Bobzilla, on 08 February 2016 - 05:42 AM, said:
I'd have to really disagree with you. The skill set for this game isn't solely point and click twitch (tho is seems like it with perfect convergence). Changing perfect convergence would just put more weight on all the other skills involved like twisting, positioning and map awareness.
I don't think anyone thinks that aim=skill only, if this was the case, adding a CoF wouldn't make a lick of difference anyways as poor aim is still going to lose to good aim, even if both are stationary.
I didnt say it was the ONLY skill. I said it was *a* skill. Removing *a* skill from the game is not removing *all* skill from the game.
Lets take two fictional players, Steve and Bob. They are have identical skills, except that Bob has a problem with relative motion for some reason and he finds it really hard to track a target while he is moving. When Bob fires, he stops first because hes found thats the best way to get his damage on target. It makes him an easy target though, so he often dies quite fast. Steve on the other hand has mastered this skill, so he tends to last longer in matches than Bob, and does more damage. Steve is a better player than Bob purely for this one reason.
Now though, a CoF mechanic is introduced that makes precise aiming impossible while moving. Now, Steve has to stop moving if he wants to get his damage on target, just like Bob already had to. Now Steve and Bob are equal players. Steve used to be better than Bob. Steve didn't get worse, and Bob didn't get better.
Edited by Widowmaker1981, 08 February 2016 - 06:05 AM.