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That Moment When You Know You Are Heading To A Loss


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#61 InspectorG

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Posted 02 February 2016 - 04:10 PM

View PostSjorpha, on 01 February 2016 - 08:17 PM, said:


The other team has all the FRR players. Posted Image


Nice thing about FRR, those players are usually game. Losing, no biggie. Brawlgasm until Valhalla.
Much Skyrim and Amon Amarth. Beer, beards, and headbanging.

Wanna powerdown and hide to deny the enemy? Make a left for Steiner space or right for the Kuritas. Center if you want to destroy Wolves, Bears, or the occasional lost Cat.

#62 SQW

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Posted 02 February 2016 - 04:29 PM

Instead of this Tier rating, there should be a optional post match up/down vote system separated into several rep category like 'best team player', 'best commander', 'grim reaper', 'leaf in the wind' etc. 'xp bar' builds up and you level like the Tier system. Top rated reputation is on display next to your name and you can see the whole breakdown via mouse-over. Make it available to PUB games only to stop big teams from abusing this - if the tier 1 alpha warriors wants to farm rep, they'll have to get out of their CW seal clubbing and slum it with the rest of us.

I remember one newbie Cicada who acknowledged his inexperience so decided to follow my Atlas around for 2 games providing ecm and limited support fire. Even though we lost both games due to team going all rambo, I really appreciated his help.

#63 Xmith

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Posted 02 February 2016 - 04:42 PM

I never have a match losing thought at the beginning of any match. I'm not wired that way. My initial thought is making sure I limit my own mistakes.

#64 Suko

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Posted 02 February 2016 - 04:43 PM

View PostTed Wayz, on 01 February 2016 - 07:15 PM, said:

Doesn't always happen, but invariably there are times when you just know your team is headed for a loss. What are your tipping points?

Oddly enough a disco is not one for me. Seen too many matches were a team has overcome the loss of one or even two players. But when I see a lance of anything but lights break off to "do their thing" it is usually not a good sign.

When we're down 3 in the first two minutes of the match. Even if they're just light mechs, it's very unlikely that we're going to win it at that point.

#65 adamts01

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Posted 02 February 2016 - 04:46 PM

View PostAlistair Winter, on 01 February 2016 - 08:20 PM, said:

I swear to god, Tier 2 is the new underhive. The last week has been a nightmare. Really struggling to be a nice person on the internet, and failing hard.
Solo que has been pretty unbearable for about a month now. I say a definite decline in skill about a month after Steam launch and now it's just a joke. I had to take another break, going through Fallout 4 for a second playthrough.

#66 Ted Wayz

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Posted 02 February 2016 - 04:58 PM

View Postadamts01, on 02 February 2016 - 04:46 PM, said:

Solo que has been pretty unbearable for about a month now. I say a definite decline in skill about a month after Steam launch and now it's just a joke. I had to take another break, going through Fallout 4 for a second playthrough.

Second playthrough? Playing since release and still haven't seen my son. But my settlements look pretty boss.

Some good points raised. Wonder what can be done to eliminate some of these bad behaviors? Increase team damage and kill penalties? Increase sticking with team rewards?

#67 Zibmo

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Posted 02 February 2016 - 05:16 PM

View PostTed Wayz, on 01 February 2016 - 07:15 PM, said:

Doesn't always happen, but invariably there are times when you just know your team is headed for a loss. What are your tipping points?

Oddly enough a disco is not one for me. Seen too many matches were a team has overcome the loss of one or even two players. But when I see a lance of anything but lights break off to "do their thing" it is usually not a good sign.


When the assaults mill about for 2 minutes before figuring out which way to move, then complain that they were left behind.

#68 Zoid

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Posted 02 February 2016 - 05:40 PM

View PostJables McBarty, on 02 February 2016 - 03:25 PM, said:


This gets me, when it's the last guy on your team, and he's not overmatched (so maybe 2:1 or 3:1, but not 11:1), but refuses to hit R, and does right before he dies so everyone can see that both legs were dark dark red but he's been hitting CT for forty-five seconds.


It's definitely a direct correlation with roflstomps. If I'm already dead and watching the rest of my team die in a 12-0 game, I very rarely see locks.

