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Cone Of Fire Proposal (With Pictures!) [Update: Examples]


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#1021 pyrocomp

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Posted 15 February 2016 - 04:20 PM

View PostLivewyr, on 15 February 2016 - 04:18 PM, said:


Have you watched them play?

With a wheel they cannot miss.

Makes sense.

#1022 wanderer

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Posted 16 February 2016 - 01:18 PM

But they have missed. Remember the Highlander with no ballistic hardpoints...but ballistic quirks?

Pepperidge Farm remembers.

#1023 ComradeHavoc

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Posted 03 March 2016 - 12:13 PM

View Postwanderer, on 16 February 2016 - 01:18 PM, said:

But they have missed. Remember the Highlander with no ballistic hardpoints...but ballistic quirks?

Pepperidge Farm remembers.

Pepperidge Farm remembers a more complex mechwarrior game where it wasn't just get as many lasers as possible and poke at each other.

#1024 Thunderbird Anthares

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Posted 03 March 2016 - 12:28 PM

View PostComradeHavoc, on 03 March 2016 - 12:13 PM, said:

Pepperidge Farm remembers a more complex mechwarrior game where it wasn't just get as many lasers as possible and poke at each other.


yeah, it was called MechWarrior: Living Legends

then MWO happened and everyone jumped here because... hm... i dont know why actually...

but hey, MWLL is still active Posted Image

#1025 ComradeHavoc

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Posted 03 March 2016 - 12:49 PM

View PostThunderbird Anthares, on 03 March 2016 - 12:28 PM, said:


yeah, it was called MechWarrior: Living Legends

then MWO happened and everyone jumped here because... hm... i dont know why actually...

but hey, MWLL is still active Posted Image

Same reason why people play inferior video game sequels, publicity, advertising, large company. Truth be told most of my friends who main MWO have never heard of MWLL


rgthyugjkh

Now I'm sad.

MWLL is years advanced to the inbred potato MWO in which money was dumped into. I miss flying my jet.

I'm going to go to the bathroom and splash some hot water on my face to get rid of the nostalgia sad.

#1026 CDLord HHGD

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Posted 03 March 2016 - 01:21 PM

I like this...

It's not a wild COF, and it is "upgradeable" based on equipment and skills...

#1027 Achilles59

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Posted 03 March 2016 - 02:42 PM

Yeah an awesome mechwarrior just linked this to a steam forum discussion and I just wanted to add how FREAKING AWESOME and well-done this idea is. I especially enjoy the cone increasing due to heat/max heat and think it would make the game a hell of a lot more fun and more realistic.

It would also eliminate the horribly stale sniper/cover shooter meta which really just doesn't belong in a Mechwarrior game.

Bravo, sir. I hope PGI notices this, but I think the shake-up it may bring is too much for them at this point and they'd never risk pissing off the uber-1337 meta kids that only want to pinpoint alpha 1-shot everything.

Just look at the first few responses - aboslutely hilarious examples of how much people cling to the stupid sniper meta because it makes them feel skillful when really it requires very little actual strategy or skill to pull off.

How can you defend sniper gameplay in a game with zero recoil? I mean it's kind of disgusting for any gamer to do, but look, they do it lol.

Like there aren't enough twitch 1-shot shooters out there where all you do is pick the most op weapon/weapon set, find the best camping spots, and just click the mouse. It's offensive to anyone who enjoys the pursuit of actual skill and fair/fun play for all.

#1028 ComradeHavoc

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Posted 03 March 2016 - 10:05 PM

Pretty much.

#1029 Thunderbird Anthares

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Posted 03 March 2016 - 11:19 PM

View PostAchilles59, on 03 March 2016 - 02:42 PM, said:

Yeah an awesome mechwarrior just linked this to a steam forum discussion and I just wanted to add how FREAKING AWESOME and well-done this idea is. I especially enjoy the cone increasing due to heat/max heat and think it would make the game a hell of a lot more fun and more realistic.

It would also eliminate the horribly stale sniper/cover shooter meta which really just doesn't belong in a Mechwarrior game.

Bravo, sir. I hope PGI notices this, but I think the shake-up it may bring is too much for them at this point and they'd never risk pissing off the uber-1337 meta kids that only want to pinpoint alpha 1-shot everything.

