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Lets Fix Ams


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#1 Atreus Ofiach

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Posted 02 February 2016 - 08:03 PM

So, lets have AMS give 25 exp and 100 Cbills for every 20 missiles shot down. Right now AMS is overly neglected because for the 1 ton it costs for the module and 1/2 ton of ammo people would rather have an extra medium laser because damage is better for cbills.

The fix is so easy in my mind why can't PGI implement such a simple fix that would make pugs actually want to take AMS?

Am I just going crazy here am i missing some deep mechanical reason for this being a bad idea? please let me know.

#2 Narcissistic Martyr

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Posted 02 February 2016 - 08:31 PM

I do believe Russ said on twitter he was gonna do something about that.

Personally I run AMS on heavies and assaults and some mediums. Never ever on lights.

#3 Naduk

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Posted 02 February 2016 - 08:44 PM

AMS is the best on lights, you have the speed to run to friendlys and help them not die from steel rain
i run dual AMS on my panther and its one of my favorite things to do

hell, 1 cbill or xp per missile shot down would be good , anything at all to encourage its use
shooting down missiles that are locked on an ally should net you extra

iv tweeted russ about this several times
and he seems to agree as far as i can tell, its probably a matter of time

on our side tho
its 1 ton people
just take an AMS

#4 TyphonCh

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Posted 02 February 2016 - 08:45 PM

If I find my heat is manageable to not carry an extra heat sink, I usually try to find room for AMS and a ton of ammo. Better to have it and not need it than not have it and need it. Spewing 5000 AMS rounds in a match, should reward c-bills.

#5 Levi Porphyrogenitus

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Posted 02 February 2016 - 08:48 PM

AMS should give 17 c-bills per LRM shot down (that's the c-bill price of a single LRM). Tack on 2 xp and it'll be a good starting point.

#6 Kilo 40

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Posted 02 February 2016 - 09:23 PM

and here I thought the thread was going ot be about making AMS not shooting through solid objects, like through the tunnel on Crimson.

instead it's just people who think they should get cbills and experience just for equipping something.

#7 Atreus Ofiach

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Posted 02 February 2016 - 09:25 PM

View PostKilo 40, on 02 February 2016 - 09:23 PM, said:

and here I thought the thread was going ot be about making AMS not shooting through solid objects, like through the tunnel on Crimson.

instead it's just people who think they should get cbills and experience just for equipping something.


Sorry I'm trying to promote the use of a tactically important item in PUG matches. Me and my noobishness.

#8 Champion of Khorne Lord of Blood

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Posted 02 February 2016 - 09:27 PM

View PostKilo 40, on 02 February 2016 - 09:23 PM, said:

and here I thought the thread was going ot be about making AMS not shooting through solid objects, like through the tunnel on Crimson.

instead it's just people who think they should get cbills and experience just for equipping something.


Well people already get cbills for using ecm to counter or by standing near someone who has ECM while you have BAP.

For the most part a cbill incentive on AMS would at least get some more people to run it, which helps.

#9 El Bandito

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Posted 02 February 2016 - 09:31 PM

Running the dual AMS STK-5S is already a reward, in itself. :)

#10 loopala

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Posted 02 February 2016 - 09:34 PM

View PostEl Bandito, on 02 February 2016 - 09:31 PM, said:

Running the dual AMS STK-5S is already a reward, in itself. Posted Image

as is a triple AMS kitfox

oh don't forget AMS overload mod

#11 Wolfways

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Posted 02 February 2016 - 09:35 PM

Why should there be any more incentive to use it?

If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.

If you can avoid LRM's you don't need it.

#12 Champion of Khorne Lord of Blood

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Posted 02 February 2016 - 09:47 PM

View PostWolfways, on 02 February 2016 - 09:35 PM, said:

Why should there be any more incentive to use it?

If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.

If you can avoid LRM's you don't need it.


What you aren't realizing is that its effectively free money, which is always good.

