CwStrife, on 04 February 2016 - 12:54 PM, said:
Just because your clan mechs can hold 12 lasers doesn't mean you should be putting 12 ML on ur Nova. Just like IS running 6 LL on a stalker is suicide with regards to heat.
guess why SCR > NVA. actually SCR does everything better except boating lasers at a rate of around 12 in numbers. And thats why balance is broken, when one mech is superior to another.
and thats just one example of endless many more. And this isn't restricted to clan vs is, its also is vs is, or clan vs clan. balance is horrible too many mechs are obsoleted by others doing the same job just better.
But your second post wow just wow you have NO idea about MWO, Most is mechs can outdps the clanners, you just need to equip and use them right, which is what 90% of the IS pilots fail in. Most clanwepaons spread more or are less heat efficient, meaning IS can dps better. But this requires specific playstyles to use this. And sitting ducks and peek a boo do not belong to these playstyles.
CwStrife, on 04 February 2016 - 12:54 PM, said:
Just because your clan mechs can hold 12 lasers doesn't mean you should be putting 12 ML on ur Nova. Just like IS running 6 LL on a stalker is suicide with regards to heat.
guess why SCR > NVA. actually SCR does everything better except boating lasers at a rate of around 12 in numbers. And thats why balance is broken, when one mech is superior to another.
and thats just one example of endless many more. And this isn't restricted to clan vs is, its also is vs is, or clan vs clan. balance is horrible too many mechs are obsoleted by others doing the same job just better.
But your second post wow just wow you have NO idea about MWO, Most is mechs can outdps the clanners, you just need to equip and use them right, which is what 90% of the IS pilots fail in. Most clanwepaons spread more or are less heat efficient, meaning IS can dps better. But this requires specific playstyles to use this. A
DivineEvil, on 05 February 2016 - 12:15 PM, said:
I'm a comp player myself, but I strictly oppose the idea of "alpha based builds" to begin with.
The source of that outlook is broken heat management, which allows these repetetive-high-alpha behaviors to exist. Until heat management is fixed, there will not be a weapon balance, and because of that there will not be mech balance either. Its all hinges on PGI's weird passion towards oversized heat capacity.
Before launching first PTS sessions, Paul even specified that they're going to evaluate mechs by those four pillars - Defense, Firepower, Mobility and Infotech - which is why I preformed that research across weight-classes of IS mechs in the first place, to provide suggestions for distributing quirks accordingly. He also assured, that they will be evaluating each mech and it's variants separately based on all the inbred properties and flaws they possess.
My suggestions, unfortunately were left unnoticed, the info-tech pillar was thrown out of the window for no reason, quirks remained just as random as they were before, and considering our current quirk distribution, the indepth analysis was also completely abandoned.
At this point I cannot do anything more but to keep bringing-up the same points over and over, and argue against balance whines for my amusement. Everything else seems meaningless.
nd sitting ducks and peek a boo do not belong to these playstyles.
The question is how does "infotech" add a real value to the game. Small maps and deathmatch like playstyles require firepower and they require movement to avoid damage. No attemp of infotech PGI tried did work, because they all were irrelevant.
And so left is just "Defense, Firepower, Mobility" and then you have an issue when you compare emchs like NVA vs SCR, SMN vs TRB, FS9 vs any other light IS mech of 35t. Because these 3 pillars will nearly never balance this out unless PGI decides to do more drastic changes liek limiting a FS9 to like 120kph. Mobility = defense. But mobility is also above defense, beacsue it also means offense by allwoing to hit and run and such. Further, with the current "alphapower" upping one lights emch by 20%HP may mean no defense imporvement vs some builds because when you previously had like 20damage overkill and reduce this to 5 damage overkill, you still die at the same time. PGI needs to either heavily limit firepower by a true lower heatscale, or to finally put some proper movement penalties on some mechs. Because the TT rules and lores by values were balanced with Battlevalues, and dices. MWO isn't its one mech, one pilot. And so the agme needs mech balance which will also bring faction balance if achieved somewhat properly.
Not sure how infotech would work, maybe some place may be within the new game modes, or target decay should ahve been significantly buffed on "infotech" mechs. That had some kind of impact on the gameplay.