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Kodiak Vs Atlas Vs All Others...


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#1 CK16

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Posted 08 February 2016 - 12:48 PM

So I am sure this has been posted but search tool is not that good on the forums, and I have not been around here lately to keep up with everything. But it only took one word to get this Ghost Bear interest back to the game again. that even Salmon could not, Kodiak!

So what am I posting about? That, with this 100 ton animal (literately!) how will this stack up against other assault's and will he be the clan Atlas so many call it.

-What does it have over the other's? (Obvious for a 100 ton'er it moves freaking fast with lots of firepower!)

-What is the weakness in the Kodiak (obviously almost all the variants run very hot!)

-Would it be a viable CW Mech in some form? (the KDK-5 I see massive laser vomit!). Does it give something the clans could use?

-Other Clan warriors, would you be caught in this monstrous creation from the Mighty Clan Ghost Bear?

What will be the meta/most powerful variation and load out ran in CW and Pub's.
I see the KDK-5 being the most popular chassis at first and rare factor.

Edited by CK16, 08 February 2016 - 01:10 PM.


#2 LegendaryArticuno

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Posted 08 February 2016 - 01:00 PM

Kodiak will need some love in the form of quirks to be comparable to an Atlas.

#3 Juodas Varnas

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Posted 08 February 2016 - 01:01 PM

View PostLegendaryArticuno, on 08 February 2016 - 01:00 PM, said:

Kodiak will need some love in the form of quirks to be comparable to an Atlas.

I highly doubt that.

#4 Cranial Enigma

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Posted 08 February 2016 - 01:03 PM

The KDK-3 will most likely be the best, quad UAC10s with backup lasers if you want, it will probably replace the daka whale moving faster with higher ballistic hardpoints. (From looking at the art, it could be lower then what is shown).

Spirit Bear would be my next pick for best, its going to be moving around 90 kph will MASC and will hit harder then the Atlas-S variant having an UAC20 with the srms. Plus some people will want to turn it into a lrm boat and I will cry every time I see one with that loadout.

Honestly the KDK-1 can do almost every loadout the KDK-5 can but having more options with either srms or lrms. 9 energy hardpoints is plenty and that will run hot too, try making 11 work without ghost heat or running too hot.

Rather then running really hot with energy builds the kodiak will be limited mostly by its slot. Every variant has upper, lower, and hand actuators that you cannot remove (besides the KDK-4 not having hand actuators). Since it can have endo and ferro slots will be the limiting factor.

Other weaknesses? It will be around the size of an atlas without quirks. Until it is in game that is about all we can speculate on what the art shows us.

#5 LegendaryArticuno

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Posted 08 February 2016 - 01:06 PM

Have you even looked at how an Atlas would perform without any of its current quirks? The KDK's slight speed advantage wont be enough.

#6 Juodas Varnas

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Posted 08 February 2016 - 01:12 PM

View PostLegendaryArticuno, on 08 February 2016 - 01:06 PM, said:

Have you even looked at how an Atlas would perform without any of its current quirks? The KDK's slight speed advantage wont be enough.

You're implying that speed is the only advantage it has over the Atlas.
When in my opinion, speed is just a bonus. The main advantage is the Clan XL engine and the massive increase in potential firepower.

#7 pbiggz

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Posted 08 February 2016 - 01:18 PM

View PostJuodas Varnas, on 08 February 2016 - 01:12 PM, said:

You're implying that speed is the only advantage it has over the Atlas.
When in my opinion, speed is just a bonus. The main advantage is the Clan XL engine and the massive increase in potential firepower.


Kodiak will be faster and better gunned, but at about the same size as an atlas, and lacking the atlas' critical structure quirks, you will find the kodiak suffers in alot of ways. Unless it gets even marginal structure quirks, it might well be too fragile to perform.

#8 Moldur

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Posted 08 February 2016 - 01:22 PM

View PostJuodas Varnas, on 08 February 2016 - 01:12 PM, said:

You're implying that speed is the only advantage it has over the Atlas.
When in my opinion, speed is just a bonus. The main advantage is the Clan XL engine and the massive increase in potential firepower.



My guess is the Kodiak will be more versatile than the Atlas. The Atlas is plenty good at close/med range. Atlas Alphas range in the 50 - 60s and are repeatable at least twice (requires a little wait if it's particularly high, hit mid 50s heat, wait about 2 seconds, another alpha puts you almost at 100), and the AC 20 or srms can be fired single after while hovering around 80s heat

The Atlas is not lacking in firepower per-se, but the Kodiak, due to its hardpoints will probably be able less particular of the situation.

Edited by Moldur, 08 February 2016 - 01:22 PM.


#9 Roadkill

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Posted 08 February 2016 - 02:13 PM

View PostMoldur, on 08 February 2016 - 01:22 PM, said:

The Atlas is not lacking in firepower per-se

Compared to a Kodiak it is. Quad CUAC/10 is an 80-damage double tap, and the Kodiak has the tonnage to also carry backup weapons with that.

