I started on my black knights, so far they seem ok.
I do however have an issue with hardpoints and default/forced weapon locations.
I was re=equipping my BL-7-KNT-L with two er large lasers in the torso, one each side, and one in each arm, medium laser in cockpit.....
I noticed upon saving that the side torso mounted weapons were placed in the LOWEST possible hardpoint....
I then stripped said weapon and replaced them with medium lasers as placeholders, and took out two heatsinke...
Then I went back in to mechlab and added an er large laser to each torso, saved and exited.....
I then went back in to themechlab, and stripped the medium lasers that were in the LOWEST hardpoint and added the heatsinks again, and saved the loadout.....
Upon the save being complete, the er large lasers had MAGICALLY switched to theLOWEST possible hardpoint
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What the eff is this ??? Seriously not a cool mechanic AT ALL PGI. I would suggest you revise this as soon as possible. It is, at the very least an idiotic mechanic.
Lets suspend reality for a minute, and pretend we are REAL mechwarriors....
If a tech had deliberately placed my weapons in such a position I'd kick the ****** in the teeth, and if he/she EVER touched my mech again, would be shot.
How about a bit of sensible placement for these things ?
Not much irks me about this game, in fact I think it's great, but this mechanic has got me rather pissed off, to say the least. It is completely illogical, even in a fictional setting. Hell, we mightas well put all our weapons in our mech's feet !!!!
Yes, I am not happy, Genuine rant, real issue.
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