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Why Assault And Mm Can **** Off


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#21 Mystere

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Posted 07 February 2016 - 07:57 AM

View PostDarian DelFord, on 07 February 2016 - 07:53 AM, said:

I am tired of light mechs roles in this game being reduced and reduced. The worse thing they can do with any upcoming change is to single out the lone light mech able to pull the whole damn team back to base because they squirrel out.


I have a feeling even PGI does not give a flying **** about lights. Otherwise, they would be working hard to deal with the single-digit percentage numbers I usually see on the queue. Oh, and that information warfare "pillar" is still missing since day one.

#22 Darian DelFord

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Posted 07 February 2016 - 08:06 AM

View PostMystere, on 07 February 2016 - 07:57 AM, said:


I have a feeling even PGI does not give a flying **** about lights. Otherwise, they would be working hard to deal with the single-digit percentage numbers I usually see on the queue. Oh, and that information warfare "pillar" is still missing since day one.



You speak truth, and the above is a testament to why MWO has not changed from an Arena Death Match since day one.

#23 adamts01

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Posted 07 February 2016 - 08:07 AM

View PostDarian DelFord, on 07 February 2016 - 07:53 AM, said:

The teams were even on weight class. The MM usually does not screw that up. Now the enemy team did have faster mediums, but still
You can't blame MM for that, you can blame it for having 2 mediums and no lights though. It wouldn't have mattered except this was assault with an enemy team with 3 mechs with no balls that felt like base rushing.

View PostDarian DelFord, on 07 February 2016 - 07:53 AM, said:

As a dedicated Jenner Pilot when someone is capping the base what you have to remember is the enemy team is now down at least one me
As a light pilot who's not a *****, I hate that that people think lights should only be scouts (look at the enemy), and get points (stand in boxes like little *******.)

View PostDarian DelFord, on 07 February 2016 - 07:53 AM, said:

Well had you returned to base sooner you would have had a great fight and saved the day, alas, you fell short. It does not take that long from the center of TT to get to either base at your speed. With your damage and Match score my bet is you fought and only when you realized the base was about to fall did you return.

That appeared to be a competent cicada pilot that pulled the victory from certain defeat
I was in center and did a little damage when base cap hit. I looked at the player list and realized I was the fastest mech and asked for help as we had a 2 mech lead and good position. I had KMDD on a Dire and Crow that the LRM Treb helped me with and the fresh Cicada finished me off while I was standing in the base. I did everything by the book and it was lame as ****.

View PostMystere, on 07 February 2016 - 07:50 AM, said:

That's exactly what I said: You are mad because you were forced to play assault.
Fair enough. I never like standing in squares or walking across the map instead of shooting, and as a frequent light pilot, that's all everyone thinks I should be doing.

Edited by adamts01, 07 February 2016 - 08:08 AM.


#24 Darian DelFord

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Posted 07 February 2016 - 08:42 AM

View Postadamts01, on 07 February 2016 - 08:07 AM, said:



1. You can't blame MM for that, you can blame it for having 2 mediums and no lights though. It wouldn't have mattered except this was assault with an enemy team with 3 mechs with no balls that felt like base rushing.

2. As a light pilot who's not a *****, I hate that that people think lights should only be scouts (look at the enemy), and get points (stand in boxes like little *******.)

3. I was in center and did a little damage when base cap hit. I looked at the player list and realized I was the fastest mech and asked for help as we had a 2 mech lead and good position. I had KMDD on a Dire and Crow that the LRM Treb helped me with and the fresh Cicada finished me off while I was standing in the base. I did everything by the book and it was lame as ****.


Fair enough. I never like standing in squares or walking across the map instead of shooting, and as a frequent light pilot, that's all everyone thinks I should be doing.


1. The MM evens the teams out based on weight class, not weight itself. As I stated in my earlier post, the enemy did have faster mechs, but each team was even matched in regards to weight class. Your team had two mediums and no lights. I do not blame the MM for no lights. I blame PGI for bastardizing light mechs as much as they have. This is why you rarely see us in matches any more. With a light queue consistently under 10% they are surely OP.

