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Let Us Pick Variants After Map Select


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#1 Sumdumbum

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Posted 06 February 2016 - 03:30 AM

I would like to select a chassis, say warhammer, and then, after the map selection I would like to pick the variant I drop in, similar to CW. As it stands now, the wise man will always choose a long range variant every time, as the pros outweigh the cons. I for one would be more apt to pick a "brawler" type variant if I knew the map would support it. I hate playing a brawler on polar highlands like I hate playing a LRM boat on mining colony *sigh*

What are the communities thoughts? Pros / cons?

OH and p.s. Please make voting invisible until the map is selected. TY ^_^

#2 MrMadguy

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Posted 06 February 2016 - 03:44 AM

No. Gauss/ER-LL/LRM boats should always win and you should suck in 50% cases. Deal with it.

Edited by MrMadguy, 06 February 2016 - 03:46 AM.


#3 xMintaka

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Posted 06 February 2016 - 03:46 AM

You really want 24 ERLL mechs on Polar Highlands or Alpine?

#4 MrMadguy

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Posted 06 February 2016 - 03:48 AM

View PostLunatech, on 06 February 2016 - 03:46 AM, said:

You really want 24 ERLL mechs on Polar Highlands or Alpine?

And you, in your ER-LL boat, want to always stomp me in my useless brawler? That's, what you call fair game?

#5 El Bandito

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Posted 06 February 2016 - 03:49 AM

View PostSumdumbum, on 06 February 2016 - 03:30 AM, said:

What are the communities thoughts? Pros / cons?


We talked about it in at least a couple of threads, and the forum consensus was basically "No". So there you have it.


View PostMrMadguy, on 06 February 2016 - 03:48 AM, said:

And you, in your ER-LL boat, want to always stomp me in my useless brawler? That's, what you call fair game?


If you get stomped by ERLL boat in Polar Highlands with your brawler, then that's on you. My brawler mechs have little issue on Polar. Next time bring at least 1 long range weapon if you are sucking on that map.

Edited by El Bandito, 06 February 2016 - 03:51 AM.


#6 thehiddenedge

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Posted 06 February 2016 - 03:52 AM

I sorta agree. If we have to buy three variants of a chassis to master it, we may as well get some use out of that terrible system. Besides, there are a lot of builds that are highly situational, but are also really fun to run when you get the right map.

Though at the same time, we would probably see even less mixed builds than we do now and more specialized loadouts, which would be a bad thing. So yeah...

but they did say they were going to a blind voting system, so that's better

#7 xMintaka

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Posted 06 February 2016 - 03:56 AM

View PostMrMadguy, on 06 February 2016 - 03:48 AM, said:

And you, in your ER-LL boat, want to always stomp me in my useless brawler? That's, what you call fair game?


I take it you've never really heard the concept of advancing under cover? Guess who wins if you get close...


This is a bad idea. No one wants to play matches with 24 of the same build every time that map comes around. Might be fun to all run brawlers on Mining Collective for a few games but it would get very dull very fast.

#8 MrMadguy

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Posted 06 February 2016 - 04:01 AM

View PostEl Bandito, on 06 February 2016 - 03:49 AM, said:

If you get stomped by ERLL boat in Polar Highlands with your brawler, then that's on you. My brawler mechs have little issue on Polar. Next time bring at least 1 long range weapon if you are sucking on that map.

You and Russ may tell, what you want, but the truth is obvious. Players may disagree about what map is the best and what is worst in this game, but according to voting majority of players agrees with my map rating about what maps are good and what are bad. And most terrible maps are so bad not because they have bad design - but because they are too Meta-biased. Therma and Alpine are just bad, but Polar, River City and Forest Colony aren't actually that bad. Allow players to choose 'Mechs for this maps - and they won't be so terrible.

And laser vomit is weapon balance problem - not map design problem. Don't lay one's fault at somebody else's door. It's just a buzzword, that is used as excuse for every terrible game design choice. Laser vomit - is actually the result of huge ballistic nerfs, that were performed in the past.

Edited by MrMadguy, 06 February 2016 - 04:33 AM.


