

Kodiak Vs Atlas Vs All Others...
#41
Posted 09 February 2016 - 10:36 AM
#42
Posted 09 February 2016 - 11:18 AM
pbiggz, on 08 February 2016 - 01:18 PM, said:
Kodiak will be faster and better gunned, but at about the same size as an atlas, and lacking the atlas' critical structure quirks, you will find the kodiak suffers in alot of ways. Unless it gets even marginal structure quirks, it might well be too fragile to perform.
Just look at the Highlander IICs for how true this statement is...
#43
Posted 09 February 2016 - 11:50 AM
The Atlas Overlord, on 08 February 2016 - 07:00 PM, said:
Quirks have literally not increased by performance with the Atlas at all....
The structure quirks are a joke placebo....
The other quirks will easily be offset by every kodiak weapon weighing less...
Seriously... kodiak Hero mech will be able to fit the loadout of virtually every atlas variant.... it will just move at 10kph faster....and have all the advantages of clan tech.
this is among the wrongest things ever written about this game. Old Atlas was a target. New Atlas can legitimately turn games around all by itself.
#45
Posted 09 February 2016 - 12:10 PM
CK16, on 08 February 2016 - 12:48 PM, said:
-What is the weakness in the Kodiak (obviously almost all the variants run very hot!)
-Would it be a viable CW Mech in some form? (the KDK-5 I see massive laser vomit!). Does it give something the clans could use?
-Other Clan warriors, would you be caught in this monstrous creation from the Mighty Clan Ghost Bear?
What will be the meta/most powerful variation and load out ran in CW and Pub's.
I see the KDK-5 being the most popular chassis at first and rare factor.
-MASC Hero, will be to the Atlas what the Dire is to the King Crab, will be able to roll damage, can use STD engines.
-2 variants with more Energy points than GH can handle in the -1 and -5. Big fat target like the Atlas, most Energy weapons in arms so rolling damage will knock out weapons eventually. Low weapon mounts except for the Missile but that does not matter often, see the Hunchback IIC-B.
-Probably, I have seen Atlas in CW now.
-Yep, I may get the $20 level, the Hero can come later and I have no urgent need for the -4, -5 or -1(S).
-Unsure right now. I would say the -1, -2, -3 and -SB all have torso weapons far better than the -4 and -5 so those 4 can handle damage rolling and zombie better. -3 can do 4 Ultras in torsos, -1 and -2 can mix lasers, missiles and a big Ultra in the torsos and the -SB can pack a mean Missile & Ballistic alpha.
Edited by Wildstreak, 09 February 2016 - 12:11 PM.
#46
Posted 09 February 2016 - 12:14 PM
Quote
obviously youve never seen quad UAC10s in action
#47
Posted 09 February 2016 - 12:23 PM
Khobai, on 09 February 2016 - 12:14 PM, said:
obviously youve never seen quad UAC10s in action
Tri UAC10 hits like 3 Chainfired AC10s. 3*(3.33)* 3
The whole OverWhelming spread firepower VS PP FLD. Massed cACs can do that.
That's also the role it plays against the Atlas. Overwhelming firepower VS Durability.
Sub some firepower for more agility if you want.
pbiggz, on 08 February 2016 - 01:18 PM, said:
Kodiak will be faster and better gunned, but at about the same size as an atlas, and lacking the atlas' critical structure quirks, you will find the kodiak suffers in alot of ways. Unless it gets even marginal structure quirks, it might well be too fragile to perform.
Is the Whale too fragile to perform?
This one could potentially shield with arms (unlike the Whale) and have acceptable twist speeds. If you sacrifice some twist speeds, you can also compare to the Whale for firepower (but potentially better mounts and faster, possibly more durable hitboxes).
