

Cw Gaff And The Players. A Critique.
#21
Posted 04 February 2016 - 08:06 AM
#22
Posted 04 February 2016 - 08:11 AM
Dr Tachyon, on 04 February 2016 - 08:06 AM, said:
It really more about the fact that the dwindling pug farm will now be filled with mostly competent pilots than whether or not PGI decided to grant units the free move. Won't see anyone step up and admit that though, because then they'd have to admit they actually don't want competitive matches.
#23
Posted 04 February 2016 - 08:17 AM
chewie, on 04 February 2016 - 02:49 AM, said:
This has angered me, and needs to be aired.
I know I'm painting a big target on my back now, but my principles and morals mean I need to say this.
So, there it is, the post from PGI.
Thanks to a partially sensible request to try and agree a rebalance of the current CW situation, PGI created a problem.
But this problem was never their fault to begin with.
It was a purely player base created problem.
PGI released a new mech, which may, MAY, have coincided with lots of people wanting to play with it in CW rather than sticking to being clan based and using the new mech in pug drops in between CW drops.
Coincidence.
The real reason, at least to my impartial eye, was the current meta weapon of choice. IS Er Large Lasers.
And probably a few other things such as the whole BJ issue.
But that's not what this post is about.
This post is about YOU, the players and teams, who all decided that you wanted to be IS for a week or two.
And very few wanted to be the clans (boo hiss, bad guys all round)
Your decisions created the lack of opponents in CW.
Not 1337 t34m5 "seal clubbing" opponents.
The lack of diversity chosen by the players.
So, instead of someone proposing on here, that PGI consider making changes to make it easier for the player base to correct this problem, one of the biggest teams who are just as responsible for the problem in the first place, begged Russ to break their contract for free so they could move to clans and help resolve the issue.
OK, it was a good thing that they wanted to resolve it, but for selfish reasons and implemented poorly.
That group, and any other group, if they gave a rats butt about this game rather than just being number 1 would have been better looked on if they had agreed to pay the fine and asked PGI to remove the last few days of their current contract in order to give teams doing drops proper opponents.
But no, the greedy selfish scrotes wanted their cake and to eat it too.
And PGI gave it to them. And not just a cupcake, but something Buddy of The CakeBoss would be proud of.
Now, a precedent has been set and PGI has had to open it up to other teams, thanks to not sticking to their guns.
The players created the problem. Not PGI.
Why should PGI drop everything thanks to the players choices.
Nicely done guys. You broke the system, not PGI, and have profited from it to.
Well done indeed.
Faith has now been restored that this game is now run by a bunch of Primadonnas more interested in showing how good they are, than gamers who love the game and wish to see it flourish.
It was your choice to create the imbalance. Your choice.
Bottom line:
PGI should have waived the clause to on breaking and taking new contracts where you have to wait 3 days but kept the fine.
It seems like you are disappointed because of groups of players are behaving in a way that is not approved by you. How are units supposed to understand how the player base is shifting between factions and make a "correct" decision on how to balance CW?
You are applying completely arbitrary reasoning as to why a unit would switch factions. For example, my unit BTD switches between Clan and IS every two weeks to give people an opportunity to play their mechs in CW. I'm sure some units switch from Clan to IS based upon their perception of balance, but that is human nature.
Its PGI's responsibility to provide game mechanics that result in balanced factions, teams, and mechs.
Edited by Haji1096, 04 February 2016 - 08:19 AM.
#24
Posted 04 February 2016 - 08:32 AM
People like playing the new mechs, and trying out new Quirks, and CW is a great place for it. Nothing wrong with that.
But the way the CW system works, its very easy for Units/Players to jump around from one side to the other with very little penalties.
So when we have a new mech or mech packs that come out at the same time that there is a major quirk pass that benefits those same mechs, we suddenly get a major faction imbalance because there is nothing in place currently to hinder a sudden population shift.
Its the way the system works. Not the way the players work.
Edited by JaxRiot, 04 February 2016 - 08:34 AM.
#25
Posted 04 February 2016 - 09:03 AM
#26
Posted 04 February 2016 - 09:19 AM
Well that's worth a good laugh, at least.
#27
Posted 04 February 2016 - 09:36 AM
#28
Posted 04 February 2016 - 09:38 AM
Sandpit, on 04 February 2016 - 09:36 AM, said:
Have you been hacked?

