Jump to content

The Warhammer, Part 2


15 replies to this topic

#1 Malachy Karrde

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 473 posts

Posted 02 February 2016 - 12:05 PM

Some of you may remember the Warhammer post from a few days back. Disclaimer, I still think its definitely underpowered compared to its portrayal in Battletech. And its definitely probably the last heavy I would consider taking out. That said, I bit the bullet and have elited three variants and have them somewhat workable.

Pretty much anything Stormcrow size or bigger is going to take it out in a short range duel. I resigned myself to this fact and have worked to operate them to their strengths. I actually enjoy using the Black Widow, but to get the damage I am used to seeing in a match, one must be very sneaky. I have taken to following an Atlas or Dire Wolf around. Most people rightly target the assault mech first and this lets me get close without being ripped to shreds. A loadout that works really nice in the BW is 2 Small Pulse Lasers, 4 MG, SRM6 and 2 Large Pulse. 2 tons of MG ammo, Max armor, and a standard engine. The side torsos are not tough enough to risk an XL. All of my remaining mass and slots are filled with double heat sinks. With the large pulse in the arms, I can reach out and do some damage at medium range and hit something. I tried PPC but got much better damage return with Large Pulse. I fire linked all of my small weapons (Small Pulse, SRM6 and Machine guns. When I get within 150 meters, I pretty much stop firing my large pulse lasers and hold down my right mouse button. The lasers take off armor and the MG basically sand down anything that gets in range. If the target is focused on someone else, I can put down an atlas in a few seconds. If that atlas turns toward me, Im dead in 2 shots LOL.

The energy variant is pretty good with 7 small lasers an 2 large pulse lasers. It has a little more heat problem, but if I remember not to fire my large pulse lasers when I am in small laser range, and just use my bank of small lasers, I rarely overheat. Again the center and side torsos are really weak so beware.

The other variant I use is the 6s? The one with the three missile slots. 2 SRM 6, all laser hardpoints filled with small lasers, and a LRM 20. That one is very good at pounding down targets as they close and the 2 SRM launchers will pretty much finish anything off inside 150 meters or so. Lasers are last resort if I run out of SRM ammo. As with the other two, its pretty squishy, but this one has more survivability due to being able to hide and snipe better than the other two. I don't just fire and forget LRMS, I only use them if I have a clean line of sight. This way, I don't waste ammo and I do a lot more damage than those that use them to fire and forget.

All of this said, a hellbringer with 7 energy slots is and set up the same way as the enrgy warhammer can tank the warhammer and put it down before the whammy can do much damage. Planning to sell this one for Cbills.

The BW is unique, unless you move up to 90 tons and go for a mauler, nothing else has 4 torso ballistic slots. I am keeping this one because its damned fun to use if you are careful not to go toe to toe...ever.

the missile variant warhammer is kind of redundant. an Ebon Jaguar is much better as a missile sniper. This one will be sold.

I didn't bother with the 6R. its similar to the BW and the BW outclasses it in the majority of situations.

In conclusion: The warhammer is weak compared to pretty much everything else. Feels more like a medium armor wise, but is slow like a heavy. There are ways you can have fun, but don't expect to dominate the battlefield. You wont. I still regret spending real cash on this mech but such is life.

Edited by Malachy Karrde, 02 February 2016 - 12:12 PM.


#2 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 02 February 2016 - 12:17 PM

Warhammer is such an easy kill, about 95% of them run XL engine. Only time you need to pay attention is when you trade with laser vomit one

A shame though, I'd rate it as the most cool looking mech in MWO.

#3 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 02 February 2016 - 12:25 PM

I like the warhammers, fast enough and though enough with std engines and a decent arsenal. Can recommend the missile variant with xl. Wrecks on open maps, though I find them better as generalists than specialists. Turns out for the better, for me at least.

And btw. WHO runs xl in warhammers, maulers and marauders? Just why?? Sure more tonnage for weapons and speed, but ohoy if that plan fails. Codewords: "lighst pecking down your armor, because with xl you aint fast enough to avoid them as an heavy or assault"
I run STD in 90% of those mentioned, only a couple I run xl in but ONLY in ranged variants, maybe when set as an lrm boat. Might not use xl even then. No, xl are mostly for mediums and lights. But thats my humble opinion Posted Image

Edited by Tordin, 02 February 2016 - 12:27 PM.


