FupDup, on 04 February 2016 - 10:29 AM, said:
Also, TBH, I think that even with the current values that MASC works good on the Executioner. It does however certainly stink on the Shadow Cat...
It's not that useful on the Executioner, it can be used for some maneuvers, but is very situational. Besides we're getting a bigger boost, but it only lasts 1/2 as long...some buff
FupDup, on 04 February 2016 - 10:29 AM, said:
I can't really guess if this will change or not since we haven't even gotten teasers of what the new values will be. Failing all else, at least the TC1 will probably continue seeing use just as it does today...
Clan mechs need the weight for heat sinks far more than any PGI buff to lasers...What good is (lets be insane for a moment) a 200% increase in crit chance and 10x zoom, on lasers I have to wait twice as long to fire because I removed 7 heat sinks for a TC 7....And lets not forget PGI also announced the TC I was getting nerfed, so I suspect most people will be removing that.
FupDup, on 04 February 2016 - 10:29 AM, said:
The Daishi's mobility weakness can be worked around if the team doesn't run off and abandon the Whales. Of course, this isn't a guarantee to happen in the Puglife queue or even the Premade queue sometimes... The point of the matter is that it still packs a crazy amount of firepower, and for quite a while it was the only Clan assault worth taking (and also used to outclass nearly all IS assaults until the various nerfs added up).
However the nerfs piled on, and removing the negative weapons quirks will not help the agility nerf it has received in any way, shape, or form. Hell, keep the weapon nerfs, but allow the mech to turn like it used to. In the end it doesn't matter to me, it's just another mech in my hanger I'll never bother with. All clan assaults are, and will remain garbage until we see the blood asp, but by then it may well be too late.
FupDup, on 04 February 2016 - 10:29 AM, said:
I'm not sure why you replied about the SCR/TBR in that way... Removing the negative quirks from those two mechs actually reduces the incentive to play mechs other than those two.
Because those mechs are the exception, not the rule when it comes to clan mechs, and I don't want to be forced to bring ONLY those mechs to every drop if I want to have a positive effect on the match. I'm not saying every clan mech must be viable, but could we at least have a few more. Face it, if I drop in a shadow cat, and my opponent in a blackjack, I've effectively put my team down one mech, because against an equal opponent, I'll lose that match way more often than not.
FupDup, on 04 February 2016 - 10:29 AM, said:
If PGI replaced it with medium/small specific buffs then I wouldn't complain so much, but as said above they don't always quirk mechs thoroughly...
Agreed, the nerf is hitting some mechs that really don't deserve it, hell it would be fine if they just made the range buff only effect regular (not er) lasers....
FupDup, on 04 February 2016 - 10:29 AM, said:
TL;DR: The point I'm making is that the Clans are getting a lot of balancing changes made to them both directly and indirectly this month. Will they be enough to make a difference? I don't know. Will they make the Clans OP again? I also don't know.
What I do know is that they will make the Clans at least a little bit better than they were before this month.
Yet the last major balance change was what 2 months ago? So we're to expect them to finally get it right this time? No, I expect them to think their last balance change was pretty much 'spot on' just that there were some outliers they didn't foresee (probably since we didn't test/give enough 'useful' feedback on the test server (i.e. it's really our fault not theirs)). They will fix the BJ, and nerf the IS ER lasers range 'mistake', as for the rest I envision 2% to 3% 'buffs' to the worst clan offenders. And maybe some larger buffs to flamer range or MG ROF.