I promise not to call out locations if you are not shut down and hiding (without a plan) in a mode besides conquest.
I'm still gonna call out the location of DCs and AFKs.


Stop Calling Out Positions Losers
Started by Kuritaclan, Feb 04 2016 08:30 PM
45 replies to this topic
#41
Posted 05 February 2016 - 09:44 AM
#42
Posted 05 February 2016 - 09:46 AM
sounds like it has happened more than once, maybe you have hidden more than once.
#43
Posted 05 February 2016 - 09:55 AM
Had a match just yesterday where I was the last 'Mech on my team, a beaten-to-hell JIIC(O) which had run its missiles dry. I had no weapons left, no ability to cause damage to my enemies. My options were: run around like an ashhole on Polar Highlands and have twenty-three other players get steadily more frustrated with what had been, up until that point, a pretty cool game (at least for the six of us that actually got in and mixed it up with the baddites), or I could go and try to ram that Timer Wolf I could've killed with one goddamn more salvo of SRM fire in a glorious last stand, and let everyone go out on a high note and get on with their evenings.
Note: Skirmish mode. Neither caps nor Conquest tickets were an option.
No, Kuritaclan - if you have no weapons left and no viable means to win the match, "making them work for it" is not okay. When the outcome of a match is 100% inevitable - I.e. your sticked, unarmed, last-man-standing self against multiple armed enemies in Skirmish - the gentlemanly thing to do is take your final lumps like a trooper and get the game over with. Running around like a nitwit playing Nyah Nyah Nyah may be personally gratifying for you, but it's nothing but needless, pointless delay-of-game.
In TCG tournaments and other tabletop games I've played, delay-of-game is usually a judge-able offense. Delay it too often, or too much, and you will be deemed to've forfeited the match. That example up there, me in my Jenner-IIC? I had four kills, two of them solo, and had dealt 890 damage by the end of the game. I still lost - but letting the game end cleanly meant congratulations all around on team VoIP and several "Good try, guys". Had the game ended ten minutes later after the clock ran down, I guarantee people would not have been remotely so sporting about it.
Note: Skirmish mode. Neither caps nor Conquest tickets were an option.
No, Kuritaclan - if you have no weapons left and no viable means to win the match, "making them work for it" is not okay. When the outcome of a match is 100% inevitable - I.e. your sticked, unarmed, last-man-standing self against multiple armed enemies in Skirmish - the gentlemanly thing to do is take your final lumps like a trooper and get the game over with. Running around like a nitwit playing Nyah Nyah Nyah may be personally gratifying for you, but it's nothing but needless, pointless delay-of-game.
In TCG tournaments and other tabletop games I've played, delay-of-game is usually a judge-able offense. Delay it too often, or too much, and you will be deemed to've forfeited the match. That example up there, me in my Jenner-IIC? I had four kills, two of them solo, and had dealt 890 damage by the end of the game. I still lost - but letting the game end cleanly meant congratulations all around on team VoIP and several "Good try, guys". Had the game ended ten minutes later after the clock ran down, I guarantee people would not have been remotely so sporting about it.
#44
Posted 05 February 2016 - 05:37 PM
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