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Early Kodiak Hitbox And Build Speculation


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#101 Hit the Deck

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Posted 03 February 2016 - 03:09 PM

View PostNightshade24, on 03 February 2016 - 06:35 AM, said:

Well, it's going to be KDK-1 (S) and not (O), O implies it's part of the Origins packages, (S) implies it's a special mech- atm basically all steam mechs and 1 package tier mechs.

another thing about hero is...

well, on paper, 4 energy will be a must. it's like the bear (don't kill me) minimal. There is 3 more hardpoints remaining... 1 ballistic and 2 missile is stupid- that is like the default but with MASC and less energy....
2 ballistic 1 missile makes it hard to reliably use the ballistics...
3 missiles makes it something semi unique (each arm, side torso).
Maybe...
No idea to be honest... russ keeps mentioning it's a good brawler so It may have a ballistic... maybe a ballistic each torso with an SRM in one.

Woohoo my wish comes true!!!

It's about the Hero (aka Spirit Bear) - not exactly 2B+3M+2E like I wrote but 1B+4M+2E (HGN-IIC-B's hardpoints).
  • 1x cLB20-X with 3t of ammo
  • 4x cSRM6+A with 4t of ammo
  • 2x cERML
  • XL400 (69.7 kph), MASC (95.5 kph), 17x DHS (36% Cooling)
  • 82 points of bear hug (damage)


#102 kapusta11

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Posted 03 February 2016 - 03:18 PM

Meta KDK3
2x Gauss (6t ammo), 2x LPL, 2x ERML, 17 DHS, XL375, Endo, Ferro.

Dakka KDK3
2x UAC10(5t ammo), 2x UAC5(6t ammo), 17 DHS, XL 375, Endo, Ferro.

"Atlas wannabe" Hero:
UAC20/LB20-X(4t ammo), 4x ASRM6(6t ammo), 16 DHS, XL400, MASC, Endo, No Ferro.

#103 Roadkill

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Posted 03 February 2016 - 03:19 PM

View PostRoadkill, on 03 February 2016 - 12:42 PM, said:

With more or less standard hardpoint inflation, the Kodiak-3 realistically should have 2B per side torso. The stock loadout is a pair of LBX-20s and 20-class autocannons are usually inflated to 2B each.

Called it. :)

#104 Hit the Deck

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Posted 03 February 2016 - 03:25 PM

View Postkapusta11, on 03 February 2016 - 03:18 PM, said:

Meta KDK3
2x Gauss (6t ammo), 2x LPL, 2x ERML, 17 DHS, XL375, Endo, Ferro.

Dakka KDK3
2x UAC10(5t ammo), 2x UAC5(6t ammo), 17 DHS, XL 375, Endo, Ferro.

"Atlas wannabe" Hero:
UAC20/LB20-X(4t ammo), 4x ASRM6(6t ammo), 16 DHS, XL400, MASC, Endo, No Ferro.

Yeah, KDK-3 has just become more meta.

#105 Roadkill

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Posted 03 February 2016 - 03:35 PM

View Postkapusta11, on 03 February 2016 - 03:18 PM, said:

Dakka KDK3
2x UAC10(5t ammo), 2x UAC5(6t ammo), 17 DHS, XL 375, Endo, Ferro.

Honestly I'd probably trim 1 ton of each ammo type and carry 4 x CERSL as backup.

Not often that you'll live long enough to use up 100 shots of UAC/10 ammo even at double fire rate, so might as well front load some of that damage potential by carrying lasers. Which can then double as "extended survival mode" weapons if you do ever manage to run out of ammo.

5 tons of UAC/5 ammo is easily consumed due to the higher fire rate, though, so that's a tougher call. But I still think I'd drop to 5 for the extra power of the CERSL during the initial stages of combat.

#106 Khobai

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Posted 03 February 2016 - 03:41 PM

UAC10 is the best UAC by far

Kodiak3 with Quad UAC10 is the way to go

If its hitboxes are better than the direwolf's than there will literally be no reason to ever touch the direwolf again

#107 Wintersdark

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Posted 03 February 2016 - 03:47 PM

View PostKhobai, on 03 February 2016 - 01:48 PM, said:

rip direwolf

is there seriously any reason to use a direwolf when the kodiak has fully unlocked equipment?

is the direwolf going to get quirks to make up for it? or just become anemic?
Well, few rn it now. If you wanted a 100t turret though (where considering a 300 in a Kodiak) then the DWF is still a good choice for builds like 6xAC's, dual Gauss+lasers+more ballistics+missiles, etc.

But the agi nerf killed the DWF, not the Kodiak.

And ibsay that as someone who was a pretty dedicated DWF pilot, too.

View PostKhobai, on 03 February 2016 - 03:41 PM, said:

UAC10 is the best UAC by far

Kodiak3 with Quad UAC10 is the way to go

If its hitboxes are better than the direwolf's than there will literally be no reason to ever touch the direwolf again

Locked 300 engine on a 100 tonner at with the pilot skills as they are. That's all there is to it.

#108 Khobai

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Posted 03 February 2016 - 03:50 PM

Quote

Locked 300 engine on a 100 tonner at with the pilot skills as they are. That's all there is to it.


Well the Direwolf clearly needs structure quirks like the Atlas :P

#109 Hit the Deck

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Posted 03 February 2016 - 03:52 PM

View PostKhobai, on 03 February 2016 - 03:50 PM, said:


Well the Direwolf clearly needs structure quirks like the Atlas Posted Image

Sure, after they are done with the shrinking (Russ' words).

#110 Bishop Steiner

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Posted 03 February 2016 - 07:39 PM

View PostWintersdark, on 03 February 2016 - 10:17 AM, said:

or just a stock Heavy Metal.

