Flamer?
#1
Posted 01 February 2016 - 07:22 PM
#2
Posted 01 February 2016 - 07:33 PM
It does trivial damage, generates substantial heat (that, if you don't tap the flamer on and off, grows exponentially so even one flamer can shut you down no matter how many DHS you have), and CAN'T overheat an enemy.
With that said, it's getting some changes in the next patch so we'll see what happens. I still think it's going to suck.
To be clear: People say a lot of weapons are "garbage" because they aren't as good as other weapons.
The Flamer isn't like that. The Flamer is extremely, objectively bad.
#3
Posted 01 February 2016 - 07:40 PM
Being the noob I am, it seems like Small Lasers are practically useless while Medium and Large Lasers shine. Pulse Lasers are different and more important on Assault and Heavy mechs as they can take a beating when they want to get the full damage potential out. Am I jumping to conclusions?
#4
Posted 01 February 2016 - 07:42 PM
Being at 90m usually means the rest of their team is shooting you though, so it is highly situational.
#5
Posted 01 February 2016 - 07:43 PM
That said it does add heat to thine enemy. I've found that the best use of the flamer, outside of the annoyance an blinding aspect of splashing it over your enemies face, is actually paired, on chain fire to deny the overheating mechanism on your side.
My best flamer run, to date. At least, out side of CW.
Whilest they have their uses, just know that flamers are not actually designed to kill. For this reason your prolly better off taking small lasers or pulse lasers, unless you want that extra utility flamers bring, and are running a cool mech.
Edit:
Foremole, on 01 February 2016 - 07:40 PM, said:
Consider, if you will, a simple heat to damage output of one Clan large pulse laser to six Clan small pulse. Same tonnage.
Large pulse, single: 13 Damage, 10 heat.
Small Pulse- spam: 36 Damage, 18 heat.
Which would you rather meet in a dark alley on mining colony?
~Leone.
Edited by Leone, 01 February 2016 - 08:54 PM.
#6
Posted 01 February 2016 - 08:08 PM
Max a Direwolf out on flamers and enjoy all the comments you get from your team (boating tag lasers also works).
#7
Posted 02 February 2016 - 07:17 AM
Flame on!
FLAme on!
Flame on!
flame on!
As you saw 8 people Premade boating nothing but flamers and loose shortly afterwards .
Edited by MadCat02, 02 February 2016 - 07:17 AM.
#8
Posted 02 February 2016 - 09:35 AM
Wintersdark, on 01 February 2016 - 07:33 PM, said:
I remember the last 9 times that PGI said they were going to change flamers.
...and 7 times when they didn't get any changes.
....that's 7 times in a row over the last 3 years.
#9
Posted 02 February 2016 - 10:07 AM
Flamers!
Remaining videos sorted by date.
Pre-nerf.
Post nerf.
Flamer Stalker 517 damage in less than 1 minute. (During SRM splash damage glitch!)
Flamer Stalker after SRM splash removal. 417 damage
Flamer Jager versus 4-6 PPC meta builds; slaughters them.
Flamer Stalker protects limping stalker. A time for heroics; when it was possible.
Flamer Stalker returns (2013).
Chase cam of Flamer Jager.
TWIN FLAMER AWESOMES -- Splitscreen "2 player co-op" vision!
Twin Flamer Awesomes -- Picture in picture vision.
Flamer Spider (ep1 of 3). (Find the other two on your own if interested.)
Return of the Flamer Stalker (2014)
Build of the second match had this score in one match the same day.
Flamer Jagermech redesign tops team.
Flamer Battlemaster in Mordor
Flamer Battlemaster trumps AC/40 Jagermech.
Flamer Stalker in a group queue 12/20/2014.
Edited by Koniving, 03 February 2016 - 07:03 AM.
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