#9 adamts01

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Posted 06 February 2016 - 04:12 AM

I see your point but I like the diversity. Not to mention, there would be a huge pay to win argument about new/free players not having the mech bays to select the perfect mech for the map.

#10 Rattazustra

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Posted 06 February 2016 - 04:13 AM

Drop Command: "Attention all Mechwarriors! Attention all Mechwarriors! This is not a drill! Dropships are now deploying to the surface. Get to the mechbays immediately!"
Mechwarrior: "Command, what kind of planet are we dropping on? What is the intel on the enemy?"
Drop Command: "Well, you get to chose from four planets in this system, but your choice may not matter. We also have no intel on the enemy whatsoever."
Mechwarrior: "What?!"
Drop Command: "Yeah, well. Who needs these things anyway? I mean we are not waging a war here or something. Relax, dude. It will be fine."
Mechwarrior: "Fine?! Last time I was in a laser sniper, you dropped me at the entrance of a volcanic lava cave system!"
Drop Command: "Just be prepared for anything. We are dropping in 10..."
Mechwarrior: "Are you guys wasted?"
Drop Command: "9..."
Mechwarrior: "You are either drunk or drugged."
Drop Command: "8...Looks like an ice planet."
Mechwarrior: "Wait, I need to change. HEY! You locked the mechbays!"
Drop Command: "7..."
Mechwarrior: "You idiots!"
Drop Command: "6... Wait. No. Might be a forest moon instead."
Mechwarrior: "Seriously?! What the hell, guys!"
Drop Command: "5..."
Mechwarrior: "Seriously?! What the hell, guys!"
Drop Command: "4..."
Mechwarrior: "We are not just some infantry grunts, you know?!"
Drop Command: "3..."
Mechwarrior: "Mechs are expensive!"
Drop Command: "2... Definitely a forest moon."
Mechwarrior: "I will hurt you so bad when I get..."
Drop Command: "1... No, not a forest moon. Ice planet. Ice planet after all."

Company Commander: "Okay, everyone is landed? Alright. Sniper and LRM lance, move into these lava caves and look for the enemy. Looks like the brawler lance was dropped somewhere in the open with five klicks open ground till enemy lines. Might take some losses here. Good thing the invincible large laser dropships are gone. Those things could get hurt and man are they expensive."

#11 adamts01

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Posted 06 February 2016 - 04:18 AM

View PostRattazustra, on 06 February 2016 - 04:13 AM, said:

Drop Command: "Attention all Mechwarriors
The sad thing is how much this resembles half of my superiors in the Marines. PGI might have actually nailed it.

#12 Mead

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Posted 06 February 2016 - 05:05 AM

View PostMrMadguy, on 06 February 2016 - 04:01 AM, said:

You and Russ may tell, what you want, but the truth is obvious. Players may disagree about what map is the best and what is worst in this game, but according to voting majority of players agrees with my map rating about what maps are good and what are bad. And most terrible maps are so bad not because they have bad design - but because they are too Meta-biased. Therma and Alpine are just bad, but Polar, River City and Forest Colony aren't actually that bad. Allow players to choose 'Mechs for this maps - and they won't be so terrible.

And laser vomit is weapon balance problem - not map design problem. Don't lay one's fault at somebody else's door. It's just a buzzword, that is used as excuse for every terrible game design choice. Laser vomit - is actually the result of huge ballistic nerfs, that were performed in the past.
The majority of players don't come to the forums.

#13 Piney II

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Posted 06 February 2016 - 05:13 AM

No.

#14 MrMadguy

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Posted 06 February 2016 - 05:14 AM

View PostMead, on 06 February 2016 - 05:05 AM, said:

The majority of players don't come to the forums.

Ingame voting. For what maps people always vote and what maps they try to avoid? If Canyon, Frozen, HPG, Mining, Turmaline or even Bog, Caustic and Crimson pop up - majority of players vote for one of them. If it's City or Forest - people vote for them only if other maps are even worse. Therma, Alpine and Polar are available only via 12x multiplier and only if there no players like me, who can prevent them.

