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Well, Tabletop mechs are durable until you hit them with a bank of Gauss, AC/20, PPC, and/or LPL. Then they die pretty quickly.
Or they don't. Case in point, MechForce Mid-Atlantic Championship finals.
Ended up winning the tournament in a
Hunchback-P that had literally been so savaged by two
Axmen that I had the MWO equivalent of a cherry red leg, cherry red CT, and a dinged head. Nothing else remained, but if so much as one laser had hit differently, I'd have either been double-legged or cored. In MWO, that much damage would have killed me, given any reasonable aim. Period.
As it turned out, Axman #2 ended up with me having more focused damage and I ended up small-lasering his side torso out for an XL engine kill. The final turn they ended up charging me with a third
Axman +
King Crab (like I was going anywhere on one leg, LOL!) and emptying so much firepower into my toothpick that it'd have probably crippled me even at full armor.
No head hit, though. The head hit the ground as there wasn't a single hit location left otherwise that wasn't at 0, though I missed with the last SL shot.
Every time anyone talks about topics like this, I just look at the champion plaque I've got up on the shelf and laugh when they say damage spread ruins the game. Without it, a Battlemech is nowhere near as tough to kill as it should be.