Just look at the first few responses - aboslutely hilarious examples of how much people cling to the stupid sniper meta because it makes them feel skillful when really it requires very little actual strategy or skill to pull off.

How can you defend sniper gameplay in a game with zero recoil? I mean it's kind of disgusting for any gamer to do, but look, they do it lol.

Like there aren't enough twitch 1-shot shooters out there where all you do is pick the most op weapon/weapon set, find the best camping spots, and just click the mouse. It's offensive to anyone who enjoys the pursuit of actual skill and fair/fun play for all.


i feel weird 100% agreeing with a Davion... but it has come to that...
what have you done PGI Posted Image

#1030 SQW

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Posted 03 March 2016 - 11:21 PM

No use necro this thread. PGI wouldn't introduce COF because half of the community are too attached to pinpoint weapons.
Who knows, maybe the new power draw will solve this problem. Broken clock and and all that. =P

#1031 Thunderbird Anthares

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Posted 03 March 2016 - 11:37 PM

View PostSQW, on 03 March 2016 - 11:21 PM, said:

No use necro this thread. PGI wouldn't introduce COF because half of the community are too attached to pinpoint weapons.
Who knows, maybe the new power draw will solve this problem. Broken clock and and all that. =P


i think vast majority would only like a system where a pilot's skill affects his aim, that is also limiting the stupid pinpoint alphas

then it might turn into... well... a game that requires actual aiming AND piloting - instead of just holding over target like a *******

#1032 Zuesacoatl

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Posted 04 March 2016 - 12:26 AM

Sorry Tex, I want my shots to go where i place my cross, I am not as skilled as some, so a CoF will affect me far more than it will affect a far more skilled player than I. CoF is perfect for one-two shot games such as CoD, but in this game, where multiple shots have to be placed to make the kill, you are hurting the less skilled players FAR more than you would ever hurt the top tier players in MWO. This is one time that balancing from the top down will not work, because the negative effects will scale exponentially the lower the skill level of the player gets. With this, you will have to find a finer point on separating skill levels in the queues, because even in today's tiers, a tier 3 player will be far better at placing shots than a tier 5, and the CoF will only serve to gimp that t5 player and add to their frustration, and ultimate want to leave this already low population game. Not to mention narrowing of the buckets will only serve to raise the wait times between games, and have the same effect on the top tier players because now they are waiting long periods for one match and will leave the game because of it.

If your ultimate goal is to keep the lowbies low and out of the higher ranks, than this is the perfect system, it keeps the haves away from the have nots, but if you truly want it balanced in regards to skill in shot placement, than the system we have is the superior for all levels of skill. To balance the weapons, you need to come up with a better system than ghost heat, but keep the CoF out of the equation because you are not thinking of the lowbies that will quit the game out of frustration that they will never place shots as well as their decked out and modded t3 counterparts.

#1033 SQW

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Posted 04 March 2016 - 01:01 AM

View PostZuesacoatl, on 04 March 2016 - 12:26 AM, said:

Sorry Tex, I want my shots to go where i place my cross, I am not as skilled as some, so a CoF will affect me far more than it will affect a far more skilled player than I. CoF is perfect for one-two shot games such as CoD...


That's right! REAL MWO elite shooters run PPCs instead of LLs...wait.

Your argument's been repeated since page 1. Current laser meta IS being noob friendly because it allows huge pin point damage with relatively little skill. Pop out, alpha for 50, pop back in. People hate it because it allows noobs to just run laser boats like Black Knight and have almost as good a chance of making a kill as a well rounded pilot. People love it because it give them a false sense of skill when they make quick kills. Why do you think the whole COF argument always end up talking about lasers but not AC boats or PPC boats?

If you really can shoot where you aim, then stop using all lasers and use Gauss or PPC too for primary fire.

Anyway, this discussion should be put on hold pending the new heat draw mechanic.

#1034 Juodas Varnas

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Posted 04 March 2016 - 01:14 AM

I want this to happen.
At least for a PTS to try it out.
I'm sure there will be the laser bulimics, who'll whine and moan that their 50-80 damage alphas no longer hit the same exact ******* pixel 1000m away, but it's for the greater good.

#1035 Gorgo7

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Posted 04 March 2016 - 12:57 PM

View PostSQW, on 04 March 2016 - 01:01 AM, said:


That's right! REAL MWO elite shooters run PPCs instead of LLs...wait.