2. Some lights are better scouts than others. This usually revolves around ECM. As a Jenner I do not scout, that's not my job and until such time as my radar signature is not the same as a 100 ton atlas, this will not change. I on the other hand, am one of those lights who love tapping this base, this actually makes several things happen

A. NO one shows up and my team wins

B. 1 mech (Usually light or medium) shows up and we fight, if I die, the other mech is severely wounded and one or two shots take him out, fair exchange

C. The Whole team shows up and my team pushed them from behind, I die, but my team wins

Once again, Light mechs need a role, in Assault and this is just a few of the strategies we use. When turrets went up it made lights almost obsolete for that game mode.

3. With your damage and your match score which tells alot about your game. You were in a Nova in Terra Therma, you did a lot of fighting before you returned to the base. Once again, what I think happened is you all were fighting NO ONE returned to base, or the ones that did were severely hurt hence the 2 kills for the cicada will less than 150 points of damage. The cicada probably started to cap as soon as the match started. The match lasted 8 minutes which supports that theory.

Edited by Darian DelFord, 07 February 2016 - 08:44 AM.


#25 adamts01

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Posted 07 February 2016 - 08:59 AM

View PostDarian DelFord, on 07 February 2016 - 08:42 AM, said:

1. The MM evens the teams out based on weight class, not weight itself. As I stated in my earlier post, the enemy did have faster mechs, but each team was even matched in regards to weight class. Your team had two mediums and no lights. I do not blame the MM for no lights. I blame PGI for bastardizing light mechs as much as they have. This is why you rarely see us in matches any more. With a light queue consistently under 10% they are surely OP.
I agree lights have the short end of the stick. As a bandaid I think they should get a c-bill bonus because, all players being of equal skill, they can't pump out the same damage and get the same match score. That's as a bandaid mind you. As for MM... Screw PGI, make it an even spread, let me drop faster for being a light and make the heavies wait. I want more variety in this game, right now it's heavy warior online, and group que is even worse.

View PostDarian DelFord, on 07 February 2016 - 08:42 AM, said:

3. With your damage and your match score which tells alot about your game. You were in a Nova in Terra Therma, you did a lot of fighting before you returned to the base. Once again, what I think happened is you all were fighting NO ONE returned to base, or the ones that did were severely hurt hence the 2 kills for the cicada will less than 150 points of damage. The cicada probably started to cap as soon as the match started. The match lasted 8 minutes which supports that theory.
Like I said, I did a little damage while taking center, and as soon as base cap sounded, I left with a trebuchet following. We killed a dire, then streak crow, and a fresh Cicada finished us off. After going toe to toe with an assault, then a streak crow, there wasn't much left for the Cicada to shoot.

When it's all said and done, I think these game modes suck, and at the least, they need a varied selection of mechs to be a little less lame. I'm just hoping this next patch makes taking the enemy base worthwhile and fun.

#26 Coolant

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Posted 07 February 2016 - 10:27 AM

So don't cap or defend cap, just fight. You are not a slave. Do what you want

#27 jaytar

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Posted 07 February 2016 - 10:34 AM

the problem with assault is everyone over extends and can't get back to base to defend it.so it's not the game mode it's the players.

#28 GRiPSViGiL

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Posted 07 February 2016 - 10:38 AM

This is exactly why the alternate win conditions are good. Lost a conquest match last night when we couldn't get the caps turned in time after finally winning the brawl.

I dislike skirmish. I feel you get much more compelling endings from the other modes.

#29 Lukoi Banacek

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Posted 07 February 2016 - 10:47 AM

The MWO forums need a down vote capability imo.

#30 Felicitatem Parco

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Posted 07 February 2016 - 10:51 AM

View Postadamts01, on 07 February 2016 - 05:43 AM, said:

Posted Image As soon as the fight brakes out in the center our base starts to get capped. I, as the fastest mech (Nova.....) spent half the match walking back at 81kph instead of fighting, lame. And this is after Russ said he'd tighten up MM to lessen the amount of heavies dropped..... WTF PGI? It's my fault for spending the whole match walking instead of shooting, and breaking my cardinal rule of playing every match like it's skirmish.


