrior5152251, on 02 February 2016 - 07:34 AM, said:

Oh, I cannot justify spending money on a mech after throwing away $20 on the Jenner IIC.


What do you mean? You don't like your Jenner IIC?

#211 Emmett Fetladral

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 50 posts

Posted 02 February 2016 - 08:40 AM

I have to admit this mech looks pretty cool.... unfortunately I dont like playing assaults....

#212 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,461 posts

Posted 02 February 2016 - 09:15 AM

View PostGas Guzzler, on 02 February 2016 - 07:54 AM, said:


What do you mean? You don't like your Jenner IIC?

Not the Hero one....

#213 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 02 February 2016 - 09:17 AM

View PostVaegir Raiden, on 02 February 2016 - 07:52 AM, said:

GREAT...TWITTER B.S.
Yah, fools gonna SPEND money again...WOW

BUT KODIAK IS LORE....BUT KODIAK IS THIS AND THAT....

somebody needs a hug.... and a name change.. how does SandyVag Raiden work for you? Posted Image

#suchangermuchwow

#214 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 02 February 2016 - 09:23 AM

Posted Image

Speculation?

#215 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 02 February 2016 - 10:18 AM

View PostBishop Steiner, on 02 February 2016 - 09:23 AM, said:

Posted Image

Speculation?



It wants to hug you? Posted Image Posted Image

#216 jonfett

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 355 posts
  • LocationSitting on a NaCl mountain in a place called Puglandia

Posted 02 February 2016 - 10:25 AM

View PostBishop Steiner, on 02 February 2016 - 09:23 AM, said:

Posted Image

Speculation?


Is this the LEGO Duplex Transformer version?

#217 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 02 February 2016 - 11:03 AM

Those hitboxes are... medicore. Posted Image

#218 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 02 February 2016 - 11:40 AM

View PostTyman4, on 01 February 2016 - 10:06 PM, said:

Just remind Russ to keep that head low between the shoulders or it will have the same CT target 360 deg problem the atlas does.

Tyman4

No thanks.Posted Image The sunken head is the one thing I really dislike about this design. It doesn't need to be raised much, but it needs to be at least high enough that it isn't flush with the shoulders. It just looks ridiculous in my opinion with the whack a mole head.

#219 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 02 February 2016 - 12:14 PM

The head being low like that helps the CT from being visible from all sides. A head sticking up above the shoulders is a liability in this game the way the hitboxes are done.

Besides, most of the old official artwork looks that way anyway.

#220 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 02 February 2016 - 12:17 PM

View PostMeiSooHaityu, on 02 February 2016 - 12:14 PM, said:

The head being low like that helps the CT from being visible from all sides. A head sticking up above the shoulders is a liability in this game the way the hitboxes are done.

Besides, most of the old official artwork looks that way anyway.


Yup head low is better and arms short and at an angle (no gorilla arms)







8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users