#4 Wild Pegasus

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 145 posts

Posted 02 February 2016 - 01:00 PM

View PostTordin, on 02 February 2016 - 12:25 PM, said:

And btw. WHO runs xl in warhammers, maulers and marauders? Just why?? Sure more tonnage for weapons and speed, but ohoy if that plan fails. Codewords: "lighst pecking down your armor, because with xl you aint fast enough to avoid them as an heavy or assault"

Most laservomit builds involve putting in an XL engine so you have tonnage to pack in as many double heatsinks as possible. Every attempt I've seen to make a laserbarf Whammy like that has been nothing short of colossal failure though, largely because the side torsos are pretty easy to hit and the arms are not exactly superb for shielding.

#5 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 02 February 2016 - 01:26 PM

View PostMalachy Karrde, on 02 February 2016 - 12:05 PM, said:

Some of you may remember the Warhammer post from a few days back. Disclaimer, I still think its definitely underpowered compared to its portrayal in Battletech. And its definitely probably the last heavy I would consider taking out. That said, I bit the bullet and have elited three variants and have them somewhat workable.

Pretty much anything Stormcrow size or bigger is going to take it out in a short range duel. I resigned myself to this fact and have worked to operate them to their strengths. I actually enjoy using the Black Widow, but to get the damage I am used to seeing in a match, one must be very sneaky. I have taken to following an Atlas or Dire Wolf around. Most people rightly target the assault mech first and this lets me get close without being ripped to shreds. A loadout that works really nice in the BW is 2 Small Pulse Lasers, 4 MG, SRM6 and 2 Large Pulse. 2 tons of MG ammo, Max armor, and a standard engine. The side torsos are not tough enough to risk an XL. All of my remaining mass and slots are filled with double heat sinks. With the large pulse in the arms, I can reach out and do some damage at medium range and hit something. I tried PPC but got much better damage return with Large Pulse. I fire linked all of my small weapons (Small Pulse, SRM6 and Machine guns. When I get within 150 meters, I pretty much stop firing my large pulse lasers and hold down my right mouse button. The lasers take off armor and the MG basically sand down anything that gets in range. If the target is focused on someone else, I can put down an atlas in a few seconds. If that atlas turns toward me, Im dead in 2 shots LOL.

The energy variant is pretty good with 7 small lasers an 2 large pulse lasers. It has a little more heat problem, but if I remember not to fire my large pulse lasers when I am in small laser range, and just use my bank of small lasers, I rarely overheat. Again the center and side torsos are really weak so beware.

The other variant I use is the 6s? The one with the three missile slots. 2 SRM 6, all laser hardpoints filled with small lasers, and a LRM 20. That one is very good at pounding down targets as they close and the 2 SRM launchers will pretty much finish anything off inside 150 meters or so. Lasers are last resort if I run out of SRM ammo. As with the other two, its pretty squishy, but this one has more survivability due to being able to hide and snipe better than the other two. I don't just fire and forget LRMS, I only use them if I have a clean line of sight. This way, I don't waste ammo and I do a lot more damage than those that use them to fire and forget.

All of this said, a hellbringer with 7 energy slots is and set up the same way as the enrgy warhammer can tank the warhammer and put it down before the whammy can do much damage. Planning to sell this one for Cbills.

The BW is unique, unless you move up to 90 tons and go for a mauler, nothing else has 4 torso ballistic slots. I am keeping this one because its damned fun to use if you are careful not to go toe to toe...ever.

the missile variant warhammer is kind of redundant. an Ebon Jaguar is much better as a missile sniper. This one will be sold.

I didn't bother with the 6R. its similar to the BW and the BW outclasses it in the majority of situations.

In conclusion: The warhammer is weak compared to pretty much everything else. Feels more like a medium armor wise, but is slow like a heavy. There are ways you can have fun, but don't expect to dominate the battlefield. You wont. I still regret spending real cash on this mech but such is life.



My WHM-6R(S), seems to have an impressive kill streak in close 4+ KMDD's a match with an average of 500 damage a match, lives for ever and a day, and almost never over heats...

I think this may be a case of more the pilot not getting the mech, than the mech being bad....

#6 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 02 February 2016 - 01:30 PM

View PostSami Starvixen, on 02 February 2016 - 01:00 PM, said:

Most laservomit builds involve putting in an XL engine so you have tonnage to pack in as many double heatsinks as possible. Every attempt I've seen to make a laserbarf Whammy like that has been nothing short of colossal failure though, largely because the side torsos are pretty easy to hit and the arms are not exactly superb for shielding.


Ironically, a few STD Warhammers I've seen were laser vomit ones.

#7 Moebius Pi

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 211 posts

Posted 02 February 2016 - 01:44 PM

I got in the top 16 running nothing but an XL for the event. Torso twist quirks, decent (thought not great, but decent!) shielding arms, moving at a fairly fast clip, more engine dhs and being able to cram the same firepower of a Black Knight or energy Battlemaster. It's a ballerina, and it cannot be overstated at just how -fast- the thing torso twists to spread damage quite well. It really reminded me of a faster, mini-XL Battlemaster without some of the irritation Black Knights always gave me.