#69 ShadowFire

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Posted 02 February 2016 - 06:48 PM

PGI should condense this "going south" indicators to a batch of pop-up Game Play Tip boxes. Maybe the Noobs who don't read the forums might get a clue. They would truly be words of wisdom for the player base.

#70 SQW

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Posted 02 February 2016 - 07:12 PM

I think majority of the problem would disappear if only people stick to their own lance.

No matter how bad you are, having 3 lance mates covering for your mistakes usually turns out for the better. Seriously, why is there a innate urge to run off in 4 different directions? Individualism is not an asset on the battlefield.

If only PGI can implement a C-Bill penalty for those who are not within 250m of at least one of the green bleeps for the first 5min of the match.

#71 RussianWolf

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Posted 02 February 2016 - 07:22 PM

View PostTed Wayz, on 01 February 2016 - 07:15 PM, said:

Doesn't always happen, but invariably there are times when you just know your team is headed for a loss. What are your tipping points?

Oddly enough a disco is not one for me. Seen too many matches were a team has overcome the loss of one or even two players. But when I see a lance of anything but lights break off to "do their thing" it is usually not a good sign.

Never.

I've been on teams with 3 discos at the beginning and the 9 active players still won.

I've been in matches where it wound up being 1v5 and the 1 still won.

I've been in matches where every fiber of your being would say "chalk this one in the loss column" and you still pull out the win.

The only way you actually can't win is when you give up (and eleven others on your team do also).

#72 Trauglodyte

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Posted 02 February 2016 - 07:43 PM

Given that I went 7 and 43 this past Sunday and am currently at 2 and 6, I feel like the loss is coming the second that I drop into the game.

#73 Moldur

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Posted 02 February 2016 - 08:10 PM

I trade 2 or 3 times and realize the score is already 0-3.

#74 Trauglodyte

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Posted 02 February 2016 - 08:18 PM

Update: I'm currently 2 and 13 tonight. I've led every game in damage done, even on Conquest matches, with the exception of 2 and those were where I got beat out by a Heavy or Assault. I can't carry sh!t teams in a freaking Cicada so someone tell me what mor I can do because this PSR is pure garbage.

#75 crashlogic

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Posted 02 February 2016 - 10:48 PM

1. when my team starts to nascar on any map.
2. when conquest is selected and its PUG game
3. when the team starts heading into the middle on mordor
4. when the teams heads into the marshmallow on Polar
5. When the team heads to the center on Mordor or Caustic.
6. when the team goes water on Forest.
7. when the team goes citadel on river city
8 when the team goes to death valley on tourmaline.
9 Anytime one lance does its own thing (usually on of the above) despite the fact that a plan is communicated.
10. when a guy in a light thinks he can actually cap the base solo in assault.
11. When anyone else but me brings a Lurmboat.

Edited by crashlogic, 02 February 2016 - 10:48 PM.


#76 Wild Pegasus

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Posted 02 February 2016 - 10:58 PM

When I go to spectate a teammate and the exchange resembles this, it's usually a sign that we're not getting that victory.



#77 adamts01

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Posted 03 February 2016 - 02:26 AM

View PostTed Wayz, on 02 February 2016 - 04:58 PM, said:

Second playthrough? Playing since release and still haven't seen my son. But my settlements look pretty boss.

Some good points raised. Wonder what can be done to eliminate some of these bad behaviors? Increase team damage and kill penalties? Increase sticking with team rewards?

MWO: People play how they want to play, there's nothing really wrong with that, and zero way to change it. What I think needs to happen is better segregation of players. The best suggestion I've heard is ranking by population, top 20% in tier 1, bottom 20% in tier 5, with 2, 3 & 4 in their places, then you only face your own tier. Some seriously bad players made it to tier 3, and it's a joke that they get matched up against the best in the game.


Fallout: I've got a ridiculous amount of free time.... I beat all but a few parts on survival, this runthrough I'm going for 100% survival difficulty. This latest patch really seems to have helped AI. I wish settlement design mattered, it's all meaningless fluff. I build a box, put 30 sleeping bags in it, 30 turrets on top and some water and food around. Walls and gates don't matter, pretty lame. I'm just patiently waiting for Division to come out, that game looks sick.





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