#29
Posted 04 February 2016 - 09:53 AM
GRiPSViGiL, on 04 February 2016 - 09:38 AM, said:
Have you been hacked?

No lol
As I've always said, I call PGI out when I think they're doing something "wrong". I have always been extremely critical of PGI. I always will be.
By the same token, I also am unbiased enough to acknowledge and defend the things they do get right. The problem is the mentality of this community needs to change. If you "dare" to point out something "bad" PGI is doing, your'e labelled a troll by half the community and a "hater".
When you say "good job PGI", you're labelled a "white knight"
That's why I dig on you and a few other "old timers" so badly. If you take an unbiased look at MWO, especially over the past year, they've done a lot of really good things.
That doesn't mean I don't think their entire mentality, premise, and bias against anyone who plays this game other than a solo rambo style player is "good".
You have to look past your cynicism at times. I've had the forum trifecta before. I was called a white knight, a hater, and a troll all in the same thread simply because I didn't agree with others posting. All the "Us vs. them" mentality does is continue splitting the community and creating hostility where there's no need for any.
Want to direct your criticism at someone? Direct it at PGI, not the other players here. Don't spread misinformation, give the truth of situations so that others (especially new players) have a better understanding of things.
Be as critical of PGI as you want, just keep it honest criticism.
Be as supportive of PGI as you want, just keep it honest praise.
The apathy and cynicism are exactly what continue to allow a vocal minority to control the direction of this game. The bias in PGI is going to enhance that. Until more people int he community set aside their apathy and cynicism and start doing things like pestering Russ on twitter and letting him see that there's more players who agree about certain things, nothing will change.
If PGI continues their propaganda war against anyone in a unit or group, the only thing you're going to have for an MW experience is trying to compete in esport ladders or dropping in a solo match.
PGI is oblivious that the majority of their players play in SMALL groups and units. PGI is so biased and upset with big units like MS, that they're going to continue doing everything they can to blame anyone who doesn't mindlessly hit "launch" as a solo player.
I'm sick and tired of being PGI's scapegoat. More players like you need to help present an opinion to Russ and PGI.
TL;DR
I tell PGI they suck when I think they suck and I tell PGI good job when I think they've done a good job.
#30
Posted 04 February 2016 - 10:06 AM
WarHippy, on 04 February 2016 - 09:03 AM, said:
And yet OP can't grasp basic concepts of the issue. Was it the players or PGI that decided to break the ruleset regarding contract breaking? Was this decision made on the official website or on a third party website?
I recently abandoned another F2P game to return to MWO. One of the primary reasons I left that game was rules were not being applied equally to all members of the community. Another reason was a majority of developer communication with the community was not carried out on any of the three official websites for the game, but instead on a third party website. Perception is a very important part of communication, and the presentation of your message can easily undermine your intent if you fail to recognize these facts.
Game developers retreating to a third party website to engage their playerbase when official websites exist for such encounters speaks volumes about how they value their customers.
#31
Posted 04 February 2016 - 10:09 AM
chewie, on 04 February 2016 - 02:49 AM, said:
Begged?
Your credibility died right there.
#32
Posted 04 February 2016 - 10:12 AM
#34
Posted 04 February 2016 - 10:14 AM
Mystere, on 04 February 2016 - 10:09 AM, said:
Begged?
Your credibility died right there.
Didn't we used to have a tradition of rehabilitating threads like this?
Dr Tachyon, on 04 February 2016 - 10:12 AM, said:
Agreed
doesn't excuse not using your website as well and as often, especially when you actively pay a person to manage the community

