Now the next "Quirk" pass how many mechs will be touched? Why not to keep it simple?
Each Mech should have a roll isn't it?
Hey the quirks are great to underline those rolls, but the implementation is wanting.
Could we just have 1 or 2 roll sets for each Mech?
And each roll has a set of quirks.
(example, Sniper, Bruiser, Skirmisher, Support, Brawler, Harasser, Artillery, Juggernaut, Scout, Striker, Lineman, Lancer....)
Its just like capsuling in coding. Instead of change the same values for >50mechs, you just change one value for one roll set. And you are done.
Say you say the ER-LARGE-LASER is to much.... well so you just need to change the value for the Skirmisher and Sniper roll.
(you can also have different values for each role) just add a modifier.
Say Sniper 1 got a boost of 2% for the ER-LARGE-LASER,
Sniper 2 has 4
Sniper 3 has 6
Sniper 4 has 8
so on.
Next to the more simple coding its just as simple to understand and to keep track.
Say you want to buy a new Warhammer -
the WHM-6R could be the Lineman - a all round quirk pass nothing special
the WHM-6D is a Bruiser to take some serious beating
the WHM-7S well a Lancer - mostly short range weapons but with some punch while closing
the WHM-BW for Sniper some range quirks for long range weapons (including ERLLAS; ERPPC, Gauss, AC2)
...
doesn't matter how the quirks will change in the future - you have a WHM-BW and you know it will always be a Sniper, as well as no quirk pass will turn the 7S in to a LRMBoat or Brawler.
Last not least - keep the quirk values at some acceptable level - weapon modules should be the "best boost" not some additional quirks for free.
The icing of course would be to have negative flaws for each quirk. Just to underline things - a
Sniper don't need twist and turn rates, but maybe some better acceleration and pitch rating, not to mention more range and speed for the cost of slower reloads
A Brawler have to twist and turn like a demon, but don't need range quirks
A support unit may need range and maybe even the option to delvier the hurt as fast as possible but movement is secondary as well as design flaws in cooling.
Edited by Karl Streiger, 11 February 2016 - 11:33 PM.



















