Mister Blastman, on 09 February 2016 - 10:40 AM, said:
Precisely to the variable hitboxes. Give Gargles and Summies some toughening™ if it is needed.
The legs are a good point. Legs could be divided in stripes...
Lights get one leg armor value (no stripes)
Mediums get two stripes
Heavies and assaults get four stripes (front, back, left, right)
Or hell, make mediums/heavies/assaults get the four stripes and leave lights at one or maybe give them left/right at most. Some folks have a hard enough time as it is with light 'mechs.
Or just triple leg armor values and leave them as is now. Same with arms if needed. It's save on computational and implementation costs.
I'm glad I'm not the only one who has thought of such an idea. Your Plan B has been thought of by me as of early 2015, although admittedly in a somewhat different form and with a different intended purpose in which something very similar to your idea was a bi-product of my attempt to remove "dice rolls" from through-armor criticals and 'skill-based' crit targeting.
Specifically, each mech would have crit slots assigned to certain parts of the body with both internal and external 'slots'... mind you this is for a Battletech Simulator pipe dream I'm doing 3D models and animations for rather than MWO. For example the Hunchback.
See the drum?
The ammunition by default is on the left torso, where the drum is.
On the 4SP in Battletech, the drum is on the middle of the back. Where the ammunition is! The HBK IIC, the drum is on the middle of the back but extrudes over both shoulders. The ammunition for the HBK IIC is in either side torso in a drum that overlaps all three torsos.
The Hunchback is a squat, thick medium mech of 50 tons that is not nearly as large as its equally armored, thinner, taller and lankier 50 ton mechs and as such... hasn't got the internal space to store its ammunition, thus the drum on the outside.
Reigning it into the topic, this drum would contain the HBK's ammunition as the designated "Ammo bin" slots. As such targeting this drum would work towards doing damage to those 'slots'. Now take the Hollander's Gauss Rifle, unlike most 35 ton light mechs the Hollander has a big rifle with a barrel nearly as long as its body is tall. Some slots interior, some exterior. Now if you switched that with an MG you may as well consider that tiny thing internally stored. Now expand. Look at the Atlas. Canonically there are only 3 variants with a full 20 missile rack, despite how almost every model carries an LRM 20 or LRM 15. Why is this? Because the Atlas didn't have the internal space, and so the LRM-20 is a 5 tube external hip-mounted launcher. On the Atlas C, K, and S2 it is internally mounted in the torso (on the K and C, it is split across left and right torso visually).
As you can picture this Cattlemaster-mounted LRM-20 would definitely be on the 'external' slots.
Now, imagine this expanding to everything from heatsinks to actuators. This would require a hitbox system that is far less generic, and so as a bi-product of this effort I found myself conceptualizing a far different system. This would take your 32 leg armor and divide it across several sections and accommodate for "Design Quirks." For example a mech with Exposed Actuators would find itself with less protection on the actuators themselves; this in turn however would free up armor points to go on other parts of the legs allowing them to be stronger. A mech with Protected Actuators would actually have more armor dedicated to their actuators to protect them, but as such other sections of the legs would have reduced armor potential.
The plan would automatically assign the generic "Leg armor 32 units" to each part in percentages. When accompanied with Koniving's Battletech lore-based weapon variants, there is no issue about a section having armor with decimals as the weapons themselves would have decimals. (i.e. the Austen-Armstrong Industries J11 AC/5 carried by the SHD-2K is a 90mm cannon that holds 8 shots per cassette and 20 cassettes per ammo bin [ton]. Each shot delivers 0.625 damage).
Leg sections included each actuator (yes, foot too), as well as front-thigh, rear-thigh, shin and calf. Body sections included separated plates akin to your Plan B but my design would assign them uniquely per chassis. The head would include "Visor," "Hatch," and several "Shielding" sections which can include parts of the cockpit (life support, sensors, etc). The arms would include several sections as well as their actuators.