Yeah, it certainly sounds like the Matchmaker is at fault for you taking a slow Medium instead of an Arctic Cheetah.

#31 wanderer

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Posted 07 February 2016 - 10:59 AM

Your team had two decently fast mediums and at least one decently fast heavy that could have intervened.

None could, (they died to the Cicada) and the other side played a delaying action long enough to lose the battle but win the war and the match. The proper response here is "GG, team forgot this wasn't Skirmish." Considering the capper also killed two of your team, it's not like he wasn't fighting. Cut your sodium intake and quit being salty, he did exactly what you should do when Terra Therma bogs down to ramp fighting- cap and win. 2/3'rds of Therma's game modes basically allow you to give the usual center-camping stupidity a middle finger of scorn and force the campers out, an option that far too many dim-witted PUGs ignore in favor of walking into choke points and getting mowed down like grass.

Edit: Heck, they got a Dire Wolf in there too? If a 54kph 'Mech can be capping your base, they split you nicely.

Edited by wanderer, 07 February 2016 - 11:01 AM.


#32 GrimRiver

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Posted 07 February 2016 - 11:11 AM

MM needs a revamp to ensure everybody's team always gets at least: 1 ECM, 2 lights, 1 LRMboat. At least.

I can't remember the time when my team had at least those all at one time, it's been 1 ECM light(mostly a ACH nowdays), 1 LRMboat or 1 light+NARC with no LRMboats on our side.

But the enemy gets the full array of ECM's, LRMboats and a full light lance most of the time.

Though it still doesn't gain them a win mostly but it really does help to have those types on on your team.

#33 adamts01

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Posted 07 February 2016 - 11:15 AM

View Postwanderer, on 07 February 2016 - 10:59 AM, said:

Your team had two decently fast mediums and at least one decently fast heavy that could have intervened.

None could, (they died to the Cicada) and the other side played a delaying action long enough to lose the battle but win the war and the match. The proper response here is "GG, team forgot this wasn't Skirmish." Considering the capper also killed two of your team, it's not like he wasn't fighting. Cut your sodium intake and quit being salty, he did exactly what you should do when Terra Therma bogs down to ramp fighting- cap and win. 2/3'rds of Therma's game modes basically allow you to give the usual center-camping stupidity a middle finger of scorn and force the campers out, an option that far too many dim-witted PUGs ignore in favor of walking into choke points and getting mowed down like grass.

Edit: Heck, they got a Dire Wolf in there too? If a 54kph 'Mech can be capping your base, they split you nicely.
I'm not at all complaining at all about losing.... It's about Matchmaker giving neither side any lights. It's been Heavy Warrior Online for a long time now, and if I'm forced to play Assault and conquest, PGI should give us some lights.

For the record, I and a Trebuchet, being the fastest mechs on our team, responded as soon as we got a base cap warning. Read my past posts, I explained all of it.

#34 wanderer

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Posted 07 February 2016 - 11:17 AM

Note I said "could", not "wouldn't". They had three guys set up to cap run, and that was enough to trade kills and continue capping.

Even a Cicada, fast as it is qualifies as a medium. The bottom weight of mediums, but it's a medium. Neither side had any lights. That's more the fact that nobody -plays- lights relative to anything else.

Edited by wanderer, 07 February 2016 - 11:18 AM.


#35 adamts01

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Posted 07 February 2016 - 11:29 AM

View Postwanderer, on 07 February 2016 - 11:17 AM, said:

Note I said "could", not "wouldn't". They had three guys set up to cap run, and that was enough to trade kills and continue capping.

Even a Cicada, fast as it is qualifies as a medium. The bottom weight of mediums, but it's a medium. Neither side had any lights. That's more the fact that nobody -plays- lights relative to anything else.
There are lots of things my team could have done differently, this isn't about that. Balance and roles are something else also. Lights have a place and serve a purpose, they're my most played weight, and if PGI stuck with 3/3/3/3, at least in solo que, games would be more varied and better.