Your argument's been repeated since page 1. Current laser meta IS being noob friendly because it allows huge pin point damage with relatively little skill. Pop out, alpha for 50, pop back in. People hate it because it allows noobs to just run laser boats like Black Knight and have almost as good a chance of making a kill as a well rounded pilot. People love it because it give them a false sense of skill when they make quick kills. Why do you think the whole COF argument always end up talking about lasers but not AC boats or PPC boats?

If you really can shoot where you aim, then stop using all lasers and use Gauss or PPC too for primary fire.

Anyway, this discussion should be put on hold pending the new heat draw mechanic.

Laser meta is lovely until you bring it to Sulferous rift. At that point I bring all ballistics with some back up lasers OR SRM's.
When you know the map you bring the correct loadout and laser Vomit isn't always it.
COF is a poor idea.

#1036 Snowbluff

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Posted 04 March 2016 - 01:17 PM

View PostTexAce, on 08 February 2016 - 05:34 AM, said:


you mean like in any other FPS?

Not Call of Duty, that's for sure.
CoD has no team killing in Core, and you don't have a CoF when ADSing, only recoil.

#1037 FupDup

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Posted 04 March 2016 - 01:31 PM

View PostJuodas Varnas, on 04 March 2016 - 01:14 AM, said:

I want this to happen.
At least for a PTS to try it out.
I'm sure there will be the laser bulimics, who'll whine and moan that their 50-80 damage alphas no longer hit the same exact ******* pixel 1000m away, but it's for the greater good.

You do realize that ballistic shells will also go in random directions from cones, right? And PPC bolts, too? Why do people keep assuming that only lasers get affected?

In terms of range, if you look at the OP's mock-up images you couldn't even hit the "same exact pixel" from a mere 200 meters away outside of extremely specific conditions.

The only weapons unaffected are missiles, particularly the lock-on ones since the computer already decides where they land on their target. SRMs already spread all over and tend to be used up-close, so they would be able to somewhat sidestep it.

#1038 Juodas Varnas

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Posted 04 March 2016 - 01:35 PM

View PostFupDup, on 04 March 2016 - 01:31 PM, said:

You do realize that ballistic shells will also go in random directions from cones, right? And PPC bolts, too? Why do people keep assuming that only lasers get affected?

In terms of range, if you look at the OP's mock-up images you couldn't even hit the "same exact pixel" from a mere 200 meters away outside of extremely specific conditions.

The only weapons unaffected are missiles, particularly the lock-on ones since the computer already decides where they land on their target. SRMs already spread all over and tend to be used up-close, so they would be able to somewhat sidestep it.

Yeah, and?
Oh no, my 3 simultaneous PPCs will no longer hit in the same exact component, oh whatever can i do?!

Seriously, adding a little bit of CoF isn't going to kill projectile weapons, especially if they get a velocity buff alongside it.

#1039 Quicksilver Aberration

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Posted 04 March 2016 - 01:35 PM

View PostFupDup, on 04 March 2016 - 01:31 PM, said:

You do realize that ballistic shells will also go in random directions from cones, right? And PPC bolts, too? Why do people keep assuming that only lasers get affected?

If anything, lasers would be slightly better since the duration gives you some amount of time to correct based on the cone rather than outright miss.

#1040 1453 R

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Posted 04 March 2016 - 01:35 PM

WHY IS THIS GOD DAMNED THREAD STILL A THING

Any amount of rational human thought on the subject, that isn't fueled purely by "but I got lazor'd to death last match and it sucked so I want everyone to take all lazors off their 'Mechs 4EVUR DX<" shows that autocannons, PPCs, and Gauss Rifles firing 20 degrees randomly off-bore for no f***ing earthly reason means those weapons are never utilized again. You do not stop Evil Lazorz, you mandate them - because a player can shotgun six medium lasers and still land a little bit of damage, as opposed to missing three out of five AC/20 shots altogether because Cone Of Fire™ demands it.

You'll get more energy alphas, not less, and those energy alphas will be much, much, much harder to defend against. SRMs will be the only close combat weapon worth talking about, whilst the entire ballistic category, with the possible exception of massed Clan Ultras, falls out of the game altogether.

Seriously.

Why. Is. This. Thread. Still. A. Thing.

Edited by 1453 R, 04 March 2016 - 01:36 PM.






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