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No More Than 1 Trial Per Deck


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#41 G SE7EN7

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Posted 26 February 2016 - 05:16 AM

Should be zero trials, if you havent collected 4 mechs: no CW for you. I would prefer it be at least 4 mechs mastered but thats probably a little too far.

Most other multiplayer has some sort of lock out condition that new players have to achieve before playing for real, Should be the same case here. Recommended even.

#42 sycocys

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Posted 26 February 2016 - 08:37 AM

View PostSandpit, on 25 February 2016 - 01:38 PM, said:

If you have a lot of new players or are trying to train some friends let me know next time and I'll be more than happy to help offer them some tips as well. Hearing it from the opponent sometimes helps avoid the whole "you're just a tryhard telling me what to do" mentalities.

It really doesn't. We've tried to help opposing pug/small group teams organize an attack/defense so many times and all you get is a bunch of ragey children waddling through lemming style - additionally mad because we have to tell them a second time not to do that.

#43 Stegastreisand

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Posted 26 February 2016 - 12:53 PM

You should probably have to go through the first 25 matches just to figure out how to move forward and backward properly but the problem is by the time someone owns 4 mechs they think they know everything.

I have only been playing for about 4 months and only started CW last week and have learned more about proper play and tactics than in the first 3 months. Even being rolled by a top MS team teaches you a few things pretty quick. CW maps have clear goals and objectives that new players can understand and learn from easier than the Clusterf@%$K that a quick game skirmish provides.

My point ... get them in Cw while they are new uncarved lumps of clay and they are more likely to listen and become better players no matter what the are piloting.

#44 Willard Phule

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Posted 28 February 2016 - 07:58 AM

View PostStegastreisand, on 26 February 2016 - 12:53 PM, said:

You should probably have to go through the first 25 matches just to figure out how to move forward and backward properly but the problem is by the time someone owns 4 mechs they think they know everything.

I have only been playing for about 4 months and only started CW last week and have learned more about proper play and tactics than in the first 3 months. Even being rolled by a top MS team teaches you a few things pretty quick. CW maps have clear goals and objectives that new players can understand and learn from easier than the Clusterf@%$K that a quick game skirmish provides.

My point ... get them in Cw while they are new uncarved lumps of clay and they are more likely to listen and become better players no matter what the are piloting.



Keep in mind that PGI has never shown any interest in player retainability. They chose VOIP over a system where you could communicate basic commands to people in their native language (command wheel) and it took them over 3 years to come up with a basic tutorial that is completely inadequate for CW.

They can't even come out with a tutorial-esque video that's mandatory for joining CW that explains the point of the entire exercise.

Add to that the lack of a matchmaking system that tries to keep people in matches based on experience like they do in the solo queue and you've got a recipe for what you're experiencing right now.

#45 Tarogato

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Posted 28 February 2016 - 08:07 AM

Trial mechs aren't the problem. People can get 2500 semi-regularly with all-trial decks. The problem is inexperienced players. Instead of gating by trial mechs in the dropdeck, gate players from CW by their experience. Say... 300 matches played, or must be T4 or higher.

#46 Willard Phule

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Posted 28 February 2016 - 09:08 AM

View PostTarogato, on 28 February 2016 - 08:07 AM, said:

Trial mechs aren't the problem. People can get 2500 semi-regularly with all-trial decks. The problem is inexperienced players. Instead of gating by trial mechs in the dropdeck, gate players from CW by their experience. Say... 300 matches played, or must be T4 or higher.


So...you mean perfect the PSR/Matchmaker they're using in the Solo queue, then apply it to CW? Or just scrap all of that and design yet another overcomplicated system that will require years of band-aid patches to make minimally viable?

#47 HeavyMetalRider

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Posted 28 February 2016 - 09:11 AM

The biggest problem is the new Champion Trial 'Mechs were based on the popular vote, which tended to be geared towards Meta with Mastered 'Mechs. The 'Mechs should have been built more heat efficiently with AMS built in.

#48 ILikePeaches

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Posted 28 February 2016 - 09:34 AM

I remember getting stomped by a clanner unit during Tukkayid and they were using nothing but trials, including the gargoyle which everyone said was laughable.

#49 HeavyMetalRider

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Posted 28 February 2016 - 09:54 AM

Most people using trial 'Mechs are usually going to be new players, so they won't know how to manage heat or regroup weapons so much.

#50 IraqiWalker

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Posted 02 March 2016 - 02:18 PM

View PostWillard Phule, on 28 February 2016 - 09:08 AM, said:


So...you mean perfect the PSR/Matchmaker they're using in the Solo queue, then apply it to CW? Or just scrap all of that and design yet another overcomplicated system that will require years of band-aid patches to make minimally viable?

Pretty sure (300 matches minimum) requires zero bandaids, and little time to be implemented.

#51 Rushin Roulette

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Posted 03 March 2016 - 12:41 AM

Guys. I have come up with a revolutionary and utterly amazing new idea, which may be new to quite a few veteran players/faction whiners....

