Troutmonkey, on 09 February 2016 - 03:53 PM, said:
One of the biggest issues with the heat scale is the way it drastically effects the pacing of the game. Anything heat based becomes pretty much useless as you have to wait for your mech to cool down a lot. Meanwhile, ballistics users are still going to run around firing UAC5's all day without a care, even if their accuracy is slightly penalised.
If the heat scale is too harsh it will completely shift the meta and unbalance the game.
If the heat scale is too weak, it won't affect player behaviour.
If the heat scale is too harsh it will completely shift the meta and unbalance the game.
If the heat scale is too weak, it won't affect player behaviour.
You say that like it is a bad thing. Changing the heat scale, even in increments would make people change their builds, their habits, their methods. ACs do generate heat but with a smaller heat scale (Heat sink additive on 30cap smaller effect) increased heat dissipation, a more active heat scale effect, the number or the size of repeat energy alphas would decrease, as well as ballistics, more so close up.
It really comes down to how PGI would integrate it into the system. If PGI were to make any changes would it be done in increments or all at once? Example is Ghost Heat AND mech damage when exceeding the heat cap. Would have the Ghost Heat setup been implemented in its current form if heat cap damage had been allowed to cook for time on the Live server before adding GH?
Long range use for long range energy weapons, ballistics/shorter range energy for close quarters. There are people and teams in both normal queue and group/CW already using ballistics with the current heat scale.
Energy builds/hardpoints were primarily meant to be used as back up weapons or for missions that lacked supply depots. And I would also suggest that IS ballistics be changed to fire pellets in the same manner as Clan ballistics. The number of pellets would be the both weapon type and tech flavor.
Edited by Tarl Cabot, 09 February 2016 - 05:26 PM.