The Kodiak may ultimately be a bit of a glass cannon, but it has the firepower to make that work (compared to an Atlas). The Atlas has to use its quirks to survive long enough to get in an extra alpha or two in order to keep up with the Kodiak's significantly higher damage.

#10 Ted Wayz

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Posted 08 February 2016 - 02:22 PM

It is easy to see how the Kodiak will be developed.

Take an Atlas. Re-skin as a Kodiak. Do not change hit boxes. Adjust armor, engine , hard points accordingly.

But at the end of the day it is a re-skinned Atlas. Atlas are now tough. Kodiak will be the same with Clan tech.

This will be a good damn mech.

Can't wait for it to be available for c-bills.

#11 Antares102

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Posted 08 February 2016 - 02:50 PM

View PostCranial Enigma, on 08 February 2016 - 01:03 PM, said:

Spirit Bear would be my next pick for best, its going to be moving around 90 kph will MASC and will hit harder then the Atlas-S variant having an UAC20 with the srms. Plus some people will want to turn it into a lrm boat and I will cry every time I see one w


You cannot have MASC, XL and UAC20 in the Hero.
MASC is in the ballistic torso.

#12 Mcgral18

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Posted 08 February 2016 - 02:52 PM

View PostAntares102, on 08 February 2016 - 02:50 PM, said:


You cannot have MASC, XL and UAC20 in the Hero.
MASC is in the ballistic torso.


No, MASC can go anywhere (even in the arm, if you want).

Check out that Wolverine. No mounting restrictions.

#13 Scout Derek

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Posted 08 February 2016 - 03:09 PM

All I know is this:

If I can't hide in the snow on maps, I'm going to be a sad panda :^(

#14 pbiggz

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Posted 08 February 2016 - 03:16 PM

View PostTed Wayz, on 08 February 2016 - 02:22 PM, said:

It is easy to see how the Kodiak will be developed.

Take an Atlas. Re-skin as a Kodiak. Do not change hit boxes. Adjust armor, engine , hard points accordingly.

But at the end of the day it is a re-skinned Atlas. Atlas are now tough. Kodiak will be the same with Clan tech.

This will be a good damn mech.

Can't wait for it to be available for c-bills.


Except it wont be a reskinned atlas at all? Might be as big but you can't literally take the hitboxes of a different mech and expect them to fit on a unique model.

Quality post.

#15 Antares102

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Posted 08 February 2016 - 03:18 PM

View PostMcgral18, on 08 February 2016 - 02:52 PM, said:


No, MASC can go anywhere (even in the arm, if you want).

Check out that Wolverine. No mounting restrictions.

Oh wow didnt know that. Cool. Thx.

#16 Moldur

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Posted 08 February 2016 - 03:44 PM

View PostRoadkill, on 08 February 2016 - 02:13 PM, said:

Compared to a Kodiak it is. Quad CUAC/10 is an 80-damage double tap, and the Kodiak has the tonnage to also carry backup weapons with that.

The Kodiak may ultimately be a bit of a glass cannon, but it has the firepower to make that work (compared to an Atlas). The Atlas has to use its quirks to survive long enough to get in an extra alpha or two in order to keep up with the Kodiak's significantly higher damage.


I can see that. Yeah, assuming it comes without quirks, it could go the way of the IIC.
It can have very high burst damage, but I will probably be setting mine up to be less ridiculous. As fun as having dual UAC-20s in the HBK IIC was, it was just not worth the trade-off in engine, armor, heat, ammo, etc. I think the Kodiak could be similar. Yeah, ridiculous numbers are fun, but something more mellow will probably be more consistent and viable.

#17 Nauht

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Posted 08 February 2016 - 03:56 PM

For sure the KDK will come unquirked.

It needs to be.

It'll be just too good if it had additonal structure quirks.



#18 Hawk819

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Posted 08 February 2016 - 04:02 PM

I know that more than a few players are going to field the KDK-5: Laser Boat with Gauss. That'd too tempting to pass up in my opinion.

#19 jaxjace

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Posted 08 February 2016 - 04:05 PM

Kodiak is going to be the all round street brawler assaulter, its gonna be on par with our super quirk atlai.

If anything the Dire should get a accel deccel buff or a speed buff to compete with the others... The KC and the Atlas are both amazing currently, the KC only less so because of its hitboxes.

#20 cazidin

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Posted 08 February 2016 - 04:07 PM

Pros:
Good hardpoints for Ballistics and Missiles
Good number of hardpoints
Good hitboxes (if similar to an Atlas or Thunderbolt)
Good speed (XL 400)
Clan Endo/FF

Cons:
No quirks (Most likely)
Low slung arms (Most likely)
Can't hide in the snow (Most likely)
Clan ACs are inferior to IS ACs because of burst (Personal opinion)





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