

Lets Fix Ams
#1
Posted 02 February 2016 - 08:03 PM
The fix is so easy in my mind why can't PGI implement such a simple fix that would make pugs actually want to take AMS?
Am I just going crazy here am i missing some deep mechanical reason for this being a bad idea? please let me know.
#2
Posted 02 February 2016 - 08:31 PM
Personally I run AMS on heavies and assaults and some mediums. Never ever on lights.
#3
Posted 02 February 2016 - 08:44 PM
i run dual AMS on my panther and its one of my favorite things to do
hell, 1 cbill or xp per missile shot down would be good , anything at all to encourage its use
shooting down missiles that are locked on an ally should net you extra
iv tweeted russ about this several times
and he seems to agree as far as i can tell, its probably a matter of time
on our side tho
its 1 ton people
just take an AMS
#4
Posted 02 February 2016 - 08:45 PM
#5
Posted 02 February 2016 - 08:48 PM
#6
Posted 02 February 2016 - 09:23 PM
instead it's just people who think they should get cbills and experience just for equipping something.
#7
Posted 02 February 2016 - 09:25 PM
Kilo 40, on 02 February 2016 - 09:23 PM, said:
instead it's just people who think they should get cbills and experience just for equipping something.
Sorry I'm trying to promote the use of a tactically important item in PUG matches. Me and my noobishness.
#8
Posted 02 February 2016 - 09:27 PM
Kilo 40, on 02 February 2016 - 09:23 PM, said:
instead it's just people who think they should get cbills and experience just for equipping something.
Well people already get cbills for using ecm to counter or by standing near someone who has ECM while you have BAP.
For the most part a cbill incentive on AMS would at least get some more people to run it, which helps.
#9
Posted 02 February 2016 - 09:31 PM

#11
Posted 02 February 2016 - 09:35 PM
If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.
If you can avoid LRM's you don't need it.
#12
Posted 02 February 2016 - 09:47 PM
Wolfways, on 02 February 2016 - 09:35 PM, said:
If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.
If you can avoid LRM's you don't need it.
What you aren't realizing is that its effectively free money, which is always good.
#14
Posted 02 February 2016 - 10:09 PM
Wolfways, on 02 February 2016 - 09:50 PM, said:

I only ever see LRMs when I'm not running AMS, even still its been quite awhile since the last time LRMs killed me, or even did significant damage, and it was always when I was in a bad position with a slow assault.
#15
Posted 02 February 2016 - 10:11 PM
LRMS can be countered with piloting.
Here, The chain of how to counter LRMs goes like this:
Piloting skill at mid-level > Radar Deprivation Module> ECM > AMS
ECM is the best bet for Newbs that havent saved/unlocked a radar derp yet.
WHY is it better? Smaller, less tonnage, has no ammo. Newb opponents will see you less due to no red dorito.
If you MUST have a safety blankie, use the right one. Not only can the LRM boat not het a lock, it hides your friendlies to boot!!!
This is a PSA. Thanks you.
#16
Posted 02 February 2016 - 11:30 PM
Wolfways, on 02 February 2016 - 09:35 PM, said:
If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.
If you can avoid LRM's you don't need it.
Wolfways, on 02 February 2016 - 09:35 PM, said:
If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.
If you can avoid LRM's you don't need it.
Well for starters I've yet to run into anyone who makes claims that they are immune to LRMs actually stay in areas where they are safe unless they're someone who lets others (consistently letting others push/draw fire) advance the round. More than that AMS can go a long way towards saving team mates/keeping them armored.
Of course in general LRMs are very spotty (at least in high tiers) and most rounds there just aren't many LRM's so it's easy, even if not entirely true, to claim one never takes much LRM dmg. I mean maybe one out of 10 matches is LRM heavy. Heck, a lot of the time a half ton of AMS gets me and mine through a match. Although with PH I've gone through 6k rounds...
#17
Posted 02 February 2016 - 11:35 PM
I mean seriously, ams can ignore invulnerable terrain! No other weapon can do that! ... well, I guess lrms can circumvent said terrain, from time to time, but really... Ams is soo OP it shoots through solid rock, and now you wanna get paid to take it? Seriously, I'm with Kilo 40 on this one.
~Leone.
#18
Posted 03 February 2016 - 01:28 AM
#19
Posted 03 February 2016 - 01:52 AM

#20
Posted 03 February 2016 - 02:18 AM
Levi Porphyrogenitus, on 02 February 2016 - 08:48 PM, said:
Damn...this right here, well math'd. I support this post.
jaxjace, on 03 February 2016 - 01:28 AM, said:
The point is to 'reduce' incoming damage, not annihilate it with a single AMS. Multiple AMS take down more and AMS across multiple mechs do so as well.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users