Metus regem, on 04 February 2016 - 06:39 AM, said:
This is the funniest thing about clanners complaining about IS quirks... yes the structure quirks were about double what they should have been (22 on a side torso should be toned down to 11 for example or even better make that 11 more armour points). But in the end, those 22 damage more it can soak up before being destroyed is 3 ERML shots. After that every single shot goes strainght to the squishy medium mech inside. That is far from "tanking damage like an Atlas".
If a team has trouble taking down a medium mech with 3 ERML more structure... then it may really be down to the team not playing well and spraying damage across not only one mech but multiple targets at once (or in some cases probably not shooting at all due to running around away from that incomming fire).
End of the day. Yes the quirks were too strong in some cases and needed focused reductions (ERML builds for another example) but at the end of the day, taking them away will not have the effect PUGs wish them to have.
Teamwork will always triumph over pubbies playing mech Pr0nstars instead of organising theselves and/or actually following someone who is willing to organise a PUG team (no matter if CW or quick play).
Edited by Rushin Roulette, 04 February 2016 - 07:09 AM.