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True Fact: The Lack Of Pirates Is Causing Mechwarrior Online To Lose Its Player Base


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#1 MechPorn

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Posted 09 February 2016 - 03:36 PM

It’s true. This extremely scientific graph proves it:

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You can see that as the number of pirates in the world has decreased over the past 130 days, active MechWarrior’s have gotten steadily less. In fact, this makes it entirely clear that if you truly want to stop PGI from losing MechWarrior's, the most impactful thing to do is — become a pirate.

Hope you’re laughing. I couldn’t resist sharing it with you, for a very specific reason. I’m fascinated by why it’s so funny. I believe it’s because it’s an only slightly more extreme version of the fake logic we hear every day — the conclusions that pass for critical thinking in these days of completely unleashed 24-7 communication. For example:

• Someone who has cancer drinks gallons of lemon water and their cancer goes into remission: they create a website to talk about how lemon water cures cancer.
• A business is doing badly and they move to a new building and things start to pick up: the CEO writes a book about how changing your environment is the key to success.
• Statistics show that people who leave their jobs after less than a year are more likely to smoke: someone starts a campaign to reduce smoking by encouraging people to stay at their jobs longer.

Because anyone can say anything anywhere these days (pretty much), there’s a lot of fuzzy thinking floating around that seems more legitimate than it would have in former times because it’s in print. Now, don’t get me wrong: I’m a huge proponent of free speech. I just feel we all have to be more discriminating than ever before about what we believe. Not cynical or negative: discriminating.

So, when someone proposes a cause and effect relationship between two things – reduction in pirates causing loss of MechWarrior’s for PGI; Obama creating the global economic crisis; young people ruining American business – ask for the data that shows they’re related, rather than simply that they’re happening at the same time.

But if you’re dead set on becoming a pirate, I’m not going to stop you.

Edited by MechPorn, 09 February 2016 - 03:42 PM.


#2 RoboPatton

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Posted 09 February 2016 - 03:42 PM

Okay, I feel like I'm posting on fakebook now, but here--

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Is this what you're going for MP?

#3 TELEFORCE

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Posted 09 February 2016 - 03:54 PM

Maybe we'll be able to fight AI pirates in CW when the AI is fleshed out. We might have to defend against a pirate raid consisting of a bunch of tanks, VTOLs, and maybe a dozen 'mechs.

#4 Wildstreak

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Posted 09 February 2016 - 03:57 PM

What is the effect on the Squirrel Army.


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#5 Moomtazz

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Posted 09 February 2016 - 04:13 PM

Who's gonna be the first to say it???? I want to sooo badly but I want to see more replies!!!

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Edited by Moomtazz, 09 February 2016 - 04:14 PM.


#6 Lostdragon

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Posted 09 February 2016 - 04:21 PM

Your graph appears to disagree with your assertion.

#7 Conan Librarian

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Posted 09 February 2016 - 04:39 PM

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#8 BanditB17

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Posted 09 February 2016 - 05:52 PM

Your graph indicates that in 1820 there was some 35k pirates and only 14.25 mechwarriors and in 2000 there were 17 pirates and 16 mechwarriors. I'd say that mechwarriors are winning.

#9 MechPorn

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Posted 09 February 2016 - 06:28 PM

View PostBanditB17, on 09 February 2016 - 05:52 PM, said:

Your graph indicates that in 1820 there was some 35k pirates and only 14.25 mechwarriors and in 2000 there were 17 pirates and 16 mechwarriors. I'd say that mechwarriors are winning.


:) Yep

#10 ShadowFire

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Posted 09 February 2016 - 06:32 PM

When PGI gets around to having a Mission Play mode it would be great to have a back world garrison of light mechs (including urbies!) defending against a rag tag pirate crew. If PGI could restrict teams based upon the CB cost of the mechs it might be very doable.

Or another play mode with players take mechs from mission dictated chassis list before signing on for the Mission. Kinda of scenario play mode with many different types of missions, some maybe ever taken right out of the Battletech books.

#11 Kuritaclan

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Posted 09 February 2016 - 06:38 PM

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#12 Trauglodyte

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Posted 09 February 2016 - 06:57 PM

The lack of Pirates is clearly because of the increased number of Ninja over the millennia. After all, Ninja >>> Pirates.

There, I said it.

#13 STEF_

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Posted 09 February 2016 - 07:08 PM

LOL

I'm kinda disappointed, tho...... I thought the OP was stating that playerbase is slowly dying for the lack of Belt Pirate faction.....

We need it!

#14 Wild Pegasus

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Posted 09 February 2016 - 09:44 PM

View PostConan Librarian, on 09 February 2016 - 04:39 PM, said:

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Posted Image

#15 Wildstreak

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Posted 11 February 2016 - 06:17 AM

View PostShadowFire, on 09 February 2016 - 06:32 PM, said:

When PGI gets around to having a Mission Play mode it would be great to have a back world garrison of light mechs (including urbies!) defending against a rag tag pirate crew.

Light Mechs are an endangered species.

#16 Gideon Grey

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Posted 11 February 2016 - 07:17 AM

Otherwise known as: Correlation does not imply Causation.

#17 MeiSooHaityu

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Posted 11 February 2016 - 07:19 AM

Well, in all fairness for the theory, I do have a few mechs sporting the Buccaneer paint scheme.

#18 Meathook

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Posted 11 February 2016 - 07:25 AM

I'm no expert on this, but I would guess there were actually more than 17 pirates left around 2000.

#19 Nephologist

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Posted 11 February 2016 - 07:30 AM

The almighty Flying Spaghetti Monster (Ramen be upon him) approves of this thread...

#20 Novakaine

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Posted 11 February 2016 - 07:33 AM

Nobody wants to be a pirate because.
1. Most males refuse to wear frilly blouses.
2. Most males despise pirate pants.
3. Most pirates run hooptie battle mechs.
Check out the urban dictionary for the definition of hooptie.
4. Most pirates are drunken snodz and can't pilot or shoot worth a damn.
Which explains matches in Puglandia perfectly.
5. Most pirates smell bad and have ugly teeth.





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