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Mmorpg.com Wrote A Review On Mechwarrior Online!


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#41 Alistair Winter

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Posted 09 February 2016 - 10:57 PM

Quote

they’re lucky enough to have a very fine community of players populating both the game and the official forums.


At this point, the author lost all credibility :P

#42 Johnny Gorbachev

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Posted 09 February 2016 - 11:27 PM

View PosttortuousGoddess, on 09 February 2016 - 10:37 PM, said:

"My opinion is objectively right and those who disagree are white knights"

But since you keep defending and using the term it's obvious you don't want to actually think about this. Leave your house a few times and you may discover that people can come to different conclusions when presented with the same evidence.


I just finished eliting my first mech (Cheetah) after about 25hours of gameplay. Actually I still have abit of exp left to grind on 1 more, but whateves. After that, I still have the module grind to deal with, which is going to take about 60-70 hours. Grind isn't subjective. It's measurable in hours to access content. I'm already pretty much out of gas, the only fun I have left is from QQing in the forums, and I only started about 2 weeks ago.

Say what you want, but that is the new player experience summed up and why this game is never really going to grow. Defend the grind if you want, new players will see the grind for what it is, and its going to be reflected in the player numbers over time.

Edited by Johnny Gorbachev, 09 February 2016 - 11:28 PM.


#43 zagibu

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Posted 10 February 2016 - 02:28 AM

View PostxMADCATTERx, on 09 February 2016 - 10:23 PM, said:

About as effective of reviewing an x gf from 4 years ago. Who cares?


Those who haven't tried her yet?

#44 Kotzi

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Posted 10 February 2016 - 03:12 AM

MOBA? Is this definition right? Otherwise an accurate review, except for the Quirk section imo.

#45 Mead

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Posted 10 February 2016 - 03:31 AM

View Postzagibu, on 10 February 2016 - 02:28 AM, said:


Those who haven't tried her yet?

"I can't cap Epsilon without running into nine mechs you F****D!!"

#46 Johnny Z

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Posted 10 February 2016 - 05:03 AM

View PostKilo 40, on 09 February 2016 - 10:07 PM, said:

"white knight" = "person telling me my criticism is wrong or invalid"

see also: "FanBoi"


"Troll" = Talking nonsense and calling it criticism. :)

#47 Karamarka

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Posted 10 February 2016 - 05:32 AM

I hope Phase 3 is good.

#48 Triordinant

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Posted 10 February 2016 - 07:47 AM

View PostDAYLEET, on 09 February 2016 - 06:40 PM, said:

I don't know why they refer to MWO as a MOBA. Makes no sense to me, it's a fps with enhanced damage system.

LOL, the site is mmorpg.com but most of the games on it aren't RPGs at all.

#49 Morggo

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Posted 10 February 2016 - 08:13 AM

Very fair review I thought. Thanks, Tina would have missed it otherwise.

#50 NextGame

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Posted 10 February 2016 - 08:26 AM

review seems reasonably accurate, although I am not sure they got their community assessment right. There are plenty of "fanboys" to go around, just as there are plenty of detractors and plenty of whiners.

5.4 is a touch low (HA, bet you thought I would say too high, didn't you?!), maybe a 6.something would be right.

Edited by NextGame, 10 February 2016 - 08:29 AM.


#51 WarHippy

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Posted 10 February 2016 - 09:22 AM

View PosttortuousGoddess, on 09 February 2016 - 09:30 PM, said:

Trolling isn't a term specific to anyone, sorry. "Whiteknights" are not a group that exist in reality; it's simply a label designed to group ALL opposing opinions together, so they can be easily disregarded without thought. The type of people who call others "whiteknights" are the same people who call others who pick maps they don't like "trolls", as if it's impossible to legitimately like what they don't. Same bad logic, same bad players.

Lets pretend we don't have people going around calling people bitter vets, black knights, whiners, and children etc.. His point was correct. Pretty much everyone has a term to group all opposing opinions together including yourself. For example you are labeling a group of players you disagree with as bad players and grouping them in with the same people that proclaim people are trolls for picking a different map.

#52 Herr Vorragend

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Posted 10 February 2016 - 09:34 AM

PGI got a lot of things right in the past time. Nice review, I actually feel quite similar regarding to the writer´s thoughts.

#53 TLBFestus

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Posted 10 February 2016 - 10:58 AM

You know what would be really cool?

If PGI posted links to less positive reviews and actually addressed what they plan to do to fix the issues that lead to said review.

Now that'd be cool.

#54 Sandpit

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Posted 10 February 2016 - 11:05 AM

View PostJohnny Gorbachev, on 09 February 2016 - 11:27 PM, said:



Say what you want, but that is the new player experience summed up and why this game is never really going to grow. Defend the grind if you want, new players will see the grind for what it is, and its going to be reflected in the player numbers over time.

Here, a good example and test for you.

Please go play WoT, ***, WT, or any other game like this and tell me how far you're progressed in 25 hours of game time.