Posted Image
my pinkness is invincible!!!

#111 Navid A1

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Posted 03 February 2016 - 08:15 PM

View PostBishop Steiner, on 03 February 2016 - 07:39 PM, said:

Posted Image
my pinkness is invincible!!!


Posted Image

Spoiler

Edited by Navid A1, 03 February 2016 - 08:15 PM.


#112 Wintersdark

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Posted 03 February 2016 - 09:22 PM

Playing with MegaMekLab, I'm thinking:

2xUAC10 (4t), UAC20 (3t), 4ERML, 375XL, 17DHS.

5's are probably technically better, but I'd be fine with the 10's and ERML's at range, and the 10's and 20 up close.

4x10 is better on paper, but my experience has been that 4xUAC10's doesn't work well. it tends to run into ghost heat issues sometimes compounded by doubletaps triggering it. I spent a fair bit of time with it on my DWF's, and it was... Inconsistent.

#113 Mycrus

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Posted 03 February 2016 - 09:28 PM

View PostFupDup, on 02 February 2016 - 09:23 AM, said:

Why the heck do people always freaking ask this? Even on Sarna it says that the claws were just for looks only. They were never meant for actual melee combat, they would probably break instantly if they were used for that purpose.

The most you could hope to do with them is skewer a human or something.


Rule of Cool

#114 Mechwarrior Buddah

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Posted 03 February 2016 - 10:32 PM

what other mechs have stuff on them that arent assigned hitboxes?

View PostFupDup, on 02 February 2016 - 09:23 AM, said:

Why the heck do people always freaking ask this? Even on Sarna it says that the claws were just for looks only. They were never meant for actual melee combat, they would probably break instantly if they were used for that purpose.

The most you could hope to do with them is skewer a human or something.


because http://www.sarna.net/wiki/Claw lol

#115 Bishop Steiner

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Posted 03 February 2016 - 10:34 PM

View PostMechwarrior Buddah, on 03 February 2016 - 10:32 PM, said:

what other mechs have stuff on them that arent assigned hitboxes?



because http://www.sarna.net/wiki/Claw lol

which still has nothing to do with the Kodiak because it's not equipped with Claws? (note the actual hand actuators?)

#116 Mechwarrior Buddah

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Posted 03 February 2016 - 10:35 PM

View PostBishop Steiner, on 03 February 2016 - 07:39 PM, said:

Posted Image
my pinkness is invincible!!!


another game but...

Posted Image

View PostBishop Steiner, on 03 February 2016 - 10:34 PM, said:

which still has nothing to do with the Kodiak because it's not equipped with Claws? (note the actual hand actuators?)


which was a joke hence the "lol"?

#117 Haakon Magnusson

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Posted 04 February 2016 - 12:06 AM

I think you almost got it, except:
Posted Image

View PostBishop Steiner, on 02 February 2016 - 09:05 AM, said:

Areas of particular uncertainty
- Cockpit. Could just as easily end up the upper half of said panel, but size shoudl be approximate.


Although the head could just as well be atlasy eye... mouth being emergency exit hatch Posted Image
Or a terrace to be seen at for any conquering space-dictator Posted Image

#118 Widowmaker1981

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Posted 04 February 2016 - 02:30 AM

View PostRoadkill, on 03 February 2016 - 03:35 PM, said:

Honestly I'd probably trim 1 ton of each ammo type and carry 4 x CERSL as backup.

Not often that you'll live long enough to use up 100 shots of UAC/10 ammo even at double fire rate, so might as well front load some of that damage potential by carrying lasers. Which can then double as "extended survival mode" weapons if you do ever manage to run out of ammo.

5 tons of UAC/5 ammo is easily consumed due to the higher fire rate, though, so that's a tougher call. But I still think I'd drop to 5 for the extra power of the CERSL during the initial stages of combat.


Or just drop to an XL350..

#119 Aleski

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Posted 04 February 2016 - 08:27 AM

I have notice a mistake on the purchase page of the kodiak : it's noted MASC IV, but on a hundred tons mechs it should be MASC V (5 tons and 5 slots).

The problem for building is that with a MASC of 5 slots, you can't put it in the torsi : if you use 3x ASRM6 in the left torso and UAC/20 in the right torso or LBX20 build ; there is not enough slots for that in both torsi. That's why the hero has a UAC/10 as standard build, and the MASC in the right torso

It's not very cool to put the MASC V on the arms, cause if you use them as shield, you will loose quickly this important piece of equipement in a brawler setup with the Spirit Bear.

It's just speculation but i find it sad...

#120 Roadkill

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Posted 04 February 2016 - 11:08 AM

Seems like the Spirit Bear ought to be able to upgrade significantly with a couple of tweaks. My problem is that all of the upgrades I'm contemplating involve downgrading the engine to a 375, and I'm not sure that maintains the spirit of the Mech.

Downgrade to 375XL saves 7 tons.
Downgrade to ASRM-6 saves 2 tons.
Drop 3 DHS saves 3 tons.

Upgrade CERM to CLPL spends 10 tons.
Upgrade CUAC/10 to CUAC/20 spends 2 tons.

Keep same ammo ratios. That's low for a CUAC/20, but bearable. You could always swap out 1 more DHS for another ton of CUAC ammo.

MASC sprint speed drops to ~82 kph which is still pretty insane for a 100-ton Assault.
Alpha has been significantly upgraded.
Missile spread has been significantly improved.
Heat efficiency has been downgraded, but IMHO the Spirit Bear was too efficient to start with.

Range is roughly equivalent, but CLPL are more useful at range than CUAC/10. So on the whole, range is probably better. At the very least, still feisty at range but much scarier in close.

Thoughts?





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