#15 Novakaine

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Posted 06 February 2016 - 05:31 AM

Posted this a couple of weeks ago.
Bears repeating.

The Adventures of Pew Pew Perkins.

"Drop Commander we're over the drop zone and ready to drop."
"Alrighty then Perkins time to roll ready in 30 secs.
"Er Dc we got a problem."
"Too late for problems now Perkins."
"Seriously DC we got the wrong build outs we're all small lasers and Bright Green camo"
"What da fudge you bunch of goobers that's a polar region down there dammit."
"Sorry sir we read last week's briefing and somebody painted the lance bright green!"
"For the love of.........."
"Commander!, 4 inbound aerofighters 300 klicks out and closing fast."
"Well no time now ya chowder heads you're dropping now.
"But Commander that's suicide!"
"I can only hope.""
"Drop em"
"Commanderrrrrrrrrrrrrrrrrrrr.!"
"Pilot get us the hell out of here."
"Sir what about Perkin's lance?"
"Who?"
"Never mind sir, boosting for high orbit, but the clown did owe me 25 credits."

Edited by Novakaine, 06 February 2016 - 05:32 AM.


#16 jjm1

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Posted 06 February 2016 - 06:55 AM

Yes.

Furthermore its obvious and breaks nothing.

Everyone bringing their Polar tuned builds to Polar if they want to is perfectly fine by me. It eliminates the unsuitable mech excuses and makes matches fairer because both teams can operate at their highest potential. With the random theater element its unlikely to be balanced.

#17 KahnWongFuChung

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Posted 06 February 2016 - 07:01 AM

EL-Dorito said( We talked about it in at least a couple of threads, and the forum consensus was basically "No". So there you have it.)

OP he is a liar at the start of closed betas up to now players have wanted this feature it was even voted on and it was = (YES ) we want the old MechWarrior4 drop system back where you pick a map game mode then your mech of choice

But it goes deeper that your topic as in savable load-outs 20-30 per mech in the mech lab ETC. If you want to know how your idea worked in a real game just download the MechWarrior 4 Mercenaries Demo its a perfect example of what MWO should have been like all along as a game.

http://www.fileplane...ercenaries-Demo


Posted Image

Edited by KahnWongFuChung, 06 February 2016 - 07:02 AM.


#18 jss78

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Posted 06 February 2016 - 07:10 AM

I would hate to have a metagame of optimizing mechs for a specific map. I prefer a game where people need to adapt to changing circumstances.

From a lore perspective (yeah, I care about that), I don't see mechwarriors rebuilding their mechs every time they drop on a new planet.

(If you're struggling with a short-range build on Polar, as much as I hate the phrase, you need to learn to play. Just this week I saw a Locust with 6xSL get eight kills there. It's an excercise in patience: if you're losing in a long-range snipe-fest, don't take part in it. Your time will come.)

#19 KahnWongFuChung

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Posted 06 February 2016 - 07:24 AM

Jss78 said (I saw a Locust with 6xSL get eight kills there)

Jss if you don't believe this guy in the Locust was not using hacks so be it LOL 8 kills he must be hacking never seen a locust get more than 2 kills in a match in 3 years and he was a top comp player.

So turn the screen evidence over to PGI and let them investigate your claim of 8 kills in 1 battle in a Locust to be put on the ban list unless your talking about yourself? Then if you need a hack to win at a low population class D game your really a sick person and need help.

#20 jjm1

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Posted 06 February 2016 - 08:05 AM

View Postjss78, on 06 February 2016 - 07:10 AM, said:

I would hate to have a metagame of optimizing mechs for a specific map. I prefer a game where people need to adapt to changing circumstances.

From a lore perspective (yeah, I care about that), I don't see mechwarriors rebuilding their mechs every time they drop on a new planet.

(If you're struggling with a short-range build on Polar, as much as I hate the phrase, you need to learn to play. Just this week I saw a Locust with 6xSL get eight kills there. It's an excercise in patience: if you're losing in a long-range snipe-fest, don't take part in it. Your time will come.)


The Locust is at its greatest on Polar so it wasn't so much a victory in the face of adverse mech selection as you suggest. Its what I would pick if given the choice.





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