#13 Wolfways

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Posted 02 February 2016 - 09:50 PM

View PostDakota1000, on 02 February 2016 - 09:47 PM, said:


What you aren't realizing is that its effectively free money, which is always good.

Money is easy to get. I'd rather have the free armour Posted Image (note: I don't use AMS because LRM's have always sucked).

#14 Champion of Khorne Lord of Blood

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Posted 02 February 2016 - 10:09 PM

View PostWolfways, on 02 February 2016 - 09:50 PM, said:

Money is easy to get. I'd rather have the free armour Posted Image (note: I don't use AMS because LRM's have always sucked).


I only ever see LRMs when I'm not running AMS, even still its been quite awhile since the last time LRMs killed me, or even did significant damage, and it was always when I was in a bad position with a slow assault.

#15 InspectorG

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Posted 02 February 2016 - 10:11 PM

ATTN: ALL NEW PLAYERS.

LRMS can be countered with piloting.

Here, The chain of how to counter LRMs goes like this:

Piloting skill at mid-level > Radar Deprivation Module> ECM > AMS

ECM is the best bet for Newbs that havent saved/unlocked a radar derp yet.

WHY is it better? Smaller, less tonnage, has no ammo. Newb opponents will see you less due to no red dorito.

If you MUST have a safety blankie, use the right one. Not only can the LRM boat not het a lock, it hides your friendlies to boot!!!

This is a PSA. Thanks you.

#16 Chrome Magnus

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Posted 02 February 2016 - 11:30 PM

View PostWolfways, on 02 February 2016 - 09:35 PM, said:

Why should there be any more incentive to use it?

If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.

If you can avoid LRM's you don't need it.

View PostWolfways, on 02 February 2016 - 09:35 PM, said:

Why should there be any more incentive to use it?

If you can't avoid LRM's having AMS will effectively save you more armour in a match. You live longer, get to do more damage and get more match rewards.

If you can avoid LRM's you don't need it.


Well for starters I've yet to run into anyone who makes claims that they are immune to LRMs actually stay in areas where they are safe unless they're someone who lets others (consistently letting others push/draw fire) advance the round. More than that AMS can go a long way towards saving team mates/keeping them armored.

Of course in general LRMs are very spotty (at least in high tiers) and most rounds there just aren't many LRM's so it's easy, even if not entirely true, to claim one never takes much LRM dmg. I mean maybe one out of 10 matches is LRM heavy. Heck, a lot of the time a half ton of AMS gets me and mine through a match. Although with PH I've gone through 6k rounds...

#17 Leone

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Posted 02 February 2016 - 11:35 PM

Wait, this is a thread requesting ams fix, but has nothing to do with the fact ams can shoot through solid rock?

I mean seriously, ams can ignore invulnerable terrain! No other weapon can do that! ... well, I guess lrms can circumvent said terrain, from time to time, but really... Ams is soo OP it shoots through solid rock, and now you wanna get paid to take it? Seriously, I'm with Kilo 40 on this one.

~Leone.

#18 jaxjace

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Posted 03 February 2016 - 01:28 AM

Or we could make it so you know, it actually stopped at least more missiles.

#19 Ratpoison

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Posted 03 February 2016 - 01:52 AM

Looking forward to those AMS rewards!

Posted Image

#20 MauttyKoray

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Posted 03 February 2016 - 02:18 AM

View PostLevi Porphyrogenitus, on 02 February 2016 - 08:48 PM, said:

AMS should give 17 c-bills per LRM shot down (that's the c-bill price of a single LRM). Tack on 2 xp and it'll be a good starting point.

Damn...this right here, well math'd. I support this post.

View Postjaxjace, on 03 February 2016 - 01:28 AM, said:

Or we could make it so you know, it actually stopped at least more missiles.

The point is to 'reduce' incoming damage, not annihilate it with a single AMS. Multiple AMS take down more and AMS across multiple mechs do so as well.





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