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Warhawk Champion Build


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#41 Alex Razorblade

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Posted 05 February 2016 - 01:55 AM

KRAKEN-WHK-B 2xUAC10 3xSRM6

#42 Odanan

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Posted 05 February 2016 - 03:57 AM

Missiles and MPLs... works at any range.

#43 Last Sight

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Posted 05 February 2016 - 04:05 AM

Warhawk-B

4xC-LRM15, 3x C-MPL, 2x-C-ERML. Just tried this out yesterday. Group the four LRMs into two groups of two to avoid ghost heat. Another group for each laser type. By the time they close with me they're usually fairly beat up and the lasers are fairly effective. Anything within 400-500 meters or so can't see anything with the constant barrage of missiles and melts pretty quickly between the LRMs and lasers. Plays well as an aggressive missile boat that doesn't just hang back and lets you use some of that assault armor to soak damage for the team.

Edited by Last Sight, 05 February 2016 - 04:11 AM.


#44 Peiper

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Posted 05 February 2016 - 04:13 AM

4 ER LL, 2 LRM 15's, Active Probe. Nice, long range firepower with decent heat efficiency to boot. Suggesting the C variant as the base because of the option of a TAG or laser in center torso.

http://mwo.smurfy-ne...11439f45e509ea6

#45 habu86

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Posted 05 February 2016 - 04:27 AM

http://mwo.smurfy-ne...0cb4eee8b1e010e

2xUAC-10, 3xSRM4 brawler (I know, how original). Very powerful when used properly, but does suffer from the usual warhawk durability deficiency. UAC ammo is left-side biased as most people tend to go for the right side torso first.

Edited by habu86, 05 February 2016 - 04:27 AM.


#46 aGeNTo

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Posted 05 February 2016 - 05:43 AM

The Dakka Warhawk with brutal SRM power. I call it the big punch. Punches more than any other setup.

http://mwo.smurfy-ne...e114dfdfb6a67a4

#47 Gyrok

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Posted 05 February 2016 - 05:55 AM

4x LPL

WHK-Prime

Edited by Gyrok, 05 February 2016 - 05:56 AM.


#48 Lostdragon

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Posted 05 February 2016 - 06:07 AM

View PostIllMentalState, on 04 February 2016 - 02:18 PM, said:

All you people with LRMs are so wrong it hurts. You'll never get out of teir 5.


I run the WHK-B as a missile boat in T2 and do just fine with it.

#49 The Great Unwashed

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Posted 05 February 2016 - 07:14 AM

XL350 with 4 DHS, no fixed equipment, a ballistic hard point in each side torso, no FF, and endo. The rest is immaterial...

#50 MasterYoooda

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Posted 05 February 2016 - 08:13 AM

WHK-PRIME 4 lpl + ams
http://mwo.smurfy-ne...ab620be0cc9896a
WHK-B 4*10 lrm+art 4 spl + tag
http://mwo.smurfy-ne...6fa25972661043c
WHK-C 2 lpl + 2 er ppc + ams
http://mwo.smurfy-ne...eb5a2c342c230f3

Edited by MasterYoooda, 05 February 2016 - 08:30 AM.


#51 habu86

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Posted 05 February 2016 - 09:48 AM

View PostThe Great Unwashed, on 05 February 2016 - 07:14 AM, said:

XL350 with 4 DHS, no fixed equipment, a ballistic hard point in each side torso, no FF, and endo. The rest is immaterial...


YES!!! That would turn what is a capable but tricky platform into a beast and solve a lot of the problems associated with running warhawks in MWO. Unfortunately, it's gotta be built on existing omnipods :(

#52 Luscious Dan

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Posted 05 February 2016 - 10:04 AM

Comes with a free pony standing cockpit item as well. Un-fixing the DHS torso might be a thing to consider in the future, like they unlocked the flamer on the Adder for example. But asking for an optimized engine size, hard point additions etc. probably is a non-starter.