It won't compare to an Atlas for durability, of course, but the Atlas has a hard time comparing to firepower (Hero aside, but even that can be build to outgun the S, or parity with the S but much faster)
#48
Posted 09 February 2016 - 12:34 PM
Quote
If youre fighting atlases its not going to be spread out.
if youre running quad uac10 your role is basically to take out the other teams assaults
and its very easy to stick all that burst damage into one location against an enemy assault
#49
Posted 09 February 2016 - 01:10 PM
Lugh, on 09 February 2016 - 11:18 AM, said:
This is pretty foolish.
The Highlander IIC's are capped at, what, 325 rated engines? That's just not enough to get twisty. 350-375XL on the Kodiak, it'll be much more agile.
The Spirit Bear will dance with MASC boosting it's turn rates and acceleration: Even unbuffed, look at the monumental impact it has on the Executioner's mobility.
Khobai, on 09 February 2016 - 12:34 PM, said:
If youre fighting atlases its not going to be spread out.
if youre running quad uac10 your role is basically to take out the other teams assaults
and its very easy to stick all that burst damage into one location against an enemy assault
CUAC10's burst time is very short - like a small pulse laser. If you can keep lasers on a target component (and many, many players can) you can keep CUAC10's on a component. Particularly in ~400m or less.
#50
Posted 09 February 2016 - 01:18 PM
pattonesque, on 09 February 2016 - 11:50 AM, said:
this is among the wrongest things ever written about this game. Old Atlas was a target. New Atlas can legitimately turn games around all by itself.
Truth. Before the Atlas quirks, it was a joke of a mech. It had been, not the worst, but generally recognized as excepting ECM coverage just being a lackluster assault ever since the advent of the Stalker.
Now, and Atlas is 100 tons of extremely tough assault. You can't just pop off a side torso and ignore it anymore... popping that side torso takes a lot longer, and leaves an Atlas that will still take a lot of killing.
#51
Posted 09 February 2016 - 01:26 PM
Wintersdark, on 09 February 2016 - 01:10 PM, said:
The Highlander IIC's are capped at, what, 325 rated engines? That's just not enough to get twisty. 350-375XL on the Kodiak, it'll be much more agile.
The Spirit Bear will dance with MASC boosting it's turn rates and acceleration: Even unbuffed, look at the monumental impact it has on the Executioner's mobility.
Yep, the higher a engine rating, the better the torso turn rate of pitch and yaw. So you won't be a slow poke, you'll be moreover to something like a Executioner's torso twist speed.
#52
Posted 09 February 2016 - 01:33 PM

#53
Posted 09 February 2016 - 06:29 PM
pattonesque, on 09 February 2016 - 11:50 AM, said:
I have well over 10k games in the Atlas, and have been using them since before they were what you even consider "the Old Atlas". I turned games around with them before, I turn games around with them now.
If you think being able to take another 4 medium lasers (after the AC20 dies instantly the armor is breached like always) is a game changer.....then we're not playing the same game.
The atlas has always and will continue to need actual ARMOR buffs to make up for being left behind in the power creep of firepower and speed.
Edited by The Atlas Overlord, 09 February 2016 - 06:39 PM.
#54
Posted 10 February 2016 - 07:57 AM
The Atlas Overlord, on 09 February 2016 - 06:29 PM, said:
I have well over 10k games in the Atlas, and have been using them since before they were what you even consider "the Old Atlas". I turned games around with them before, I turn games around with them now.
If you think being able to take another 4 medium lasers (after the AC20 dies instantly the armor is breached like always) is a game changer.....then we're not playing the same game.
The atlas has always and will continue to need actual ARMOR buffs to make up for being left behind in the power creep of firepower and speed.
If you think the AC/20 is the primary weapons system on a D-DC or -S, it's clear we're not playing the same game
now the Atlas can lead a push and ruin another 'mech's day and by the time it dies your team (if they've followed you) can clean up
the structure buffs make a huge, huge difference, especially if you're twisting well, which it sounds like you aren't.
#55
Posted 10 February 2016 - 08:46 AM
I don't think any amount of quarks will change this.