It felt wrong -not- using an XL on it, though I did here and there for some of the other variants/SRM blasting loadouts for a change of pace. With a STD, it didn't feel very distinct; I leave that for my Marauders. As is, XL Whammy honestly felt "easy mode" the vast majority of the time vs a liability.

Maybe folks have been using too small of an XL? Or maybe they're just not used to torso twisting like a fiend? Beats me, it has certainly been more forgiving than the Knight, Dragons and Grasshoppers running XLs I've ran in the past. It has been far more swim than sink match score wise and then some.

Maulers though... yeeah, no. Never running an XL on those, the benefits are too minimal with the engine cap.

Guess my experience entirely contradicts these folks. Posted Image

#8 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 02 February 2016 - 02:52 PM

View PostMetus regem, on 02 February 2016 - 01:26 PM, said:



My WHM-6R(S)...



Now THAT is a legit Warhammer build. <o sir.

#9 Palor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 372 posts
  • Twitch: Link
  • LocationManitowoc WI

Posted 02 February 2016 - 03:01 PM

View Postkapusta11, on 02 February 2016 - 12:17 PM, said:

Warhammer is such an easy kill, about 95% of them run XL engine. Only time you need to pay attention is when you trade with laser vomit one

A shame though, I'd rate it as the most cool looking mech in MWO.


I run most of mine with the XL, and rarely die to XL death. The CT on these things seems to be a magnet for enemy fire. Overall, I found them to be fairly XL friendly.

#10 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,141 posts

Posted 02 February 2016 - 03:12 PM

Running XL in my BW, 2xPPC, 2xLL, 4xMGs, 1xSRM6.

Averaging 400-500 games. A good game is 650+ damage (IMO).

OP is right in that it's not a tank like the MAD is but the WHM is a great harasser. Fast, quick twists to mitigate danage. You have to be more situationally aware than other heavies. Played it just like I would Dragons and have been doing well in it.

By far my favourite mech to play currently. Loving the WHM. If they buffed it I'd be happy but it'd get a bit too good IMO.

#11 Druarc

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 180 posts
  • LocationWellington, NZ

Posted 02 February 2016 - 03:26 PM

No XLs, running 4 different builds averaging 3 kills per death and 500+ damage a match, so thinking op might wanna spend more time getting use to his warhammers.

#12 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 02 February 2016 - 03:41 PM

View PostTyler Valentine, on 02 February 2016 - 02:52 PM, said:


Now THAT is a legit Warhammer build. <o sir.



She's also stupid nasty in close, takes about three to four salvos of the close in weapons to melt ST's off of Thunderbolts, three to four to kill CT's on Centurions... good thing that everything fires fast, and is cold enough that I can outlast at face hugging.

Use PPC's beyond 120m on chain fire to deal with hit reg issues, CIWS below that, watch and laugh as you eat most other mechs...

View PostDruarc, on 02 February 2016 - 03:26 PM, said:

No XLs, running 4 different builds averaging 3 kills per death and 500+ damage a match, so thinking op might wanna spend more time getting use to his warhammers.


They should get used to Dragons first, they teach some very, very good twisting skills, that really shine in the Warhammer.

#13 Malachy Karrde

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 473 posts

Posted 02 February 2016 - 04:03 PM

Averaging 500 damage is about 250 damage sub par for me and the friends I play with. I have been averaging around 500 with the warhammer variants... can occasionally get up to 775 or so with the BW. My opinion is that anything over 60 tons should have some staying power... a 70 ton mech with the staying power of a medium mech is kind of insulting to ask us to pay for. Should have given it away for free in some cheesy contest IMHO. It is a cool looking humanoid mech though which is why ive spent so much time in it...well aside from paying for it. My OP was to give some people some options to at least get some enjoyment from it.

#14 Elyam

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 538 posts
  • LocationDenver, CO

Posted 02 February 2016 - 04:10 PM

Metus Regem, I've used same build since purchase and agree. Lives up to the name.

#15 LegendaryArticuno

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 664 posts

Posted 02 February 2016 - 06:34 PM

Warhammer is overquirked vs. most heavies.

#16 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 02 February 2016 - 08:47 PM

View PostMetus regem, on 02 February 2016 - 01:26 PM, said:



My WHM-6R(S), seems to have an impressive kill streak in close 4+ KMDD's a match with an average of 500 damage a match, lives for ever and a day, and almost never over heats...

I think this may be a case of more the pilot not getting the mech, than the mech being bad....


You're a hero to us all sir.

o7





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users