#53 Steinkrieg

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Posted 05 February 2016 - 12:38 PM

WHK-B

My favorite brawling build for the Warhawk. Because who doesn't want to run an AtlasHawk? Perfect for secondary pushing with heavier assaults. Hold firing the cERLLAS while brawling except for killshots. Very heat manageable that way. Does not require any Omnipod switching. Adds Artemis.

(2) cERLLAS
(1) cUAC/20
(3) cSRM6 + Artemis
(3) tons cUAC/20 ammo
(3) tons cSRM + Artemis ammo
max armor values except for (50) in each leg and (16) in the head
lower arm actuator is used
-----------------

WHK-PRIME

My favorite assault-class LRMer. Requires two Omnipod switches - the right arm and torso from WHK-PRIME to WHK-B Omnipods. Excellent pressure/suppression mech with enough secondary firepower to give people pause at charging it. Perfect for LRMing from about 400m out, which allows killshots with the cERLLAS and cERMLAS. Fairly heat efficient if you don't go crazy with link firing all the lasers at once. Enough ammunition to fulfill the position of a dedicated LRMer. Active Probes are a must if you are going to invest the tonnage into LRMing these days.

(3) cLRM-15
(2) cERLLAS
(3) cERMLAS
(1) Clan Active Prove
(8) tons cLRM ammo (1440 missiles)
max armor values except for (68) in each leg
lower arm actuator is used

#54 lpmagic

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Posted 05 February 2016 - 02:02 PM

The "I'm going to teach you HEAT management" build :)

not for the faint of heart :)

http://mwo.smurfy-ne...a6fcc4cbb9e078f

#55 Lucur

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Posted 05 February 2016 - 03:35 PM

Only one way to properly kit a Warhawk and that is 4 ERPPCs. Granted Heat gets up but when managed correctly (fire groups for each arm plus all four on chainfire for group three) this thing is a beast.

http://mwo.smurfy-ne...1c78045d91d979d

Lore adherent and effective plus a lesson in heatmanagement. What else would anyone want?


Edit says: Armordistribution isn't given, these are totals and should be kitted according to taste, otherwise no more than 16/20/16 (left/ center/ right rear) should suffice for new players showing the wrong end of their mech from time to time...

Edited by Lucur, 05 February 2016 - 03:40 PM.


#56 DarkReaver1986

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Posted 05 February 2016 - 03:51 PM

This is the "Kriegsfalke"!
I really like the german names of the mechs.

http://mwo.smurfy-ne...d911ecdda2810dc

Dual UAC10 with 5 tons ammo + Dual ER Large Laser

Pew Pew for sniping and Dakka for close range fights

#57 JoeKidd

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Posted 05 February 2016 - 06:54 PM

This is my favorite warhawk build

http://mwo.smurfy-ne...2109c4436a0e280

huge damage at any range, srms in case you get in a brawl.

#58 -Spectre

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Posted 05 February 2016 - 06:56 PM

My personal build-4 erlpls:
http://mwo.smurfy-ne...d765bd5d650ea4b

I looked at the differences between the erppcs and lasers, and found that the only real advantages to the erppcs was a bit of range and splash damage, whereas the lasers are easier to hit at long range, did more damage, and generated less heat, so I switched my erppcs out for large pulse lasers.

This is what I use in the game and it works very well for me.

Edited by Sp3kt0r, 05 February 2016 - 07:05 PM.


#59 -Spectre

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Posted 05 February 2016 - 07:03 PM

erll version, with lrm10 to take up the extra weight:
http://mwo.smurfy-ne...a61094506f78870

Longer range, more damage, less heat efficient and worse close up[/color]

Edited by Sp3kt0r, 05 February 2016 - 07:03 PM.


#60 Locutos

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Posted 05 February 2016 - 07:15 PM

WHK-C
C-U AC20
3x C-SRM 6
3x C-MPL
TC 1





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