How about doing something really unheard of, like aggressively advertising your faction TS and setting up a system, where new players are given something called (hold your panties here or look away if you have a weak constitution, this may be too much for some) "Tertiary rule analysis internal newb instructional natural grouping". If that name is too long, then you could probably use the initials... call it something like "t.r.a.i.n.i.n.g." (you could even leave out the points is that is still too long).
Gather a few veteran players to help with this "Tertiary rule analysis internal newb instructional natural grouping".

Edited by Rushin Roulette, 03 March 2016 - 12:41 AM.


#52 Willard Phule

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Posted 03 March 2016 - 05:26 AM

View PostIraqiWalker, on 02 March 2016 - 02:18 PM, said:

Pretty sure (300 matches minimum) requires zero bandaids, and little time to be implemented.


So....a HUGE prerequisite with regard to matches played before allowing them into CW? I LIKE IT.

Either that, or they need to add a "trainer" bonus to everyone that has to drop with T5s in trial mechs. Pay me to teach and I'll teach, but I'm not doing it for free ever again.

#53 Cyrilis

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Posted 03 March 2016 - 05:34 AM

View PostBigFatGator, on 10 February 2016 - 06:54 PM, said:

I get that some people might not have a ton of mechs, and not have a full deck, or if the deck tonnage changes need to fill in a weight slot. I really do. But having new players drop into CW with a 4 trial deck (or 3 trial deck and their first mech) really isn't fun for anyone.

At least make folks go through the trouble of having 3 of their own mechs before dropping.



first, the community is asked for champion builds and most that comes out are metas. And now you want to limit their number? I mean what is the reason of making all trials meta if you are not allowed to use the in CW???

seriously, I think tis is a personal and not a game problem...

Edited by Cyrilis, 03 March 2016 - 05:35 AM.


#54 IraqiWalker

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Posted 03 March 2016 - 05:57 AM

View PostWillard Phule, on 03 March 2016 - 05:26 AM, said:


So....a HUGE prerequisite with regard to matches played before allowing them into CW? I LIKE IT.

Either that, or they need to add a "trainer" bonus to everyone that has to drop with T5s in trial mechs. Pay me to teach and I'll teach, but I'm not doing it for free ever again.

In all fairness, the 300 number was from the post being discussed. My personal low end is 100.

#55 Sandpit

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Posted 03 March 2016 - 09:11 AM

View Postsycocys, on 26 February 2016 - 08:37 AM, said:

It really doesn't. We've tried to help opposing pug/small group teams organize an attack/defense so many times and all you get is a bunch of ragey children waddling through lemming style - additionally mad because we have to tell them a second time not to do that.

I said SOMETIMES

You get just as many ragey children in groups and so-called "elite" units. It's got nothing to do with where and how they drop

View PostIraqiWalker, on 02 March 2016 - 02:18 PM, said:

Pretty sure (300 matches minimum) requires zero bandaids, and little time to be implemented.

too harsh of a gate

#56 Lily from animove

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Posted 03 March 2016 - 09:11 AM

View PostW A R K H A N, on 10 February 2016 - 11:17 PM, said:

It's not the mechs as much as the players behind them. I've dropped in 4 trials for lolz and was still good for at least 1500 damage. I rather have the fresh off the boat, green, baby faced recruits be unable to drop into CW the moment they install the game.


this, you still see people with no trials being abyssimal.

#57 Wildstreak

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Posted 03 March 2016 - 12:00 PM

View PostRushin Roulette, on 03 March 2016 - 12:41 AM, said:

How about doing something really unheard of, like aggressively advertising your faction TS and setting up a system,

Not everyone uses TS including new folk.
There are a small number that even have sound turned off.

#58 Sandpit

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Posted 03 March 2016 - 12:07 PM

View PostRushin Roulette, on 03 March 2016 - 12:41 AM, said:

Guys. I have come up with a revolutionary and utterly amazing new idea, which may be new to quite a few veteran players/faction whiners....

How about doing something really unheard of, like aggressively advertising your faction TS and setting up a system, where new players are given something called (hold your panties here or look away if you have a weak constitution, this may be too much for some) "Tertiary rule analysis internal newb instructional natural grouping". If that name is too long, then you could probably use the initials... call it something like "t.r.a.i.n.i.n.g." (you could even leave out the points is that is still too long).
Gather a few veteran players to help with this "Tertiary rule analysis internal newb instructional natural grouping".

You mean like setting up stuff like websites? Who'd have thought of that?!!?!?
oh wait
housemarik.enjin.com

you mean like setting up free TS servers?
oh wait
housemarik.enjinvoice.com

you mean like setting up channels on those servers to help new players?
oh wait
already done

#59 Rushin Roulette

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Posted 03 March 2016 - 12:38 PM

Good start. now just get the new players to join at least the sever ingame and once they are on the TS... then actually ORGANIZE teaching drops for new players you will be good to go. Only getting them on the server and having them just randomly derping around is not going to teach anyone anything except bad habits ;)

#60 Sandpit

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Posted 03 March 2016 - 12:51 PM

View PostRushin Roulette, on 03 March 2016 - 12:38 PM, said:

Good start. now just get the new players to join at least the sever ingame and once they are on the TS... then actually ORGANIZE teaching drops for new players you will be good to go. Only getting them on the server and having them just randomly derping around is not going to teach anyone anything except bad habits Posted Image

we do

your "new" suggestion is something we've been doing for years now.

What exactly is your point?





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