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No More Xp Bar


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#61 MrMadguy

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Posted 06 February 2016 - 01:30 AM

View Postadamts01, on 06 February 2016 - 12:57 AM, said:

Where do you think those people go now?

Another thing to remember, getting to tier 1 shouldn't be the end goal. It's just a system to place players among equally skilled players so everyone can have fun. Some people would like tier 1 to be the top 1% so they could show off. I think it would be better as the top 20%-33% for the sake of better matches. It doesn't matter how exclusive a tier is, it's just a number for matchmaking. They have leaders boards and tournaments for the super competitive folks. I'd only like to see this change because I think it would let everyone have a better time.

Currently new player goes to Tier 5 and should prove, that he deserves going up into higher Tiers, first - for example he doesn't affect Tier 1 purely by his existence. If he quits - he affects only his Tier. But with your system every 5th new player will increase Tier size by 1 and if he will quit - Tier won't become smaller again. PGI should account active players only? But then your Tier will depend on player activity, which is also wrong. Tier should depend on your skill only and it does now.

Edited by MrMadguy, 06 February 2016 - 02:00 AM.


#62 adamts01

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Posted 06 February 2016 - 02:07 AM

View PostMrMadguy, on 06 February 2016 - 01:30 AM, said:

Currently new player goes to Tier 5 and should prove, that he deserves going up into higher Tiers
That wouldn't change. He'd have to perform better than average in his tier to move up. And, he'd be pushing up the best performer in his tier, who would get bumped back down by the next best performer if he couldn't hang. I think it's a much better system.

View PostMrMadguy, on 06 February 2016 - 01:30 AM, said:

for example he doesn't affect Tier 1 purely by his existence. If he quits - he affects only his Tier. But with your system every 5th new player will increase Tier size by 1 and if he will quit - Tier won't became smaller again. PGI should account active players only? But then your Tier will depend on player activity, which is also wrong.
In a way it's already like that. Say you're in Tier 5 and all of a sudden you're flooded with noobs, you'd get a higher match score and advance more than you otherwise would. As far as active players, maybe drop a tier every 4 months of no log in, and drop a player from the equation after 4 months of no log on in the lowest tier. Maybe wait to count a new player in the lowest tier until he has been there for 2 weeks without moving up.


View PostMrMadguy, on 06 February 2016 - 01:30 AM, said:

Tier should depend on your skill only and it does now.
If I recall correctly, you believe individual performance doesn't count much towards victory, which you argue PGI weights too heavily. That statement is a little contradictory.


Overall, it comes down to trusting PGI to create a magic number to hit in order to advance. I think natural selection is best. The environment is constantly changing and overall your number doesn't matter, it's how you actually compare to your peers that matters.


#63 MauttyKoray

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Posted 06 February 2016 - 02:41 AM

View Postadamts01, on 04 February 2016 - 01:48 PM, said:

I know it's a topic that's talked about all the time, but we have a huge patch coming up with a lot of good stuff and this was mentioned nowhere. Even Flamers got some attention. PSR is a huge can of worms, but Tiers should be simple. This is someone else's idea, I don't know who first suggested it.

Just go off percentages of the total population. Tier 1 is the best 20% of players, tier 4 is the next 20% and so on. Everyone fights their own tier. If there aren't enough players to fill 5 tiers, just make 4 tiers, or 3. Right now matches only go 3 ways anyway. Tier 1-3, 2-4 or 3-5.

I feel this is more important than weapon balance, mech balance, IS vs Clan... everyone has equal access to run the OP build if they like. If you're not matched with and against equal teammates and opponents the game is just frustrating.

Russ stated that people who grow more skilled at the game will see the PSR slowly rise over time. This is not an XP bar, but an indicator that your performance is improving, much like any ranked play you gain or lose based on your win/loss and performance, with players gaining skill over time increasing through the ranks.

This is the 'illusion' of the PSR being an 'XP Bar' that so many people seem to be confusing...

-rolls eyes-

#64 MrMadguy

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Posted 06 February 2016 - 03:00 AM

View PostMauttyKoray, on 06 February 2016 - 02:41 AM, said:

Russ stated that people who grow more skilled at the game will see the PSR slowly rise over time. This is not an XP bar, but an indicator that your performance is improving, much like any ranked play you gain or lose based on your win/loss and performance, with players gaining skill over time increasing through the ranks.

This is the 'illusion' of the PSR being an 'XP Bar' that so many people seem to be confusing...

-rolls eyes-

Most players assume it, because they think, that 250MS (maximum match score without advancing) and 100MS (minimum match score without dropping) thresholds are way too low. And they are really low. But it doesn't mean that PSR = XP Bar - it just means, that you'll stabilize at way too high rating for your level of skill. For example I stuck at about 80% Tier 3. It's way too high for me - all my matches are terrible, lose/stomp streaks, one 300MS match vs 30 ~100MS matches. And I can't drop, because I doomed to have ~175MS average Match Score matches forever.

Edited by MrMadguy, 06 February 2016 - 03:01 AM.


#65 adamts01

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Posted 06 February 2016 - 03:01 AM

View PostMauttyKoray, on 06 February 2016 - 02:41 AM, said:


Russ stated that people who grow more skilled at the game will see the PSR slowly rise over time. This is not an XP bar, but an indicator that your performance is improving, much like any ranked play you gain or lose based on your win/loss and performance, with players gaining skill over time increasing through the ranks.

This is the 'illusion' of the PSR being an 'XP Bar' that so many people seem to be confusing...

-rolls eyes-

https://mwomercs.com...-tiers-and-psr/
Clarification 3: PSR changes are biased to make everyone move up.
There is a SLIGHT bit of truth here.
Clarification 2: The more games you play the higher Tier you're going to get.
That's partly true. The more games you play, the better you SHOULD become.

He admitted there is truth in an upward bias. Of course there is skill involved, I made tier 1 in a week and there's a Legendary Founder with another post complaining about being stuck in Tier 4.

If we were to turn off new player registration/sign-up and just let the current player base play on forever, eventually everyone will bubble up to Tier 2 or Tier 1

From the same link, and the problem I'd like addressed. PGI thinks it's OK to have their entire population divided in to two groups, I don't. I stopped playing outside of large groups because of the ever-increasing derpiness since the tier system rolled out. Skill has taken a nose dive, bad players are moving up in droves. Too many people are tier 1 that shouldn't be, and WAY too many are Tier 3 and dropped with me that shouldn't be.

#66 MrMadguy

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Posted 06 February 2016 - 03:32 AM

View Postadamts01, on 06 February 2016 - 03:01 AM, said:


"Keep your team play rewarding for group queue" - is all I can say in this case. If even in pug queue (and I play solely pug queue) I can't play solo - then I have to admit, that this game isn't for me.





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