#36 wanderer

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Posted 07 February 2016 - 11:33 AM

They'd also be tremendously slower. MM isn't giving you lights because nobody is -playing- lights at that point, meaning it swaps to another weight class slot and fills it in with those instead.

#37 adamts01

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Posted 07 February 2016 - 11:56 AM

View Postwanderer, on 07 February 2016 - 11:33 AM, said:

They'd also be tremendously slower. MM isn't giving you lights because nobody is -playing- lights at that point, meaning it swaps to another weight class slot and fills it in with those instead.
Heavies are the best, it's a problem, but that's the way it is. Lights are still fun to play, I prefer them, and if PGI enforced 3/3/3/3, there would be many more people playing lights.

#38 Lukoi Banacek

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Posted 07 February 2016 - 12:05 PM

View PostGrimRiver, on 07 February 2016 - 11:11 AM, said:

MM needs a revamp to ensure everybody's team always gets at least: 1 ECM, 2 lights, 1 LRMboat. At least.

I can't remember the time when my team had at least those all at one time, it's been 1 ECM light(mostly a ACH nowdays), 1 LRMboat or 1 light+NARC with no LRMboats on our side.

But the enemy gets the full array of ECM's, LRMboats and a full light lance most of the time.

Though it still doesn't gain them a win mostly but it really does help to have those types on on your team.



Why does MM need to do this? Folks can win every match with the Mechs given for the most part. The fault isn't the matchmaker giving you a synergistic DROPDEC, it's people not wanting to adjust their playstyle in game based on what's present. It's called teamwork and it starts with a few seconds of coordination up front to see what you have and if people are willing to play team ball.

In pug queue, I realize that can be a pita, but if folks are going to do their own thing, regardless of how the group is comprised, it really doesn't matter if you get some pre-ordained special grouping or not. You're still going to lose that match without massive heroics and luck.

Not since the days of purely open matchmaking, where one side could be days-of-yore equivalents of tier 1's in heavies and assaults versus a group of tier 5's in frankenmech mediums have we truly had a situation where one side was truly screwed by the mechs each side dropped on any regular basis.

People don't want to deviate from their particular playstyle and wants, subborn their fragile egos a bit and try to play some team ******* ball...so they deserve to lose.

OP, you got outcapped because your slower team assumed some risk and got too far from your base. In the thousands of games played by you is it really that big a deal for you that you cannot shake it off and move on?

Might be you and not matchmaker man. Just saying.

#39 Almond Brown

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Posted 07 February 2016 - 12:27 PM

View PostMoomtazz, on 07 February 2016 - 07:07 AM, said:

I think this guy's point is that MM set the other team with 2 Cicadas, a Jenner, and a Stormcrow, while his team had Nova, Treb, and Enforcer, none of which usually go over 100


Yup, then the MM sent a PM to the Team with the faster Mechs stating:

"Psst, I have rigged this Assault Match for you guys. Good Luck and don't let me down!"

Just wow... omg...

"TINFOIL HATS for Sale! TIN FOIL HATS!" LOL! ;)

This place is funny... :)

#40 adamts01

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Posted 07 February 2016 - 12:42 PM

View PostLukoi Banacek, on 07 February 2016 - 12:05 PM, said:

In the thousands of games played by you is it really that big a deal for you that you cannot shake it off and move on?

Might be you and not matchmaker man. Just saying.
This game is only an example of my problem, the 50% heavy que. Of course I move on, I've been here for 3 years, I wouldn't still be here if I didn't move on. It's an example of what happens when a single weight class has the best of all worlds. And opposite, a weight class that the majority of the population can't find a reason to play. I want this game to be better than it is, that's the point of all of us on here.

As far as me not doing my part, that's rarely the case, and certainly not in this match, read my other comments. I'm a crappy shot but my maneuvering and calls were by the book.





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