Lyoto Machida, on 11 February 2016 - 01:22 PM, said:
So you guys are leaning more towards the arcade environment, and not sim for this game?
Not sure how this makes sense. Bullets don't discriminate between friendlies and enemies...why would a physics based collision discriminate?
May as well have reflective friendly fire if this is the path we're going down...
dunno if you rconaised it lately, but the damage from friendly fire is way beyong that you recieve from enemy fire.
So it coud be possible to do this for ramming damage also.
Davegt27, on 11 February 2016 - 01:39 PM, said:
"The scratching metal sound we have allready when mechs collide"
Why Mechs can’t be made out of a hybrid carbon fiber
I get collision damage all the time since they drop us off so close together and my legs come out of the drop area yellow
Also people are always pushing me from the back
Lastly I saw a YouTube video of a stripped stalker that was repeatedly being knocked down by the other team
They were laughing it up but it was a pretty pitiful display
I am sure knock downs ended soon after that
Why Mechs can’t be made out of a hybrid carbon fiber
I get collision damage all the time since they drop us off so close together and my legs come out of the drop area yellow
Also people are always pushing me from the back
Lastly I saw a YouTube video of a stripped stalker that was repeatedly being knocked down by the other team
They were laughing it up but it was a pretty pitiful display
I am sure knock downs ended soon after that
thats why i statet knock downs dont be important for proper collision.
If there is anything i DONT want, then it is stupid knockdowns that remove control out of your hands.
It woud be just annoying, however they handled the mechanic.
Edited by shr84, 15 March 2016 - 07:43 AM.