you should all be rooting for melee to make it in this game. it will probably never happen but giant robots punching/kicking one another is Ace and Cool and frankly I'm suspicious of anyone who doesn't like it.
2
If Clan Mechs Have Superior Range And Omnipods What Do You Think Of Is Having Melee Weapons And Shields?
Started by TheBlackReagan, Feb 03 2016 11:25 PM
Balance Weapons
25 replies to this topic
#21
Posted 04 February 2016 - 08:39 PM
#22
Posted 04 February 2016 - 08:57 PM
RoboPatton, on 04 February 2016 - 08:23 PM, said:
By that logic you should hate half the weapons currently in the game...
No currently avaliable weapon system requires me to make contact with an enemy mech or get closer than ~100m
Why would rubber banding make me hate half the weapons in game?
#23
Posted 04 February 2016 - 10:28 PM
Rushin Roulette, on 04 February 2016 - 02:53 AM, said:
Actually, MW already has rules for melee from the Tabletop game.
Damage is limited to a certain percentage of the mech size and the punching arm (if no weapon is held) takes a lot of damage.
Damage is limited to a certain percentage of the mech size and the punching arm (if no weapon is held) takes a lot of damage.
This is patently untrue. The only cases where a 'Mech takes damage in TT from hitting something with a physical attack are charging and death-from-above.
Punching or kicking deals no damage to the attacker if successful, and even then only a whiffed kick can potentially cause the attacker to fall over if they failed a piloting roll as well.
Also, being able to treat punching/kicking/etc as very short-range "shots" works just fine for effective "melee" attacks. And just pull the damage values straight from TT- base punch damage is 'Mech tonnage/10, kicks tonnage/5. That puts a 100-tonner at delivering 10-point punches and 20-point kicks. DFA could be a damage "field" around the feet that damages the target/controller's legs if you hit it before you land on the ground, but a failed (missed) DFA inflicts additional leg damage alone.
Ditto charging. Treat the 'Mech itself as a weapon while it's in "charge mode", dealing/taking damage if it successfully makes contact with another 'Mech (ANY 'Mech) and kills all movement.
#24
Posted 04 February 2016 - 10:40 PM
just going to have another thing to cry about
so no lets not do melee
so no lets not do melee
#25
Posted 04 February 2016 - 11:00 PM
No thanks we need knockdowns and collisions added before melee is even considered.
#26
Posted 05 February 2016 - 12:18 PM
If we're putting in charging/DFA, collisions would have to be addressed anyway.
Knockdowns is another thing entirely. Forced knockdowns is basically a death sentence move and verging on stunlock territory.
Knockdowns is another thing entirely. Forced knockdowns is basically a death sentence move and verging on stunlock territory.
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