you should all be rooting for melee to make it in this game. it will probably never happen but giant robots punching/kicking one another is Ace and Cool and frankly I'm suspicious of anyone who doesn't like it.


If Clan Mechs Have Superior Range And Omnipods What Do You Think Of Is Having Melee Weapons And Shields?
Started by TheBlackReagan, Feb 03 2016 11:25 PM
Balance Weapons
25 replies to this topic
#21
Posted 04 February 2016 - 08:39 PM
#22
Posted 04 February 2016 - 08:57 PM
RoboPatton, on 04 February 2016 - 08:23 PM, said:
By that logic you should hate half the weapons currently in the game...
No currently avaliable weapon system requires me to make contact with an enemy mech or get closer than ~100m
Why would rubber banding make me hate half the weapons in game?
#23
Posted 04 February 2016 - 10:28 PM
Rushin Roulette, on 04 February 2016 - 02:53 AM, said:
Actually, MW already has rules for melee from the Tabletop game.
Damage is limited to a certain percentage of the mech size and the punching arm (if no weapon is held) takes a lot of damage.
Damage is limited to a certain percentage of the mech size and the punching arm (if no weapon is held) takes a lot of damage.
This is patently untrue. The only cases where a 'Mech takes damage in TT from hitting something with a physical attack are charging and death-from-above.
Punching or kicking deals no damage to the attacker if successful, and even then only a whiffed kick can potentially cause the attacker to fall over if they failed a piloting roll as well.
Also, being able to treat punching/kicking/etc as very short-range "shots" works just fine for effective "melee" attacks. And just pull the damage values straight from TT- base punch damage is 'Mech tonnage/10, kicks tonnage/5. That puts a 100-tonner at delivering 10-point punches and 20-point kicks. DFA could be a damage "field" around the feet that damages the target/controller's legs if you hit it before you land on the ground, but a failed (missed) DFA inflicts additional leg damage alone.
Ditto charging. Treat the 'Mech itself as a weapon while it's in "charge mode", dealing/taking damage if it successfully makes contact with another 'Mech (ANY 'Mech) and kills all movement.
#24
Posted 04 February 2016 - 10:40 PM
just going to have another thing to cry about
so no lets not do melee
so no lets not do melee
#25
Posted 04 February 2016 - 11:00 PM
No thanks we need knockdowns and collisions added before melee is even considered.
#26
Posted 05 February 2016 - 12:18 PM
If we're putting in charging/DFA, collisions would have to be addressed anyway.
Knockdowns is another thing entirely. Forced knockdowns is basically a death sentence move and verging on stunlock territory.
Knockdowns is another thing entirely. Forced knockdowns is basically a death sentence move and verging on stunlock territory.
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