Since we have A.I. for training, it would be cool to have it implemented for Community Warfare. This would be a better equivalent for ghost drops and destroying worthless beacons. Along with this system, the queue times should be decreased. Another good use for this A.I. would be used for both attacking and defending game modes. Garrison forces would be used for defense game modes, utilizing heavies and assaults, while strike forces would be used for attack game modes, consisting of lights, mediums, and some heavies. Also depending on what faction you fight, they would have their own signature mechs that the players would fight, like these examples:
- Davion- Enforcers, Victors, Centurions, and Jagermechs
- Steiner - Commandos, Zeuses, and Atlases
- Kurita -Panthers, Jenners, Dragons, and Maulers
- Clan Jade Falcon - Kit Foxes, Hellbringers, and Summoners
For each new mech with variants that comes out for C-bills, PGI could add them to a faction unit list. As for faction vanity, Resistance, Clan Collection and patterns or other colors like it could be used. We all remember these types of sales for the CW hype:
But regardless, an A.I. for garrison and strike forces would be a cool thing to see.
Edited by Will9761, 15 February 2016 - 08:17 AM.