#35
Posted 04 February 2016 - 10:15 AM

#36
Posted 04 February 2016 - 10:17 AM
THATS why watch how popular dropdeck quickplay becomes FRee from our "team" oriented brethren .
#39
Posted 04 February 2016 - 10:26 AM
Sandpit, on 04 February 2016 - 09:53 AM, said:
TL;DR
I tell PGI they suck when I think they suck and I tell PGI good job when I think they've done a good job.
Sandpit, on 04 February 2016 - 09:53 AM, said:
I can and have given them props when due but I admit It is easier to nay-say everything at this point. I think it is way past the time we can rally everyone to be on the same page to help drive development towards a place that everyone can enjoy. I am not doing twitter or reddit or some other place when here should be sufficient. The things I think the game needs are probably inconsequential to the vast majority of the player base and there are just as many agenda's as there are players so again that proves to be a huge hurdle when it comes to voicing to PGI where the games direction should be. PGI may take broad stroke attempts at times but I think it never waivers from how THEY want to take this thing. Instead of refining anything or adding depth they tend to ignore the core aspects this game was suppose to be built around.
I am at least wanting to see where we are after CW phase 4 before I call it done though. I just don't think I will last that long when other games are grabbing my attention and disposable income. The loudest way I can speak to PGI is closing the wallet which happened a long time ago but that hasn't helped so it is just a matter of time before I give up altogether.
Maybe Solo Ladder , small eSports is all they intend at this point, it is anyone's guess.
#40
Posted 04 February 2016 - 10:50 AM
GRiPSViGiL, on 04 February 2016 - 10:26 AM, said:
Maybe Solo Ladder , small eSports is all they intend at this point, it is anyone's guess.
I see this being the only thing PGI is "good" enough to maintain honestly.
They don't have the creativity, know how, knowledge, experience, or tools to build anything beyond that. PGI couldn't handle 1 million players.
Hell, they couldn't handle half of that. They can't even maintain or build a community of a few thousand. They can't create more than 3 game modes in 3 years, they can't do a LOT of things that every other dev company out there seems to be able to do.
Whatever the reason, MWO isn't going to get much past where we are now in development terms. You'll have quickplay deathmatch
ranked ladders of some kind for small esports and such
CW will be an open sandbox on a map that plays no differently than the quickplay games for the most part.
We've seen and know PGI's limitations so realistically that's what to expect from MWO. There's not a single solitary tool or code PGI can implement to "fix" anything because the real problem is PGI has no clue how to build, maintain, or run an actual community.
Online games have to have a constant had from the devs to help maintain and build. Online games are built around a community. PGI doesn't understand this concept. They never have. They openly dismiss, ignore, and otherwise try to scapegoat certain players and ideas in their community. That's really what the true issue with the community here is.
PGI continues to actively (sometimes unwittingly I think) point out certain players and groups of players as "bad". What the hell does the company think is going to happen when they actively and publicly blame players? They do nothing but foster resentment to that section of player(s).
Then they wonder where all this animosity comes from within the community. When the president of a multi-million dollar company takes to social media and says "CW is "bad because units", does anyone wonder why other players jump on that bandwagon? It's not because they think it's right (because it simply isn't), it's because they know if they jump on that bandwagon they'll appear to support the "prez" and pat him on the back and make him feel all warm and cuddly.
Meanwhile, those players in the community now actively being slammed, name called, lied about, slandered, and otherwise continuously berated by the SAME players patting Russ on the back on Twitter, are now pissed because they're tired of being blamed by the company itself for poor game design choices they made and poor game modes that they designed.
That's where I personally am at this point. I'll support the community, but I'll be damned if I'm going to sit here quietly while an oblivious company blames me and players like me because they made poor choices.
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