

Kodiak Vs Atlas Vs All Others...
#61
Posted 25 February 2016 - 08:34 AM
#62
Posted 25 February 2016 - 08:43 AM
I'd say the Kodiak looks pretty good on paper now, but I would wait till we see it in action.
That said, there will be still people who will cry about a fast dual Gauss/PPC mech and we'll probably see another Gauss/PPC nerf.

#63
Posted 25 February 2016 - 08:47 AM
Wrathful Scythe, on 25 February 2016 - 08:43 AM, said:
I'd say the Kodiak looks pretty good on paper now, but I would wait till we see it in action.
That said, there will be still people who will cry about a fast dual Gauss/PPC mech and we'll probably see another Gauss/PPC nerf.

Yup, post quirk world game play the IIC's are just okay. but in a pre-quirk world they would've been flat out better.
#64
Posted 25 February 2016 - 10:40 AM
#66
Posted 25 February 2016 - 12:17 PM

#67
Posted 25 February 2016 - 01:10 PM
Quote
lol no.
more like every other assault mech will need some love to be comparable to a Kodiak
Quote
What? The Executioner is way deadlier than any Atlas.
I run an Executioner with 12 CSPL and 1 CLPL it does 85 damage per alpha (I fire the CSPL in two groups.5s apart). I kill Atlases in two or three alphas. Which is easily doable with coolant.
And the Executioner goes 70kph normally and upto 90kph with MASC so its stupid fast compared to the Atlas. The Executioner can right arm poke and retreat back into cover with MASC before the Atlas even gets a shot off.
The Kodiak is basically going to be like an Executioner on PCP/Crack. Unless it has some huge downside like being all CT its easily going to be the best assault mech in the game. Especially since it wont be held back by having 8 tons of locked JJs that it cant get rid of.
Quote
You cant run circles around assaults obviously. But its agile enough to outpoke them to the point where youll never lose to an Atlas 1v1 if you play smart. Executioner carries most of its weapons in its right arm so you only have to poke with the right arm and you can do tons of damage. Similarly the Kodiak runs lots of arm weapons.
Edited by Khobai, 25 February 2016 - 01:24 PM.
#68
Posted 25 February 2016 - 01:51 PM
#69
Posted 25 February 2016 - 01:56 PM
alpha strike 3 times before overheat on non volcanic map 210 dmg in ~ 8 sec
atlas will hulk smash the kodiak
#70
Posted 25 February 2016 - 02:09 PM
Dont Brawl With This Atlas, on 25 February 2016 - 01:56 PM, said:
alpha strike 3 times before overheat on non volcanic map 210 dmg in ~ 8 sec
atlas will hulk smash the kodiak
Depends on which kodiak you fight against with your atlas-S. If it is the kodiak-3 you will lose at any range due to quad UAC10s dealing 80 damage a double tap, plus whatever other lasers it brings. If its the Spirit Bear then you have an interesting fight depending on how fast the spirit bear can twist with masc and if it can strip you before you strip it since it will also have an UAC 20 srm 24 and two lasers if it can manage its heat. The other variants will lose at close range unless for some unknown reason you run into a 11 small pulse kodiak-5 and a UAC 20 or LB20.
#71
Posted 25 February 2016 - 03:17 PM
Khobai, on 25 February 2016 - 01:10 PM, said:
lol no.
more like every other assault mech will need some love to be comparable to a Kodiak
What? The Executioner is way deadlier than any Atlas.
I run an Executioner with 12 CSPL and 1 CLPL it does 85 damage per alpha (I fire the CSPL in two groups.5s apart). I kill Atlases in two or three alphas. Which is easily doable with coolant.
And the Executioner goes 70kph normally and upto 90kph with MASC so its stupid fast compared to the Atlas. The Executioner can right arm poke and retreat back into cover with MASC before the Atlas even gets a shot off.
The Kodiak is basically going to be like an Executioner on PCP/Crack. Unless it has some huge downside like being all CT its easily going to be the best assault mech in the game. Especially since it wont be held back by having 8 tons of locked JJs that it cant get rid of.
You cant run circles around assaults obviously. But its agile enough to outpoke them to the point where youll never lose to an Atlas 1v1 if you play smart. Executioner carries most of its weapons in its right arm so you only have to poke with the right arm and you can do tons of damage. Similarly the Kodiak runs lots of arm weapons.
#72
Posted 25 February 2016 - 03:58 PM
Am I thinking about this wrong though? Is there some hidden redeeming factor about the reinforcements?
#73
Posted 25 February 2016 - 04:16 PM
it will look cool be great for the people that spent money on it (they will be scared people will ask for refunds) but about the time it’s up for c-bills it will be another ho hum Clan Mech
#74
Posted 25 February 2016 - 04:41 PM
Juodas Varnas, on 08 February 2016 - 01:12 PM, said:
When in my opinion, speed is just a bonus. The main advantage is the Clan XL engine and the massive increase in potential firepower.