#56
Posted 10 February 2016 - 08:56 AM
Ratchada, on 10 February 2016 - 08:46 AM, said:
I don't think any amount of quarks will change this.
Kodiak is a battlemech, not an omni-mech -- you can't switch out pods, but you can switch out engines.
The hero Kodiak can, for example, fit a clan 400XL engine with 4 SRM6As, a CUAC-20, and max armor, plus MASC
it'll be squishier than an Atlas, but faster and with more firepower. The style of play will be similar, but there will be more emphasis on using the quick MASC burst to spread damage as opposed to simply soaking it all like the Atlas
#57
Posted 10 February 2016 - 09:08 AM
pattonesque, on 10 February 2016 - 08:56 AM, said:
Kodiak is a battlemech, not an omni-mech -- you can't switch out pods, but you can switch out engines.
The hero Kodiak can, for example, fit a clan 400XL engine with 4 SRM6As, a CUAC-20, and max armor, plus MASC
it'll be squishier than an Atlas, but faster and with more firepower. The style of play will be similar, but there will be more emphasis on using the quick MASC burst to spread damage as opposed to simply soaking it all like the Atlas
Should be a lot of fun actually. Will probably require a bit more finesse to incorporate the MASC rather than just tanking the damage like the Atlas. The UAC20 will make timing really tight before jamming the MASC and twisting before taking too much incoming CT damage.
#58
Posted 25 February 2016 - 08:06 AM
+ 4 srm6 + lbx 20
Can it goes toe to toe with atlas-s?
#59
Posted 25 February 2016 - 08:24 AM
Despite anything and everything, i am fairly sure that an Atlas will still defeat an kodiak at brawler range.
KDK-1. 8 ER ML + UAC 20 + S-SRM6. I plan to remove the ER large laser
KDK-2 2 ER LL, 1 Gauss 1 LRM 15 Art + 4 ER SML. I rarely invest in long range builds. Not sure if it will work (no i dont follow the meta
KDK-3 Havent decided yet with this one. But i think i'm going for an Dual UAC 2, Dual UAC 10 orientated build with 4 backup Small lasers
KDK- Spirit bear 2 LPL 3 LRM 15 & NARC
KDK-4 2 ER PPC's, LBX 20 & 2 SRM 6's.
KDK-5 10 MPL build, maximum DHS. This is the one i am infact looking forward the most. I have 8 MPL direwolf and executioner, but the Kodiak will sport more DHS. Dont ask me why, this one, i want the most
#60
Posted 25 February 2016 - 08:31 AM
theta123, on 25 February 2016 - 08:24 AM, said:
Despite anything and everything, i am fairly sure that an Atlas will still defeat an kodiak at brawler range.
KDK-1. 8 ER ML + UAC 20 + S-SRM6. I plan to remove the ER large laser
KDK-2 2 ER LL, 1 Gauss 1 LRM 15 Art + 4 ER SML. I rarely invest in long range builds. Not sure if it will work (no i dont follow the meta
KDK-3 Havent decided yet with this one. But i think i'm going for an Dual UAC 2, Dual UAC 10 orientated build with 4 backup Small lasers
KDK- Spirit bear 2 LPL 3 LRM 15 & NARC
KDK-4 2 ER PPC's, LBX 20 & 2 SRM 6's.
KDK-5 10 MPL build, maximum DHS. This is the one i am infact looking forward the most. I have 8 MPL direwolf and executioner, but the Kodiak will sport more DHS. Dont ask me why, this one, i want the most
I like how you think, Theta. Personally, I was going to go full energy on the KDK-1 with MPL, 26-28 DHS and the largest TC for near instant target info gathering, maximum crits (yey?) and 10% range. Or just a MK 1 TC.
KDK-3, quad UAC/10s... or quad UAC/2s.

KDK-Spirit Bear... why LRMs? The twist and shout build will probably be LBX 20 + (SRM 6 + A).
KDK-4. Meh.
KDK-5. 10 MPL?! Maximum wubs!!!
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