Before you post examples, remember, I've personally played all of those games and no exactly what those grinds are like. Sorry, the "grind" here in MWO is a cake walk compared to just about every other game out there that involves a F2P "grind" of some kind.

#55 Johnny Z

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Posted 10 February 2016 - 11:16 AM

View PostSandpit, on 10 February 2016 - 11:05 AM, said:


Here, a good example and test for you.

Please go play WoT, ***, WT, or any other game like this and tell me how far you're progressed in 25 hours of game time.

Before you post examples, remember, I've personally played all of those games and no exactly what those grinds are like. Sorry, the "grind" here in MWO is a cake walk compared to just about every other game out there that involves a F2P "grind" of some kind.


100% right. One thing is that MechWarrior Online doesnt start players out with their own mech. They sort of start out in a hole compared to other games. So by appearances it is easy for it to seem like a larger grind.

Starting players out with champion mechs they don't own, cant rename, cant upgrade or customize in any way is kind of counter productive and goes against everything this game has to offer.

New player experience couldn't be worse. Ok it could be, if they tried really really hard, but point made.

Edited by Johnny Z, 10 February 2016 - 11:24 AM.


#56 Sandpit

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Posted 10 February 2016 - 11:25 AM

View PostJohnny Z, on 10 February 2016 - 11:16 AM, said:

100% right. One thing is that MechWarrior Online doesnt start players out with their own mech. They sort of start out in a hole compared to other games. So by appearances it is easy for it to seem like a larger grind.

I think it comes down to perception mostly as well. It takes several matches before a player "owns" a mech of their own that they can customize.
Now 2 years ago?
I'd have agreed a LITTLE more in this regard because the trial mechs were horrible. The trial mechs today are community built and optimized builds so it's just not an issue in my opinion.

The grind here in MWO is minimal. It's one of VERY few games that allows free players in an F2P game to be competitive and participate in every aspect of the game from almost day one. You can easily "advance" to have the "best" and biggest units, weapons, systems, etc. in the game within a few days or weeks (as a casual player)

The only exception is "leveling" mechs and even that can be done within a few matches for decent players. The only thing that's really "hard" to get into are the modules due to their extremely high cbill cost.

#57 Johnny Z

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Posted 10 February 2016 - 11:28 AM

Like I said 20 times, its not whats in game that's the problem. Most of it is first rate or half way to first rate. :) Its whats not in game like mechs for new players that is the kick to the balls. No mechs for new players? Seriously? In a game where so much is about mechs and mech customization etc. Really????

Yes a bit harsh but lets get real here. Imagine ANY other game trying this under these circumstances.

The mechbay is nothing more than an inventory screen in Fallout 4 and new players cant use it at all.... The MechWarrior Online mechbay may be the most complicated and in depth and most meangingfull inventory in any game, to its credit, but that's what it is.

Edited by Johnny Z, 10 February 2016 - 11:40 AM.


#58 Sandpit

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Posted 10 February 2016 - 11:44 AM

View PostJohnny Z, on 10 February 2016 - 11:28 AM, said:

Like I said 20 times, its not whats in game that's the problem. Most of it is first rate or half way to first rate. Posted Image Its whats not in game like mechs for new players that is the kick to the balls. No mechs for new players? Seriously? In a game where so much is about mechs and mech customization etc. Really????

Yes a bit harsh but lets get real here. Imagine ANY other game trying this under these circumstances.

The mechbay is nothing more than an inventory screen in Fallout 4 and new players cant use it at all.... The MechWarrior Online mechbay may be the most complicated and in depth and most meangingfull inventory in any game, to its credit, but that's what it is.

I've suggested for years now that when a player completes cadet bonus period, they should be given a free mech and 2 mech bays. That starts out the player in a personal mech and gives them enough mech bays to field a CW drop deck and have 2 slots for mechs to "level" up and master.

#59 Johnny Z

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Posted 10 February 2016 - 11:46 AM

View PostSandpit, on 10 February 2016 - 11:44 AM, said:


I've suggested for years now that when a player completes cadet bonus period, they should be given a free mech and 2 mech bays. That starts out the player in a personal mech and gives them enough mech bays to field a CW drop deck and have 2 slots for mechs to "level" up and master.


I think they will get around to it eventually to. But as it stands....

#60 Chuck Jager

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Posted 10 February 2016 - 01:48 PM

View PostBrandarr Gunnarson, on 09 February 2016 - 06:51 PM, said:

Largely positive review with some directed criticism.

+1 for making headlines! Posted Image

Yes thanks Tina, and in the quoted piece I like to see a mixed review. This makes it easier to take it serious. The fact that a PGI member posted a mixed review shows that they may see these issues too. It also shows that they are learning to point out that issues may need to be addressed (review was mixed) without the community calling them promises while waiting to burn the Witch (PGI is witch not TIna).

I do like the game more than many others, and having worked on large web sites, I have learned that the end is always near with the mass of technology that is barely standardized. It is hard to address a user group while also realizing that there will always be issues.





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