Show me an Atlas running an IS XL engine, and I will show you someone who dies very early and rarely kills anything.
As for a massive increase in firepower, the only version with a significant speed advantage will have the same hardpoints as an Atlas. Meaning only 2 energy, the clans current strength, 1 Ballistic, which is pretty "meh" for clans right now (running Gauss ST in a 100 ton assault is questionable), and 4 SRM slots, and it lacks ECM. It will essentially be a fast AS7-S. The others will be slightly faster than their atlas counterparts, a typical Atlas is in the upper 50's to low 60s in speed, and totes enough firepower to matter with massive structure quirks.
I am not saying the Kodiak is DOA, but I am saying that it will not be an Atlas with DW firepower like so many think, and it will not have the added value of the IS AC20 like so many Atlas builds carry. A single slug AC20 is a nasty weapon...
Edited by Gyrok, 25 February 2016 - 04:42 PM.
#75
Posted 25 February 2016 - 05:02 PM
#76
Posted 25 February 2016 - 05:09 PM
Quote
I just told you what loadout to use for the executioner to get around your so called problem of being tonnage starved: 12 CSPL and 1 CLPL. Thats 85 damage. And its 85 damage that can all be focused into ONE location quite easily.
There is no atlas that can stand upto that mech 1v1. Direwolf has a chance at range. But if that Executioner gets inside 200m the direwolf is outright dead. And its not that hard to get within 200m when it goes 90kph in spurts.
Quote
Um its more like an Executioner with Dire Wolf firepower. It has very little in common with the Atlas. Not that it would it want anything in common with the Atlas because the Atlas is a bad mech. It has bad hardpoints, bad torso pitch, bad speed, bad scaling/hitboxes, pretty much everything about the Atlas is bad and its by far the worst of the 100 ton mechs and everything you dont want a 100 tonner to be.
Edited by Khobai, 25 February 2016 - 05:15 PM.
#77
Posted 25 February 2016 - 05:11 PM
#78
Posted 25 February 2016 - 05:16 PM
Gyrok, on 25 February 2016 - 04:41 PM, said:
Show me an Atlas running an IS XL engine, and I will show you someone who dies very early and rarely kills anything.
As for a massive increase in firepower, the only version with a significant speed advantage will have the same hardpoints as an Atlas. Meaning only 2 energy, the clans current strength, 1 Ballistic, which is pretty "meh" for clans right now (running Gauss ST in a 100 ton assault is questionable), and 4 SRM slots, and it lacks ECM. It will essentially be a fast AS7-S. The others will be slightly faster than their atlas counterparts, a typical Atlas is in the upper 50's to low 60s in speed, and totes enough firepower to matter with massive structure quirks.
I am not saying the Kodiak is DOA, but I am saying that it will not be an Atlas with DW firepower like so many think, and it will not have the added value of the IS AC20 like so many Atlas builds carry. A single slug AC20 is a nasty weapon...
I have several matches in a DDC running twin PPC, AC5, UAC5 AND an XL engine with over 1200 damage.... I think most were on the HPG Manifold map where you do not have that much trouble shooting low mounts over cover.
#79
Posted 25 February 2016 - 05:19 PM
Quote
And ive gotten 8 kills with LBX and machine guns. You dont see me telling people LBX and machine guns are good weapons.
All that means is Pugs are bad. It doesnt mean Atlases, LBX, and MGs are good.
Can you kill bad pugs with an Atlas? sure because theyre BAD. but in a real fight is an Atlas good? No its f-ing terrible. No one uses Atlases in real fights.
Atlas is a derpy mech. It has the worst torso pitch ever too. Its torso pitch is like 15 lol. It cant shoot its torso weapons up or down at all. And it only has like 2 dinky arm lasers. So any mech that uses elevation against the Atlas will murder it completely. Which is why a Gladiator played smartly will always beat an Atlas 1v1.
Quote
Gladiator is forced to take 8 tons of JJs it doesnt really want. Gladiator also doesnt get Endo. So right there there Kodiak has a huge advantage in extra tonnage in not having locked JJs and being able to take Endo.
Kodiak can also opt to take more efficient engine like a 350cxl-370cxl which is a lot more reasonable on tonnage than the 380cxl the gladiator is forced to use. Those higher rated engines are super heavy because the tonnage costs increase exponentially.. theyre just not efficient engines to take.
End result is you get a 100 tonner that can easily go like 65kph with the firepower of a direwolf.
Edited by Khobai, 25 February 2016 - 05:34 PM.
#80
Posted 25 February 2016 - 05:53 PM
This thing might, MIGHT, actually get me out of my Founder Atlas.
Its going to be stupid ridiculous power. Mech eraser. NEVER underestimate the power of alpha.
If you, as an assault pilot specialist, can't do well in this thing, you plain old can't do well in this game.
Edited by Hillslam, 25 February 2016 - 05:54 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users